Exemplo n.º 1
0
extern "C" void Trans_UpdateLanguage_f( void )
{
	if( !enabled ) { return; }
	Language lang = Trans_ReturnLanguage( language->string );
	trans_dict = trans_manager.get_dictionary( lang );
	trans_dictgame = trans_managergame.get_dictionary( lang );
	Com_Printf(_( "Switched language to %s\n"), lang.get_name().c_str() );

#ifndef DEDICATED
	// update the default console keys string
	extern cvar_t *cl_consoleKeys; // should really #include client.h
	Z_Free( cl_consoleKeys->resetString );
	const char *default_consoleKeys = _("~ ` 0x7e 0x60");
	cl_consoleKeys->resetString = (char *) Z_Malloc( strlen( default_consoleKeys ) + 1 );
	strcpy( cl_consoleKeys->resetString, default_consoleKeys );
#endif
}
Exemplo n.º 2
0
int main(int argc, char** argv)
{
  try
  {
    if (argc == 3 && strcmp(argv[1], "language-dir") == 0)
    {
      DictionaryManager dictionary_manager;
      dictionary_manager.add_directory(argv[2]);
      const std::set<Language>& languages = dictionary_manager.get_languages();
      std::cout << "Number of languages: " << languages.size() << std::endl;
      for (std::set<Language>::const_iterator i = languages.begin(); i != languages.end(); ++i)
      {
        const Language& language = *i;
        std::cout << "Env:       " << language.str()           << std::endl
                  << "Name:      " << language.get_name()      << std::endl
                  << "Language:  " << language.get_language()  << std::endl
                  << "Country:   " << language.get_country()   << std::endl
                  << "Modifier:  " << language.get_modifier()  << std::endl
                  << std::endl;
      }
    }
    else if (argc == 3 && strcmp(argv[1], "language") == 0)
    {
      const char* language_cstr = argv[2];
      Language language = Language::from_name(language_cstr);

      if (language)
        std::cout << "Env:       " << language.str()           << std::endl
                  << "Name:      " << language.get_name()      << std::endl
                  << "Language:  " << language.get_language()  << std::endl
                  << "Country:   " << language.get_country()   << std::endl
                  << "Modifier:  " << language.get_modifier()  << std::endl;
      else
        std::cout << "not found" << std::endl;
    }
    else if (argc == 4 && strcmp(argv[1], "translate") == 0)
    {
      const char* filename = argv[2];
      const char* message  = argv[3];

      Dictionary dict;
      read_dictionary(filename, dict);
      std::cout << "TRANSLATION: \"\"\"" << dict.translate(message) << "\"\"\""<< std::endl;
    }
    else if (argc == 5 && strcmp(argv[1], "translate") == 0)
    {
      const char* filename = argv[2];
      const char* context  = argv[3];
      const char* message  = argv[4];

      Dictionary dict;
      read_dictionary(filename, dict);
      std::cout << dict.translate_ctxt(context, message) << std::endl;
    }
    else if (argc == 6 && strcmp(argv[1], "translate") == 0)
    {
      const char* filename = argv[2];
      const char* message_singular = argv[3];
      const char* message_plural   = argv[4];
      int num = atoi(argv[5]);

      Dictionary dict;
      read_dictionary(filename, dict);
      std::cout << dict.translate_plural(message_singular, message_plural, num) << std::endl;
    }
    else if (argc == 7 && strcmp(argv[1], "translate") == 0)
    {
      const char* filename = argv[2];
      const char* context  = argv[3];
      const char* message_singular = argv[4];
      const char* message_plural   = argv[5];
      int num = atoi(argv[6]);

      Dictionary dict;
      read_dictionary(filename, dict);
      std::cout << dict.translate_ctxt_plural(context, message_singular, message_plural, num) << std::endl;
    }
    else if ((argc == 4 || argc == 5) && strcmp(argv[1], "directory") == 0)
    {
      const char* directory = argv[2];
      const char* message   = argv[3];
      const char* language  = (argc == 5) ? argv[4] : NULL;

      DictionaryManager manager;
      manager.add_directory(directory);

      if (language)
      {
        Language lang = Language::from_name(language);
        if (lang)
        {
          manager.set_language(lang);
        }
        else
        {
          std::cout << "Unknown language: " << language << std::endl;
          exit(EXIT_FAILURE);
        }
      }

      std::cout << "Directory:   '" << directory << "'"  << std::endl;
      std::cout << "Message:     '" << message << "'" << std::endl;
      std::cout << "Language:    '" << manager.get_language().str() << "' (name: '"
                << manager.get_language().get_name() << "', language: '"
                << manager.get_language().get_language() << "', country: '"
                << manager.get_language().get_country() << "', modifier: '"
                << manager.get_language().get_modifier() << "')"
                << std::endl;
      std::cout << "Translation: '" << manager.get_dictionary().translate(message) << "'" << std::endl;
    }
    else if ((argc == 3) && strcmp(argv[1], "list-msgstrs") == 0)
    {
      const char* filename = argv[2];

      Dictionary dict;
      read_dictionary(filename, dict);
      dict.foreach(print_msg);
      dict.foreach_ctxt(print_msg_ctxt);
    }
    else
    {
      print_usage(argc, argv);
    }
  }
  catch(std::exception& err)
  {
    std::cout << "Exception: " << err.what() << std::endl;
  }

  return 0;
}
Exemplo n.º 3
0
/*
============
Trans_Init
============
*/
extern "C" void Trans_Init( void )
{
	char                **poFiles, langList[ MAX_TOKEN_CHARS ] = "", encList[ MAX_TOKEN_CHARS ] = "";
	int                 numPoFiles, i;
	FL_Locale           *locale;
	std::set<Language>  langs;
	Language            lang;
	
	language = Cvar_Get( "language", "", CVAR_ARCHIVE );
	language_debug = Cvar_Get( "language_debug", "0", CVAR_ARCHIVE );
	trans_languages = Cvar_Get( "trans_languages", "", CVAR_ROM );
	trans_encodings = Cvar_Get( "trans_languages", "", CVAR_ROM );
	
	// Only detect locale if no previous language set.
	if( !language->string[0] )
	{
		FL_FindLocale( &locale, FL_MESSAGES );
		
		// Invalid or not found. Just use builtin language.
		if( !locale->lang || !locale->lang[0] || !locale->country || !locale->country[0] ) 
		{
			Cvar_Set( "language", "en" );
		}
		else
		{
			Cvar_Set( "language", va( "%s%s%s", locale->lang, 
									  locale->country[0] ? "_" : "",
									  locale->country ) );
		}
	}
	
	poFiles = FS_ListFiles( "translation/client", ".po", &numPoFiles );
	
	// This assumes that the filenames in both folders are the same
	for( i = 0; i < numPoFiles; i++ )
	{
		int ret;
		char *buffer, language[ 6 ];
		
		if( FS_ReadFile( va( "translation/client/%s", poFiles[ i ] ), ( void ** ) &buffer ) > 0 )
		{
			COM_StripExtension2( poFiles[ i ], language, sizeof( language ) );
			std::stringstream ss( buffer );
			trans_manager.add_po( poFiles[ i ], ss, Language::from_env( std::string( language ) ) );
			FS_FreeFile( buffer );
		}
		else
		{
			Com_Printf(_( "^1ERROR: Could not open client translation: %s\n"), poFiles[ i ] );
		}
		
		if( FS_ReadFile( va( "translation/game/%s", poFiles[ i ] ), ( void ** ) &buffer ) > 0 )
		{
			COM_StripExtension2( poFiles[ i ], language, sizeof( language ) );
			std::stringstream ss( buffer );
			trans_managergame.add_po( poFiles[ i ], ss, Language::from_env( std::string( language ) ) );
			FS_FreeFile( buffer );
		}
		else
		{
			Com_Printf(_( "^1ERROR: Could not open game translation: %s\n"), poFiles[ i ] );
		}
	}
	FS_FreeFileList( poFiles );
	langs = trans_manager.get_languages();
	for( std::set<Language>::iterator p = langs.begin(); p != langs.end(); p++ )
	{
		Q_strcat( langList, sizeof( langList ), va( "\"%s\" ", p->get_name().c_str() ) );
		Q_strcat( encList, sizeof( encList ), va( "\"%s%s%s\" ", p->get_language().c_str(), 
												  p->get_country().c_str()[0] ? "_" : "",
												  p->get_country().c_str() ) );
	}
	Cvar_Set( "trans_languages", langList );
	Cvar_Set( "trans_encodings", encList );
	Com_Printf(_( "Loaded %lu language(s)\n"), langs.size() );
	Cmd_AddCommand( "updatelanguage", Trans_UpdateLanguage_f );
	if( langs.size() )
	{
		lang = Trans_ReturnLanguage( language->string );
		trans_dict = trans_manager.get_dictionary( lang );
		trans_dictgame = trans_managergame.get_dictionary( lang );
		enabled = true;
	}
}