Exemplo n.º 1
0
void MyQGLWidget::resizeGL(int w, int h)
{
    if (Display::IsRetinaDisplay())
    {
        w >>= 1;
        h >>= 1;
    }

    if (!mLazyInit)
    {
        mLazyInit = true;

        EGLView* view = EGLView::sharedOpenGLView();
        view->setFrameSize(w, h);

        Director* director = Director::sharedDirector();
        director->setContentScaleFactor(1);
        director->setProjection(kDirectorProjection2D);
        //director->setDisplayStats(true);
        director->setOpenGLView(view);

        connect(&mTimer, SIGNAL(timeout()), this, SLOT(updateGL()));
        mTimer.start();

        Scene* scene = Scene::create();
        director->pushScene(scene);

        setMouseTracking(true);
    }

    EGLView* view = EGLView::sharedOpenGLView();
    view->setFrameSize(w, h);
    view->setDesignResolutionSize(w, h, kResolutionNoBorder);
}
Exemplo n.º 2
0
void Enemy::die()
{
    rewardPlayer();
    // initialize director
    Director *pDirector = Director::getInstance();
    
    // create a scene. it's an autorelease object
    Scene *pScene = VictoryScene::scene();
    
    // run
    pDirector->pushScene(pScene);
    //delete player;
    //delete this;
}