EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
{
    EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
          "const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list);

    Display *display = static_cast<Display*>(dpy);
    Config *configuration = static_cast<Config*>(config);
    gl::Context* sharedGLContext = static_cast<gl::Context*>(share_context);
    AttributeMap attributes(attrib_list);

    Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes);
    if (error.isError())
    {
        SetGlobalError(error);
        return EGL_NO_CONTEXT;
    }

    gl::Context *context = nullptr;
    error = display->createContext(configuration, sharedGLContext, attributes, &context);
    if (error.isError())
    {
        SetGlobalError(error);
        return EGL_NO_CONTEXT;
    }

    SetGlobalError(Error(EGL_SUCCESS));
    return static_cast<EGLContext>(context);
}
Exemplo n.º 2
0
EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy,
                                     EGLConfig config,
                                     EGLContext share_context,
                                     const EGLint *attrib_list)
{
    EVENT(
        "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = "
        "0x%0.8p, "
        "const EGLint *attrib_list = 0x%0.8p)",
        dpy, config, share_context, attrib_list);
    Thread *thread = GetCurrentThread();

    Display *display             = static_cast<Display *>(dpy);
    Config *configuration        = static_cast<Config *>(config);
    gl::Context *sharedGLContext = static_cast<gl::Context *>(share_context);
    AttributeMap attributes      = AttributeMap::CreateFromIntArray(attrib_list);

    Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes);
    if (error.isError())
    {
        thread->setError(error);
        return EGL_NO_CONTEXT;
    }

    gl::Context *context = nullptr;
    error = display->createContext(configuration, sharedGLContext, attributes, &context);
    if (error.isError())
    {
        thread->setError(error);
        return EGL_NO_CONTEXT;
    }

    thread->setError(NoError());
    return static_cast<EGLContext>(context);
}