//-------------------------------------------------------------- void Sprite::setHeight(unsigned int h) { for(unsigned int i = 0; i < frames.size(); ++i) { DrawableFrame* f = frames.at(i); f->setHeight(h); } }
//-------------------------------------------------------------- void Sprite::setHeight(unsigned int h) { for(unsigned int i = 0; i < frames.size(); ++i) { DrawableFrame* f = frames.at(i); f->setHeight(h); } }