Exemplo n.º 1
0
bool retro_serialize(void *data, size_t size)
{
    EMUFILE_MEMORY state;
    savestate_save(&state);

    if(state.size() <= size)
    {
        memcpy(data, state.buf(), state.size());
        return true;
    }

    return false;
}
Exemplo n.º 2
0
bool VFAT::build(const char* path, int extra_MB)
{
	dataSectors = 0;
	currVirtPath = "";
	currPath = path;
	list_files(path, count_ListCallback);

	dataSectors += 8; //a few for reserved sectors, etc.

	dataSectors += extra_MB*1024*1024/512; //add extra write space
	//dataSectors += 16*1024*1024/512; //add 16MB worth of write space. this is probably enough for anyone, but maybe it should be configurable.
	//we could always suggest to users to add a big file to their directory to overwrite (that would cause the image to get padded)

	//this seems to be the minimum size that will turn into a solid fat32
	if(dataSectors<36*1024*1024/512)
		dataSectors = 36*1024*1024/512;

	if(dataSectors>=(0x80000000>>9))
	{
		printf("error allocating memory for fat (%d KBytes)\n",(dataSectors*512)/1024);
		printf("total fat sizes > 2GB are never going to work\n");
	}

	delete file;
	try
	{
		file = new EMUFILE_MEMORY(dataSectors*512);
	}
	catch(std::bad_alloc)
	{
		printf("error allocating memory for fat (%d KBytes)\n",(dataSectors*512)/1024);
		printf("(out of memory)\n");
		return false;
	}

	//debug..
	//file = new EMUFILE_FILE("c:\\temp.ima","rb+");

	//format the disk
	{
		EmuFat fat(file);
		EmuFatVolume vol;
		u8 ok = vol.init(&fat);
		vol.formatNew(dataSectors);

		//ensure we are working in memory, just in case we were testing with a disk file.
		//libfat will need to go straight to memory (for now; we could easily change it to work with the disk)
		file = file->memwrap();
	}
	EMUFILE_MEMORY* memf = (EMUFILE_MEMORY*)file;

	//setup libfat and write all the files through it
	LIBFAT::Init(memf->buf(),memf->size());
	list_files(path, build_ListCallback);
	LIBFAT::Shutdown();

	return true;
}
Exemplo n.º 3
0
bool LoadSample(const char *name)
{
	SampleLoaded = 0;
	if (!name) return true;
	 
	EMUFILE_FILE inf(name,"rb");
	if (inf.fail()) return false;

	//wav reading code adapted from AUDIERE (LGPL)

    // read the RIFF header
    u8 riff_id[4];
    u32 riff_length;
    u8 riff_datatype[4];

    inf.fread(riff_id, 4);
    inf.read_32LE(riff_length);
    inf.fread(riff_datatype, 4);

	if (inf.size() < 12 ||
        memcmp(riff_id, "RIFF", 4) != 0 ||
        riff_length == 0 ||
        memcmp(riff_datatype, "WAVE", 4) != 0) {
			MessageBox(0,"not a valid RIFF WAVE file",0,0);
			return false;
	}
   
	 if (!formatChunk(inf))
      return false;
    
	 if (!dataChunk(inf))
	 {
		 MessageBox(0,"not a valid WAVE file. some unknown problem.",0,0);
		 return false;
	 }

	 delete[] samplebuffer;
	 samplebuffersize = (int)newWavData.size();
	 samplebuffer = new char[samplebuffersize];
	 memcpy(samplebuffer,newWavData.buf(),samplebuffersize);
 	new(&newWavData) EMUFILE_MEMORY();

	SampleLoaded=1;

	return true;
}
Exemplo n.º 4
0
bool FCEUSS_SaveMS(EMUFILE* outstream, int compressionLevel)
{
	// reinit memory_savestate
	// memory_savestate is global variable which already has its vector of bytes, so no need to allocate memory every time we use save/loadstate
	memory_savestate.set_len(0);	// this also seeks to the beginning
	memory_savestate.unfail();

	EMUFILE* os = &memory_savestate;

	uint32 totalsize = 0;

	FCEUPPU_SaveState();
	FCEUSND_SaveState();
	totalsize=WriteStateChunk(os,1,SFCPU);
	totalsize+=WriteStateChunk(os,2,SFCPUC);
	totalsize+=WriteStateChunk(os,3,FCEUPPU_STATEINFO);
	totalsize+=WriteStateChunk(os,31,FCEU_NEWPPU_STATEINFO);
	totalsize+=WriteStateChunk(os,4,FCEUCTRL_STATEINFO);
	totalsize+=WriteStateChunk(os,5,FCEUSND_STATEINFO);
	if(FCEUMOV_Mode(MOVIEMODE_PLAY|MOVIEMODE_RECORD|MOVIEMODE_FINISHED))
	{
		totalsize+=WriteStateChunk(os,6,FCEUMOV_STATEINFO);

		//MBG TAS Editor HACK HACK HACK!
		//do not save the movie state if we are in Taseditor! That would be a huge waste of time and space!
		if(!FCEUMOV_Mode(MOVIEMODE_TASEDITOR))
		{
			os->fseek(5,SEEK_CUR);
			int size = FCEUMOV_WriteState(os);
			os->fseek(-(size+5),SEEK_CUR);
			os->fputc(7);
			write32le(size, os);
			os->fseek(size,SEEK_CUR);

			totalsize += 5 + size;
		}
	}
	// save back buffer
	{
		extern uint8 *XBackBuf;
		uint32 size = 256 * 256 + 8;
		os->fputc(8);
		write32le(size, os);
		os->fwrite((char*)XBackBuf,size);
		totalsize += 5 + size;
	}

	if(SPreSave) SPreSave();
	totalsize+=WriteStateChunk(os,0x10,SFMDATA);
	if(SPreSave) SPostSave();

	//save the length of the file
	int len = memory_savestate.size();

	//sanity check: len and totalsize should be the same
	if(len != totalsize)
	{
		FCEUD_PrintError("sanity violation: len != totalsize");
		return false;
	}

	int error = Z_OK;
	uint8* cbuf = (uint8*)memory_savestate.buf();
	uLongf comprlen = -1;
	if(compressionLevel != Z_NO_COMPRESSION && (compressSavestates || FCEUMOV_Mode(MOVIEMODE_TASEDITOR)))
	{
		// worst case compression: zlib says "0.1% larger than sourceLen plus 12 bytes"
		comprlen = (len>>9)+12 + len;
		if (compressed_buf.size() < comprlen) compressed_buf.resize(comprlen);
		cbuf = &compressed_buf[0];
		// do compression
		error = compress2(cbuf, &comprlen, (uint8*)memory_savestate.buf(), len, compressionLevel);
	}
Exemplo n.º 5
0
bool FCEUSS_SaveMS(EMUFILE* outstream, int compressionLevel)
{
	//a temp memory stream. we'll dump some data here and then compress
	//TODO - support dumping directly without compressing to save a buffer copy

	EMUFILE_MEMORY ms;
	EMUFILE* os = &ms;

	uint32 totalsize = 0;

	FCEUPPU_SaveState();
	FCEUSND_SaveState();
	totalsize=WriteStateChunk(os,1,SFCPU);
	totalsize+=WriteStateChunk(os,2,SFCPUC);
	totalsize+=WriteStateChunk(os,3,FCEUPPU_STATEINFO);
	totalsize+=WriteStateChunk(os,31,FCEU_NEWPPU_STATEINFO);
	totalsize+=WriteStateChunk(os,4,FCEUCTRL_STATEINFO);
	totalsize+=WriteStateChunk(os,5,FCEUSND_STATEINFO);
	if(FCEUMOV_Mode(MOVIEMODE_PLAY|MOVIEMODE_RECORD|MOVIEMODE_FINISHED))
	{
		totalsize+=WriteStateChunk(os,6,FCEUMOV_STATEINFO);

		//MBG tasedit HACK HACK HACK!
		//do not save the movie state if we are in tasedit! that is a huge waste of time and space!
		if(!FCEUMOV_Mode(MOVIEMODE_TASEDIT))
		{
			os->fseek(5,SEEK_CUR);
			int size = FCEUMOV_WriteState(os);
			os->fseek(-(size+5),SEEK_CUR);
			os->fputc(7);
			write32le(size, os);
			os->fseek(size,SEEK_CUR);

			totalsize += 5 + size;
		}
	}
	// save back buffer
	{
		extern uint8 *XBackBuf;
		uint32 size = 256 * 256 + 8;
		os->fputc(8);
		write32le(size, os);
		os->fwrite((char*)XBackBuf,size);
		totalsize += 5 + size;
	}

	if(SPreSave) SPreSave();
	totalsize+=WriteStateChunk(os,0x10,SFMDATA);
	if(SPreSave) SPostSave();

	//save the length of the file
	int len = ms.size();

	//sanity check: len and totalsize should be the same
	if(len != totalsize)
	{
		FCEUD_PrintError("sanity violation: len != totalsize");
		return false;
	}

	int error = Z_OK;
	uint8* cbuf = (uint8*)ms.buf();
	uLongf comprlen = -1;
	if(compressionLevel != Z_NO_COMPRESSION && compressSavestates)
	{
		//worst case compression.
		//zlib says "0.1% larger than sourceLen plus 12 bytes"
		comprlen = (len>>9)+12 + len;
		cbuf = new uint8[comprlen];
		error = compress2(cbuf,&comprlen,(uint8*)ms.buf(),len,compressionLevel);
	}
Exemplo n.º 6
0
int SaveStateEmbed(char *file) {
	GPUFreeze_t *gpufP;
	int Size;
	unsigned char *pMem;

	EMUFILE_FILE ef(file, "ab");
	if (ef.fail()) return -1;
	EMUFILE *f = &ef;

	gzwrite(f, (void*)PSXjinHeader, 32);

	pMem = (unsigned char *) malloc(128*96*3);
	if (pMem == NULL) return -1;
	//GPU_getScreenPic(pMem);
	memset(pMem,0,128*96*3);

	int tag = 'ExPs';
	gzwrite(f, &tag, 4);
	Size = exceptionPatches.size();
	gzwrite(f, &Size, 4);
	for (int i = 0; i < Size; i++) {
		gzwrite(f, &exceptionPatches[i].first, 4);
		gzwrite(f, &exceptionPatches[i].second, 4);
	}

	gzwrite(f, pMem, 128*96*3-4-4-Size*4*2);
	free(pMem);

	gzwrite(f, psxM, 0x00200000);
	gzwrite(f, psxP, 0x00010000);
	gzwrite(f, psxR, 0x00080000);
	gzwrite(f, psxH, 0x00010000);
	gzwrite(f, (void*)&psxRegs, sizeof(psxRegs));

	if (Config.HLE)
		psxBiosFreeze(1);

	// gpu
	gpufP = (GPUFreeze_t *) malloc(sizeof(GPUFreeze_t));
	gpufP->ulFreezeVersion = 1;
	GPUfreeze(1, gpufP);
	void* temp = gpufP->extraData;
	gpufP->extraData = 0;
	gzwrite(f, gpufP, sizeof(GPUFreeze_t));
	gzwrite(f, temp, gpufP->extraDataSize);
	GPUfreeze(3, gpufP);
	free(gpufP);

	sioFreeze(f, 1);
	cdrFreeze(f, 1);
	psxHwFreeze(f, 1);
	CDRisoFreeze(f,1);
	psxRcntFreeze(f, 1);
	mdecFreeze(f, 1);
	//TODO - no movie state? are you sure?

	// spu
	EMUFILE_MEMORY memfile;
	SPUfreeze_new(&memfile);
	Size = memfile.size();
	gzwrite(f, &Size, 4);
	gzwrite(f, memfile.buf(),Size);

	return 0;
}
Exemplo n.º 7
0
int SaveStateEmufile(EMUFILE *f) {
	GPUFreeze_t *gpufP;
	int Size;
	unsigned char *pMem;

	gzwrite(f, (void*)PSXjinHeader, 32);

	pMem = (unsigned char *) malloc(128*96*3);
	if (pMem == NULL) return -1;
	memset(pMem,0,128*96*3);

	// Ugh. We need to store this information, but in a backwards-compatible fashion. Do this
	// by (ab)using the gap previously occupied by GPU_getScreenPic. The data is tagged so it
	// can be detected on savestate load
	int tag = 'ExPs';
	gzwrite(f, &tag, 4);
	Size = exceptionPatches.size();
	gzwrite(f, &Size, 4);
	for (int i = 0; i < Size; i++) {
		gzwrite(f, &exceptionPatches[i].first, 4);
		gzwrite(f, &exceptionPatches[i].second, 4);
	}

	gzwrite(f, pMem, 128*96*3-4-4-Size*4*2);
	free(pMem);

	gzwrite(f, psxM, 0x00200000);
	gzwrite(f, psxP, 0x00010000);
	gzwrite(f, psxR, 0x00080000);
	gzwrite(f, psxH, 0x00010000);
	gzwrite(f, (void*)&psxRegs, sizeof(psxRegs));

	if (Config.HLE)
		psxBiosFreeze(1);

	// gpu
	gpufP = (GPUFreeze_t *) malloc(sizeof(GPUFreeze_t));
	gpufP->ulFreezeVersion = 1;
	GPUfreeze(1, gpufP);
	void* temp = gpufP->extraData;
	gpufP->extraData = 0;
	gzwrite(f, gpufP, sizeof(GPUFreeze_t));
	gzwrite(f, temp, gpufP->extraDataSize);
	GPUfreeze(3, gpufP);
	free(gpufP);

	sioFreeze(f, 1);
	cdrFreeze(f, 1);
	psxHwFreeze(f, 1);
	CDRisoFreeze(f,1);
	psxRcntFreeze(f, 1);
	mdecFreeze(f, 1);
	PadFreeze(f, 1);
	MovieFreeze(f, 1);

	EMUFILE_MEMORY memfile;
	SPUfreeze_new(&memfile);
	Size = memfile.size();
	gzwrite(f, &Size, 4);
	gzwrite(f, memfile.buf(),Size);

	return 0;
}