void Layer::draw() { Electron* electron; for (auto it = electrons.begin(); it != electrons.end(); it++) { electron = &(*it); drawOrbit(electron->getOrbitAngle()); electron->draw(); } }
void Layer::moveElectrons() { Electron* electron; Transform translationMatrix; Transform identityMatrix; identityMatrix.MakeIdentity(); //usado para nao alterar a matriz do eletron for (auto it = electrons.begin(); it != electrons.end(); it++) { electron = &(*it); translationMatrix = transformer.makeTranslation(identityMatrix, getPositionInOrbit(electron->getRotationAngle(), radius, electron->getOrbitAngle())); electron->move(translationMatrix); } }