Exemplo n.º 1
0
bool EntityTree::updateEntityWithElement(EntityItemPointer entity, const EntityItemProperties& origProperties, 
                                         EntityTreeElement* containingElement, const SharedNodePointer& senderNode) {
    EntityItemProperties properties = origProperties;

    bool allowLockChange;
    QUuid senderID;
    if (senderNode.isNull()) {
        auto nodeList = DependencyManager::get<NodeList>();
        allowLockChange = nodeList->getThisNodeCanAdjustLocks();
        senderID = nodeList->getSessionUUID();
    } else {
        allowLockChange = senderNode->getCanAdjustLocks();
        senderID = senderNode->getUUID();
    }

    if (!allowLockChange && (entity->getLocked() != properties.getLocked())) {
        qCDebug(entities) << "Refusing disallowed lock adjustment.";
        return false;
    }

    // enforce support for locked entities. If an entity is currently locked, then the only
    // property we allow you to change is the locked property.
    if (entity->getLocked()) {
        if (properties.lockedChanged()) {
            bool wantsLocked = properties.getLocked();
            if (!wantsLocked) {
                EntityItemProperties tempProperties;
                tempProperties.setLocked(wantsLocked);
                UpdateEntityOperator theOperator(this, containingElement, entity, tempProperties);
                recurseTreeWithOperator(&theOperator);
                _isDirty = true;
            }
        }
    } else {
        if (getIsServer()) {
            bool simulationBlocked = !entity->getSimulatorID().isNull();
            if (properties.simulatorIDChanged()) {
                QUuid submittedID = properties.getSimulatorID();
                // a legit interface will only submit their own ID or NULL:
                if (submittedID.isNull()) {
                    if (entity->getSimulatorID() == senderID) {
                        // We only allow the simulation owner to clear their own simulationID's.
                        simulationBlocked = false;
                    }
                    // else: We assume the sender really did believe it was the simulation owner when it sent
                } else if (submittedID == senderID) {
                    // the sender is trying to take or continue ownership
                    if (entity->getSimulatorID().isNull() || entity->getSimulatorID() == senderID) {
                        simulationBlocked = false;
                    } else {
                        // the sender is trying to steal ownership from another simulator
                        // so we apply the ownership change filter
                        if (usecTimestampNow() - entity->getSimulatorIDChangedTime() > SIMULATOR_CHANGE_LOCKOUT_PERIOD) {
                            simulationBlocked = false;
                        }
                    }
                } else {
                    // the entire update is suspect --> ignore it
                    return false;
                }
            }
            if (simulationBlocked) {
                // squash the physics-related changes.
                properties.setSimulatorIDChanged(false);
                properties.setPositionChanged(false);
                properties.setRotationChanged(false);
            }
        }
        // else client accepts what the server says

        QString entityScriptBefore = entity->getScript();
        QString collisionSoundURLBefore = entity->getCollisionSoundURL();
        uint32_t preFlags = entity->getDirtyFlags();
        UpdateEntityOperator theOperator(this, containingElement, entity, properties);
        recurseTreeWithOperator(&theOperator);
        _isDirty = true;

        uint32_t newFlags = entity->getDirtyFlags() & ~preFlags;
        if (newFlags) {
            if (_simulation) {
                if (newFlags & DIRTY_SIMULATION_FLAGS) {
                    _simulation->lock();
                    _simulation->changeEntity(entity);
                    _simulation->unlock();
                }
            } else {
                // normally the _simulation clears ALL updateFlags, but since there is none we do it explicitly
                entity->clearDirtyFlags();
            }
        }
        
        QString entityScriptAfter = entity->getScript();
        if (entityScriptBefore != entityScriptAfter) {
            emitEntityScriptChanging(entity->getEntityItemID()); // the entity script has changed
        }
        maybeNotifyNewCollisionSoundURL(collisionSoundURLBefore, entity->getCollisionSoundURL());
     }
    
    // TODO: this final containingElement check should eventually be removed (or wrapped in an #ifdef DEBUG).
    containingElement = getContainingElement(entity->getEntityItemID());
    if (!containingElement) {
        qCDebug(entities) << "UNEXPECTED!!!! after updateEntity() we no longer have a containing element??? entityID=" 
                << entity->getEntityItemID();
        return false;
    }
    
    return true;
}