Exemplo n.º 1
0
   MapSystem::MapSystem(EntityManager& em)
      : DefaultEntitySystem<MapComponent>(em)
   {

      mSpawnEntityFunctor = MessageFunctor(this, &MapSystem::OnSpawnEntity);
      em.RegisterForMessages(SpawnEntityMessage::TYPE, mSpawnEntityFunctor, "MapSystem::OnSpawnEntity");
      mDeleteEntityFunctor = MessageFunctor(this, &MapSystem::OnDeleteEntity);
      em.RegisterForMessages(DeleteEntityMessage::TYPE, mDeleteEntityFunctor, "MapSystem::OnDeleteEntity");

      mStopSystemFunctor = MessageFunctor(this, &MapSystem::OnStopSystem);
      em.RegisterForMessages(StopSystemMessage::TYPE, mStopSystemFunctor, "MapSystem::OnStopSystem");

      mSetComponentPropertiesFunctor = MessageFunctor(this, &MapSystem::OnSetComponentProperties);
      em.RegisterForMessages(SetComponentPropertiesMessage::TYPE, mSetComponentPropertiesFunctor, "MapSystem::OnSetComponentProperties");

      mSetSystemPropertiesFunctor = MessageFunctor(this, &MapSystem::OnSetSystemProperties);
      em.RegisterForMessages(SetSystemPropertiesMessage::TYPE, mSetSystemPropertiesFunctor, "MapSystem::OnSetSystemPropertie");

      RegisterCommandMessages(MessageFactory::GetInstance());
      RegisterSystemMessages(MessageFactory::GetInstance());
   }