Exemplo n.º 1
0
wxArrayString EnvironmentConfig::GetActiveSetEnvNames(bool includeWorkspace, const wxString& project)
{
    //read the environments variables
    EvnVarList vars;
    ReadObject(wxT("Variables"), &vars);
    
    wxArrayString envnames;
    // get the active environment variables set
    EnvMap variables = vars.GetVariables(wxEmptyString, includeWorkspace, project, wxEmptyString);
    for(size_t i=0; i<variables.GetCount(); ++i) {
        wxString key, val;
        variables.Get(i, key, val);
        envnames.Add( key );
    }
    return envnames;
}
Exemplo n.º 2
0
void EnvironmentConfig::ApplyEnv(wxStringMap_t *overrideMap, const wxString &project, const wxString &config)
{
    // We lock the CS here and it will be released in UnApplyEnv
    // this is safe to call without Locker since the UnApplyEnv 
    // will always be called after ApplyEnv (ApplyEnv and UnApplyEnv are 
    // protected functions that can only be called from EnvSetter class
    // which always call UnApplyEnv in its destructor)
    m_cs.Enter();
    ++m_envApplied;
    
    if ( m_envApplied > 1 ) {
        //CL_DEBUG("Thread-%d: Applying environment variables... (not needed)", (int)wxThread::GetCurrentId());
        return;
    }

    //CL_DEBUG("Thread-%d: Applying environment variables...", (int)wxThread::GetCurrentId());
    //read the environments variables
    EvnVarList vars;
    ReadObject(wxT("Variables"), &vars);

    // get the active environment variables set
    EnvMap variables = vars.GetVariables(wxEmptyString, true, project, config);

    // if we have an "override map" place all the entries from the override map
    // into the global map before applying the environment
    if(overrideMap) {
        wxStringMap_t::iterator it = overrideMap->begin();
        for(; it != overrideMap->end(); it++) {
            variables.Put(it->first, it->second);
        }
    }

    m_envSnapshot.clear();
    for (size_t i=0; i<variables.GetCount(); i++) {

        wxString key, val;
        variables.Get(i, key, val);

        //keep old value before changing it
        wxString oldVal(wxEmptyString);
        if( wxGetEnv(key, &oldVal) == false ) {
            oldVal = __NO_SUCH_ENV__;
        }

        // keep the old value, however, don't override it if it
        // already exists as it might cause the variable to grow in size...
        // Simple case:
        // PATH=$(PATH);\New\Path
        // PATH=$(PATH);\Another\New\Path
        // If we replace the value, PATH will contain the original PATH + \New\Path
        if ( m_envSnapshot.count( key ) == 0 ) {
            m_envSnapshot.insert( std::make_pair( key, oldVal ) );
        }

        // Incase this line contains other environment variables, expand them before setting this environment variable
        wxString newVal = DoExpandVariables(val);

        //set the new value
        wxSetEnv(key, newVal);
    }
}