Exemplo n.º 1
0
void UAkGameplayStatics::LoadInitBank()
{
	FAkAudioDevice * AudioDevice = FAkAudioDevice::Get();
	if( AudioDevice )
	{
		AudioDevice->LoadInitBank();
	}
}
void FAssetTypeActions_AkAudioBank::LoadInitBank(TArray<TWeakObjectPtr<UAkAudioBank>> Objects)
{
	FAkAudioDevice* AudioDevice = FAkAudioDevice::Get();
	if ( AudioDevice )
	{
		AudioDevice->LoadInitBank();
	}
}