Exemplo n.º 1
0
void InitClassMap(FClassMap &themap, SpawnMap &thedata)
{
	themap.Clear();
	SpawnMap::Iterator it(thedata);
	SpawnMap::Pair *pair;
	int error = 0;

	while (it.NextPair(pair))
	{
		PClassActor *cls = NULL;
		if (pair->Value.classname != NAME_None)
		{
			cls = PClass::FindActor(pair->Value.classname);
			if (cls == NULL)
			{
				Printf(TEXTCOLOR_RED "Script error, \"%s\" line %d:\nUnknown actor class %s\n",
					pair->Value.filename.GetChars(), pair->Value.linenum, pair->Value.classname.GetChars());
				error++;
			}
			themap.Insert(pair->Key, cls);
		}
		else
		{
			themap.Remove(pair->Key);
		}
	}
	if (error > 0)
	{
		I_Error("%d unknown actor classes found", error);
	}
	thedata.Clear();	// we do not need this any longer
}
Exemplo n.º 2
0
void ClearStrifeTypes()
{
	StrifeTypes.Clear();
}