void UAnimGraphNode_BoneDrivenController::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog)
{
	if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.SourceBone.BoneName) == INDEX_NONE)
	{
		MessageLog.Warning(*LOCTEXT("NoSourceBone", "@@ - You must pick a source bone as the Driver joint").ToString(), this);
	}

	if (Node.SourceComponent == EComponentType::None)
	{
		MessageLog.Warning(*LOCTEXT("NoSourceComponent", "@@ - You must pick a source component on the Driver joint").ToString(), this);
	}
	
	if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.TargetBone.BoneName) == INDEX_NONE)
	{
		MessageLog.Warning(*LOCTEXT("NoTargetBone", "@@ - You must pick a target bone as the Driven joint").ToString(), this);
	}

	const bool bAffectsTranslation = Node.bAffectTargetTranslationX || Node.bAffectTargetTranslationY || Node.bAffectTargetTranslationZ;
	const bool bAffectsRotation = Node.bAffectTargetRotationX || Node.bAffectTargetRotationY || Node.bAffectTargetRotationZ;
	const bool bAffectsScale = Node.bAffectTargetScaleX || Node.bAffectTargetScaleY || Node.bAffectTargetScaleZ;

	if (!bAffectsTranslation && !bAffectsRotation && !bAffectsScale)
	{
		MessageLog.Warning(*LOCTEXT("NoTargetComponent", "@@ - You must pick one or more target components on the Driven joint").ToString(), this);
	}

	Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
}
Exemplo n.º 2
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void USimpleConstructionScript::ValidateNodeVariableNames(FCompilerResultsLog& MessageLog)
{
	UBlueprint* Blueprint = GetBlueprint();
	check(Blueprint);

	TSharedPtr<FKismetNameValidator> ParentBPNameValidator;
	if( Blueprint->ParentClass != NULL )
	{
		UBlueprint* ParentBP = Cast<UBlueprint>(Blueprint->ParentClass->ClassGeneratedBy);
		if( ParentBP != NULL )
		{
			ParentBPNameValidator = MakeShareable(new FKismetNameValidator(ParentBP));
		}
	}

	TSharedPtr<FKismetNameValidator> CurrentBPNameValidator = MakeShareable(new FKismetNameValidator(Blueprint));

	TArray<USCS_Node*> Nodes = GetAllNodes();
	int32 Counter=0;

	for (int32 NodeIndex=0; NodeIndex < Nodes.Num(); ++NodeIndex)
	{
		USCS_Node* Node = Nodes[NodeIndex];
		if( Node && Node->ComponentTemplate && Node != DefaultSceneRootNode )
		{
			// Replace missing or invalid component variable names
			if( Node->VariableName == NAME_None
				|| Node->bVariableNameAutoGenerated_DEPRECATED
				|| !FComponentEditorUtils::IsValidVariableNameString(Node->ComponentTemplate, Node->VariableName.ToString()) )
			{
				FName OldName = Node->VariableName;

				// Generate a new default variable name for the component.
				Node->VariableName = GenerateNewComponentName(Node->ComponentTemplate->GetClass());
				Node->bVariableNameAutoGenerated_DEPRECATED = false;

				if( OldName != NAME_None )
				{
					FBlueprintEditorUtils::ReplaceVariableReferences(Blueprint, OldName, Node->VariableName);

					MessageLog.Warning(*FString::Printf(TEXT("Found a component variable with an invalid name (%s) - changed to %s."), *OldName.ToString(), *Node->VariableName.ToString()));
				}
			}
			else if( ParentBPNameValidator.IsValid() && ParentBPNameValidator->IsValid(Node->VariableName) != EValidatorResult::Ok )
			{
				FName OldName = Node->VariableName;

				FName NewVariableName = FBlueprintEditorUtils::FindUniqueKismetName(Blueprint, OldName.ToString());
				FBlueprintEditorUtils::RenameMemberVariable(Blueprint, OldName, NewVariableName );

				MessageLog.Warning(*FString::Printf(TEXT("Found a component variable with a conflicting name (%s) - changed to %s."), *OldName.ToString(), *Node->VariableName.ToString()));
			}
		}
	}
}
void UAnimGraphNode_ModifyBone::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog)
{
	if (ForSkeleton->GetReferenceSkeleton().FindBoneIndex(Node.BoneToModify.BoneName) == INDEX_NONE)
	{
		MessageLog.Warning(*LOCTEXT("NoBoneToModify", "@@ - You must pick a bone to modify").ToString(), this);
	}

	if ((Node.TranslationMode == BMM_Ignore) && (Node.RotationMode == BMM_Ignore) && (Node.ScaleMode == BMM_Ignore))
	{
		MessageLog.Warning(*LOCTEXT("NothingToModify", "@@ - No components to modify selected.  Either Rotation, Translation, or Scale should be set to something other than Ignore").ToString(), this);
	}

	Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
}
void FKismetCompilerUtilities::ValidateEnumProperties(UObject* DefaultObject, FCompilerResultsLog& MessageLog)
{
	check(DefaultObject);
	for (TFieldIterator<UProperty> It(DefaultObject->GetClass()); It; ++It)
	{
		const UByteProperty* ByteProperty = Cast<UByteProperty>(*It);
		if(ByteProperty && !ByteProperty->HasAnyPropertyFlags(CPF_Transient))
		{
			const UEnum* Enum = ByteProperty->GetIntPropertyEnum();
			if(Enum)
			{		
				const uint8 EnumIndex = ByteProperty->GetPropertyValue_InContainer(DefaultObject);
				const int32 EnumAcceptableMax = Enum->NumEnums() - 1;
				if(EnumIndex >= EnumAcceptableMax)
				{
					MessageLog.Warning(
						*FString::Printf(
							*LOCTEXT("InvalidEnumDefaultValue_Error", "Default Enum value '%s' for class '%s' is invalid in object '%s' ").ToString(),
							*ByteProperty->GetName(),
							*DefaultObject->GetClass()->GetName(),
							*DefaultObject->GetName()
						)
					);
				}
			}
		}
	}
}
void UAnimGraphNode_TwistCorrectiveNode::ValidateAnimNodeDuringCompilation(USkeleton* ForSkeleton, FCompilerResultsLog& MessageLog)
{
	if (Node.Curve.Name == NAME_None)
	{
		MessageLog.Warning(TEXT("@@ has missing Curve Name."), this);
	}

	Super::ValidateAnimNodeDuringCompilation(ForSkeleton, MessageLog);
}
void FUserDefinedStructureCompilerUtils::DefaultUserDefinedStructs(UObject* Object, FCompilerResultsLog& MessageLog)
{
	if (Object && FStructureEditorUtils::UserDefinedStructEnabled())
	{
		for (TFieldIterator<UProperty> It(Object->GetClass()); It; ++It)
		{
			if (const UProperty* Property = (*It))
			{
				uint8* Mem = Property->ContainerPtrToValuePtr<uint8>(Object);
				if (!FStructureEditorUtils::Fill_MakeStructureDefaultValue(Property, Mem))
				{
					MessageLog.Warning(*FString::Printf(*LOCTEXT("MakeStructureDefaultValue_Error", "MakeStructureDefaultValue parsing error. Object: %s, Property: %s").ToString(),
						*Object->GetName(), *Property->GetName()));
				}
			}
		}
	}
}
	static void CheckOutputsParametersInDelegateSignature(const UFunction* SignatureFunc, const UK2Node * DelegateNode, FCompilerResultsLog& MessageLog)
	{
		for (TFieldIterator<UProperty> PropIt(SignatureFunc); PropIt && (PropIt->PropertyFlags & CPF_Parm); ++PropIt)
		{
			UProperty* FuncParam = *PropIt;
			if (FuncParam->HasAllPropertyFlags(CPF_OutParm) && !FuncParam->HasAllPropertyFlags(CPF_ConstParm))
			{
				const bool bIsArray = FuncParam->IsA<UArrayProperty>(); // array is always passed by reference, see FKismetCompilerContext::CreatePropertiesFromList
				const FString MessageStr = FString::Printf(
					*LOCTEXT("DelegatesDontSupportRef", "Event Dispatcher: No value will be return by reference. Parameter '%s'. Node '@@'").ToString(),
					*FuncParam->GetName());
				if (bIsArray)
				{
					MessageLog.Note(*MessageStr,DelegateNode);
				}
				else
				{
					MessageLog.Warning(*MessageStr, DelegateNode);
				}
			}
		}
	}
void UK2Node_DynamicCast::ValidateNodeDuringCompilation(FCompilerResultsLog& MessageLog) const
{
	Super::ValidateNodeDuringCompilation(MessageLog);

	UEdGraphPin* SourcePin = GetCastSourcePin();
	if (SourcePin->LinkedTo.Num() > 0)
	{
		const UClass* SourceType = *TargetType;
		if (SourceType == nullptr)
		{
			return;
		}

		for (UEdGraphPin* CastInput : SourcePin->LinkedTo)
		{
			const FEdGraphPinType& SourcePinType = CastInput->PinType;
			if (SourcePinType.PinCategory != UEdGraphSchema_K2::PC_Object)
			{
				// all other types should have been rejected by IsConnectionDisallowed()
				continue;
			}

			UClass* SourceClass = Cast<UClass>(SourcePinType.PinSubCategoryObject.Get());
			if ((SourceClass == nullptr) && (SourcePinType.PinSubCategory == UEdGraphSchema_K2::PSC_Self))
			{
				if (UK2Node* K2Node = Cast<UK2Node>(CastInput->GetOwningNode()))
				{
					SourceClass = K2Node->GetBlueprint()->GeneratedClass;
				}
			}

			if (SourceClass == nullptr)
			{
				const FString SourcePinName = CastInput->PinFriendlyName.IsEmpty() ? CastInput->PinName : CastInput->PinFriendlyName.ToString();

				FText const ErrorFormat = LOCTEXT("BadCastInput", "'%s' does not have a clear object type (invalid input into @@).");
				MessageLog.Error( *FString::Printf(*ErrorFormat.ToString(), *SourcePinName), this );

				continue;
			}

			if (SourceClass == SourceType)
			{
				const FString SourcePinName = CastInput->PinFriendlyName.IsEmpty() ? CastInput->PinName : CastInput->PinFriendlyName.ToString();

				FText const WarningFormat = LOCTEXT("EqualObjectCast", "'%s' is already a '%s', you don't need @@.");
				MessageLog.Warning( *FString::Printf(*WarningFormat.ToString(), *SourcePinName, *TargetType->GetDisplayNameText().ToString()), this );
			}
			else if (SourceClass->IsChildOf(SourceType))
			{
				const FString SourcePinName = CastInput->PinFriendlyName.IsEmpty() ? CastInput->PinName : CastInput->PinFriendlyName.ToString();

				FText const WarningFormat = LOCTEXT("UnneededObjectCast", "'%s' is already a '%s' (which inherits from '%s'), so you don't need @@.");
				MessageLog.Warning( *FString::Printf(*WarningFormat.ToString(), *SourcePinName, *SourceClass->GetDisplayNameText().ToString(), *TargetType->GetDisplayNameText().ToString()), this );
			}
			else if (!SourceType->IsChildOf(SourceClass) && !FKismetEditorUtilities::IsClassABlueprintInterface(SourceType))
			{
				FText const WarningFormat = LOCTEXT("DisallowedObjectCast", "'%s' does not inherit from '%s' (@@ would always fail).");
				MessageLog.Warning( *FString::Printf(*WarningFormat.ToString(), *TargetType->GetDisplayNameText().ToString(), *SourceClass->GetDisplayNameText().ToString()), this );
			}
		}
	}
}