Exemplo n.º 1
0
        void testRender()
        {
            buildGLContext();

            FTGLBitmapFont* bitmapFont = new FTGLBitmapFont( FONT_FILE);            
            bitmapFont->Render(GOOD_ASCII_TEST_STRING);

            CPPUNIT_ASSERT( bitmapFont->Error() == 0);        
            CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);        

            bitmapFont->FaceSize(18);
            bitmapFont->Render(GOOD_ASCII_TEST_STRING);

            CPPUNIT_ASSERT( bitmapFont->Error() == 0);        
            CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);        
        }
Exemplo n.º 2
0
        void testDisplayList()
        {
            buildGLContext();
        
            FTGLBitmapFont* bitmapFont = new FTGLBitmapFont( FONT_FILE);            
            bitmapFont->FaceSize(18);
            
            int glList = glGenLists(1);
            glNewList( glList, GL_COMPILE);

                bitmapFont->Render(GOOD_ASCII_TEST_STRING);

            glEndList();

            CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);
        }
Exemplo n.º 3
0
        void testPenPosition()
        {
            buildGLContext();
            float rasterPosition[4];
            
            glRasterPos2f(0.0f,0.0f);
            
            glGetFloatv(GL_CURRENT_RASTER_POSITION, rasterPosition);
            CPPUNIT_ASSERT_DOUBLES_EQUAL( 0.0, rasterPosition[0], 0.01);
            
            FTGLBitmapFont* bitmapFont = new FTGLBitmapFont( FONT_FILE);            
            bitmapFont->FaceSize(18);

            bitmapFont->Render(GOOD_ASCII_TEST_STRING);
            bitmapFont->Render(GOOD_ASCII_TEST_STRING);

            glGetFloatv(GL_CURRENT_RASTER_POSITION, rasterPosition);
            CPPUNIT_ASSERT_DOUBLES_EQUAL( 122, rasterPosition[0], 0.01);
            CPPUNIT_ASSERT_DOUBLES_EQUAL( 0.0, rasterPosition[1], 0.01);
        }
Exemplo n.º 4
0
void renderStringChr(FTGLBitmapFont &f, const float &x, const float &y, const float &z, const char* s)
{
	glRasterPos3f(x, y, z);
	f.Render(s);
}