virtual void execute(GameActor& gameActor) { gameActor.placeTile(x_, y_); }
void JumpCommand::excute(GameActor& actor) { actor.jump(); }
void Sun::handleCollision(GameActor &other) { other.dealDamage(ActConf::SUN_DAMAGE); }
virtual void execute(GameActor& gameActor) { gameActor.jump(); }