Exemplo n.º 1
0
GameList SwordMetaEngine::detectGames(const Common::FSList &fslist) const {
	int i, j;
	GameList detectedGames;
	bool filesFound[NUM_FILES_TO_CHECK];
	for (i = 0; i < NUM_FILES_TO_CHECK; i++)
		filesFound[i] = false;

	Sword1CheckDirectory(fslist, filesFound);
	bool mainFilesFound = true;
	bool pcFilesFound = true;
	bool macFilesFound = true;
	bool demoFilesFound = true;
	bool macDemoFilesFound = true;
	bool psxFilesFound = true;
	bool psxDemoFilesFound = true;
	for (i = 0; i < NUM_COMMON_FILES_TO_CHECK; i++)
		if (!filesFound[i])
			mainFilesFound = false;
	for (j = 0; j < NUM_PC_FILES_TO_CHECK; i++, j++)
		if (!filesFound[i])
			pcFilesFound = false;
	for (j = 0; j < NUM_MAC_FILES_TO_CHECK; i++, j++)
		if (!filesFound[i])
			macFilesFound = false;
	for (j = 0; j < NUM_DEMO_FILES_TO_CHECK; i++, j++)
		if (!filesFound[i])
			demoFilesFound = false;
	for (j = 0; j < NUM_DEMO_FILES_TO_CHECK; i++, j++)
		if (!filesFound[i])
			macDemoFilesFound = false;
	for (j = 0; j < NUM_PSX_FILES_TO_CHECK; i++, j++)
		if (!filesFound[i])
			psxFilesFound = false;
	for (j = 0; j < NUM_PSX_DEMO_FILES_TO_CHECK; i++, j++)
		if (!filesFound[i] || psxFilesFound)
			psxDemoFilesFound = false;

	if (mainFilesFound && pcFilesFound && demoFilesFound)
		detectedGames.push_back(GameDescriptor(sword1DemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
	else if (mainFilesFound && pcFilesFound && psxFilesFound)
		detectedGames.push_back(GameDescriptor(sword1PSXSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
	else if (mainFilesFound && pcFilesFound && psxDemoFilesFound)
		detectedGames.push_back(GameDescriptor(sword1PSXDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
	else if (mainFilesFound && pcFilesFound && !psxFilesFound)
		detectedGames.push_back(GameDescriptor(sword1FullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
	else if (mainFilesFound && macFilesFound)
		detectedGames.push_back(GameDescriptor(sword1MacFullSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
	else if (mainFilesFound && macDemoFilesFound)
		detectedGames.push_back(GameDescriptor(sword1MacDemoSettings, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));

	return detectedGames;
}
Exemplo n.º 2
0
GameList AdvancedMetaEngine::getSupportedGames() const {
	if (_singleid != NULL) {
		GameList gl;

		const PlainGameDescriptor *g = _gameids;
		while (g->gameid) {
			if (0 == scumm_stricmp(_singleid, g->gameid)) {
				gl.push_back(GameDescriptor(g->gameid, g->description));

				return gl;
			}
			g++;
		}
		error("Engine %s doesn't have its singleid specified in ids list", _singleid);
	}

	return GameList(_gameids);
}
Exemplo n.º 3
0
GameList SkyMetaEngine::getSupportedGames() const {
	GameList games;
	games.push_back(GameDescriptor("sky", skySetting));
	return games;
}
Exemplo n.º 4
0
GameList Engine_SWORD1_gameIDList() {
	GameList games;
	games.push_back(sword1FullSettings);
	games.push_back(sword1DemoSettings);
	return games;
}
Exemplo n.º 5
0
GameList SkyMetaEngine::getSupportedGames() const {
	GameList games;
	games.push_back(skySetting);
	return games;
}
Exemplo n.º 6
0
GameList detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
	GameList detectedGames;
	const Sword2::GameSettings *g;
	Common::FSList::const_iterator file;
	bool isFullVersion = isFullGame(fslist);

	for (g = Sword2::sword2_settings; g->gameid; ++g) {
		// Iterate over all files in the given directory
		for (file = fslist.begin(); file != fslist.end(); ++file) {
			if (!file->isDirectory()) {
				// The required game data files can be located in the game directory, or in
				// a subdirectory called "clusters". In the latter case, we don't want to
				// detect the game in that subdirectory, as this will detect the game twice
				// when mass add is searching inside a directory. In this case, the first
				// result (the game directory) will be correct, but the second result (the
				// clusters subdirectory) will be wrong, as the optional speech, music and
				// video data files will be ignored. Note that this fix will skip the game
				// data files if the user has placed them inside a "clusters" subdirectory,
				// or if he/she points ScummVM directly to the "clusters" directory of the
				// game CD. Fixes bug #3049336.
				Common::String directory = file->getParent().getName();
				directory.toLowercase();
				if (directory.hasPrefix("clusters") && directory.size() <= 9 && !recursion)
					continue;

				if (file->getName().equalsIgnoreCase(g->detectname)) {
					// Make sure that the sword2 demo is not mixed up with the
					// full version, since they use the same filename for detection
					if ((g->features == Sword2::GF_DEMO && isFullVersion) ||
						(g->features == 0 && !isFullVersion))
						continue;

					// Match found, add to list of candidates, then abort inner loop.
					detectedGames.push_back(GameDescriptor(g->gameid, g->description, Common::UNK_LANG, Common::kPlatformUnknown, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
					break;
				}
			}
		}
	}


	if (detectedGames.empty()) {
		// Nothing found -- try to recurse into the 'clusters' subdirectory,
		// present e.g. if the user copied the data straight from CD.
		for (file = fslist.begin(); file != fslist.end(); ++file) {
			if (file->isDirectory()) {
				if (file->getName().equalsIgnoreCase("clusters")) {
					Common::FSList recList;
					if (file->getChildren(recList, Common::FSNode::kListAll)) {
						GameList recGames(detectGamesImpl(recList, true));
						if (!recGames.empty()) {
							detectedGames.push_back(recGames);
							break;
						}
					}
				}
			}
		}
	}


	return detectedGames;
}
Exemplo n.º 7
0
GameList QueenMetaEngine::getSupportedGames() const {
	GameList games;
	games.push_back(queenGameDescriptor);
	return games;
}