Exemplo n.º 1
0
void ResMap::onLoadComplete(ResTask* pTask)
{
	ResBase::onLoadComplete(pTask);

	GameMap* pMap = gGameLayer->getCurrMap();

	// ´´½¨Ä£ºý±³¾°
	Sprite* pBg = Sprite::create(pMap->getMapBgFileName());
	if ( pBg )
	{
		float scaleX = (float)pMap->getMapWidth()/pBg->getContentSize().width;
		float scaleY = (float)pMap->getMapHeight()/pBg->getContentSize().height;
		pBg->setScaleX(scaleX);
		pBg->setScaleY(scaleY);
		pBg->setAnchorPoint(Point::ZERO);
		pMap->addChild(pBg,-9999);
	}
	else
	{
		LOGE("can't find map file[%s]",pMap->getMapBgFileName());
	}

	gGameLayer->addChild(pMap);
	gHero->EnterMap(pMap,m_nCX,m_nCY);
	gLoadingUI->SetPercent(100.f, 4.f);
	LOGD("========ResMap::onLoadComplete=========");
	gNetDispatcher->Unlock();
}
Exemplo n.º 2
0
GameMap* GameMap::createGameMap(char* mapName){
	GameMap* gameMap = GameMap::create();

	auto map = GameMap::loadMap(mapName);
	map->setPosition(gameMap->getContentSize() / 2 - map->getContentSize() / 2);//设置居中
	gameMap->_map = map;
	gameMap->registerInspectObjects();
	gameMap->addChild(map);

	return gameMap;
}