void MainWindow::connect_accept(QString port, QString ip, QString username) { std::string i; int p; i = ip.toUtf8().constData(); p = port.toInt(); if (username.contains(" ")) { QMessageBox::information(this, QString("Invalid Username"), QString("Spaces are not allowed in username")); return; } #ifdef DEBUG username = "******"; p = 9900; i = "127.0.0.1"; #endif if (client_->connectClient(p, i)) { mDialog.close(); this->hide(); PickYourShip shipDialog; connect(&shipDialog, SIGNAL(shipChosen(QString)), this, SLOT(assignShip(QString))); shipDialog.exec(); Message msg; msg.setID(0); msg.setType(Message::CONNECTION); msg.setData(username.toStdString()); client_->write(&msg); GameWindow *gameWindow = new GameWindow(); gameWindow->setFocus(); gameWindow->start(); } else { QMessageBox::information(this, QString("Connection Error"), QString("Unable to connect to server. Please check your connection settings.")); } }
void ChatDlg::doChat() { Client * client = Client::getInstance(); std::string sText; // This is where we will need to send a Message to server of // type CHAT GameWindow *p = (GameWindow *) this->parent(); p->setChatting(false); ui->lineEdit_input->setVisible(false); sText = "[" + p->getUsername().toStdString() + "] " + ui->lineEdit_input->text().toStdString(); msg_->setData(sText); this->clearFocus(); p->setFocus(); client->write(msg_); ui->lineEdit_input->clear(); //this->close(); }