Exemplo n.º 1
0
void HlslLinker::emitInputStructParam(GlslSymbol* sym, EShLanguage lang, std::stringstream& attrib, std::stringstream& varying, std::stringstream& preamble, std::stringstream& call)
{
	GlslStruct* str = sym->getStruct();
	assert(str);

	// temporary variable for the struct
	const std::string tempVar = "xlt_" + sym->getName();
	preamble << "    " << str->getName() << " ";
	preamble << tempVar <<";\n";
	call << tempVar;
	emitInputStruct(str, "xlt_" + sym->getName() + ".", lang, attrib, varying, preamble);
}
Exemplo n.º 2
0
void HlslLinker::emitMainStart(const HlslCrossCompiler* compiler, const EGlslSymbolType retType, GlslFunction* funcMain, unsigned options, bool usePrecision, std::stringstream& preamble, const std::vector<GlslSymbol*>& constants)
{
	preamble << "void main() {\n";
	
	// initialize mutable uniforms with the original uniform values
	const unsigned n_constants = constants.size();
	for (unsigned i = 0; i != n_constants; ++i) {
		GlslSymbol* s = constants[i];
		if (s->getIsMutable()) {
			s->writeDecl(preamble, GlslSymbol::kWriteDeclMutableInit);
			preamble << ";\n";
		}
	}
	
	std::string arrayInit = compiler->m_DeferredArrayInit.str();
	if (!arrayInit.empty())
	{
		const bool emit_120_arrays = (m_Target >= ETargetGLSL_120);
		const bool emit_old_arrays = !emit_120_arrays || (options & ETranslateOpEmitGLSL120ArrayInitWorkaround);
		const bool emit_both = emit_120_arrays && emit_old_arrays;
		
		if (emit_both)
			preamble << "#if defined(HLSL2GLSL_ENABLE_ARRAY_120_WORKAROUND)" << std::endl;
		preamble << arrayInit;
		if (emit_both)
			preamble << "\n#endif" << std::endl;
	}
	std::string matrixInit = compiler->m_DeferredMatrixInit.str();
	if (!matrixInit.empty())
	{
		preamble << matrixInit;
	}
	
	if (retType == EgstStruct)
	{
		GlslStruct* retStruct = funcMain->getStruct();
		assert(retStruct);
		preamble << "    " << retStruct->getName() << " xl_retval;\n";
	}
	else if (retType != EgstVoid)
	{
		preamble << "    ";
		writeType (preamble, retType, NULL, usePrecision?funcMain->getPrecision():EbpUndefined);
		preamble << " xl_retval;\n";
	}
}
Exemplo n.º 3
0
void HlslLinker::emitOutputStructParam(GlslSymbol* sym, EShLanguage lang, bool usePrecision, EAttribSemantic attrSem, std::stringstream& varying, std::stringstream& preamble, std::stringstream& postamble, std::stringstream& call)
{
	//structs must pass the struct, then process per element
	GlslStruct *Struct = sym->getStruct();
	assert(Struct);
	
	//first create the temp
	std::string tempVar = "xlt_" + sym->getName();
	
	// For "inout" parmaeters the preamble and call were already written, no need to do it here
	if ( sym->getQualifier() != EqtInOut )
	{
		preamble << "    " << Struct->getName() << " ";
		preamble << tempVar <<";\n";
		call << tempVar;
	}
	
	const int elem = Struct->memberCount();
	for (int ii=0; ii<elem; ii++)
	{
		const StructMember &current = Struct->getMember(ii);
		std::string name, ctor;
		int pad;
		
		if (!getArgumentData2( &current, lang==EShLangVertex ? EClassVarOut : EClassRes, name, ctor, pad, -1))
		{
			//should deal with fall through cases here
			assert(0);
			infoSink.info << "Unsupported type in struct element for shader entry parameter (";
			infoSink.info << getTypeString(current.type) << ")\n";
			continue;
		}
		postamble << "    ";
		postamble << name << " = ";
		emitSymbolWithPad (postamble, ctor, tempVar+"."+current.name, pad);		
		postamble << ";\n";

		// In vertex shader, add to varyings
		if (lang == EShLangVertex)
			AddVertexOutput (varying, m_Target, current.precision, ctor, name);
	}
}
Exemplo n.º 4
0
bool TGlslOutputTraverser::traverseBinary( bool preVisit, TIntermBinary *node, TIntermTraverser *it )
{
   TString op = "??";
   TGlslOutputTraverser* goit = static_cast<TGlslOutputTraverser*>(it);
   GlslFunction *current = goit->current;
   std::stringstream& out = current->getActiveOutput();
   bool infix = true;
   bool assign = false;
   bool needsParens = true;

   switch (node->getOp())
   {
   case EOpAssign:                   op = "=";   infix = true; needsParens = false; break;
   case EOpAddAssign:                op = "+=";  infix = true; needsParens = false; break;
   case EOpSubAssign:                op = "-=";  infix = true; needsParens = false; break;
   case EOpMulAssign:                op = "*=";  infix = true; needsParens = false; break;
   case EOpVectorTimesMatrixAssign:  op = "*=";  infix = true; needsParens = false; break;
   case EOpVectorTimesScalarAssign:  op = "*=";  infix = true; needsParens = false; break;
   case EOpMatrixTimesScalarAssign:  op = "*=";  infix = true; needsParens = false; break;
   case EOpMatrixTimesMatrixAssign:  op = "*=";  infix = true; needsParens = false; break;
   case EOpDivAssign:                op = "/=";  infix = true; needsParens = false; break;
   case EOpModAssign:                op = "%=";  infix = true; needsParens = false; break;
   case EOpAndAssign:                op = "&=";  infix = true; needsParens = false; break;
   case EOpInclusiveOrAssign:        op = "|=";  infix = true; needsParens = false; break;
   case EOpExclusiveOrAssign:        op = "^=";  infix = true; needsParens = false; break;
   case EOpLeftShiftAssign:          op = "<<="; infix = true; needsParens = false; break;
   case EOpRightShiftAssign:         op = "??="; infix = true; needsParens = false; break;

   case EOpIndexDirect:
      {
         TIntermTyped *left = node->getLeft();
         TIntermTyped *right = node->getRight();
         assert( left && right);

         current->beginStatement();

		 if (Check2DMatrixIndex (goit, out, left, right))
			 return false;

		 if (left->isMatrix() && !left->isArray())
		 {
			 if (right->getAsConstant())
			 {
				 current->addLibFunction (EOpMatrixIndex);
				 out << "xll_matrixindex (";
				 left->traverse(goit);
				 out << ", ";
				 right->traverse(goit);
				 out << ")";
				 return false;
			 }
			 else
			 {
				 current->addLibFunction (EOpTranspose);
				 current->addLibFunction (EOpMatrixIndex);
				 current->addLibFunction (EOpMatrixIndexDynamic);
				 out << "xll_matrixindexdynamic (";
				 left->traverse(goit);
				 out << ", ";
				 right->traverse(goit);
				 out << ")";
				 return false;
			 }
		 }

         left->traverse(goit);

         // Special code for handling a vector component select (this improves readability)
         if (left->isVector() && !left->isArray() && right->getAsConstant())
         {
            char swiz[] = "xyzw";
            goit->visitConstantUnion = TGlslOutputTraverser::traverseImmediateConstant;
            goit->generatingCode = false;
            right->traverse(goit);
            assert( goit->indexList.size() == 1);
            assert( goit->indexList[0] < 4);
            out << "." << swiz[goit->indexList[0]];
            goit->indexList.clear();
            goit->visitConstantUnion = TGlslOutputTraverser::traverseConstantUnion;
            goit->generatingCode = true;
         }
         else
         {
            out << "[";
            right->traverse(goit);
            out << "]";
         }
         return false;
      }
   case EOpIndexIndirect:
      {
      TIntermTyped *left = node->getLeft();
      TIntermTyped *right = node->getRight();
      current->beginStatement();

	  if (Check2DMatrixIndex (goit, out, left, right))
		  return false;

	  if (left && right && left->isMatrix() && !left->isArray())
	  {
		  if (right->getAsConstant())
		  {
			  current->addLibFunction (EOpMatrixIndex);
			  out << "xll_matrixindex (";
			  left->traverse(goit);
			  out << ", ";
			  right->traverse(goit);
			  out << ")";
			  return false;
		  }
		  else
		  {
			  current->addLibFunction (EOpTranspose);
			  current->addLibFunction (EOpMatrixIndex);
			  current->addLibFunction (EOpMatrixIndexDynamic);
			  out << "xll_matrixindexdynamic (";
			  left->traverse(goit);
			  out << ", ";
			  right->traverse(goit);
			  out << ")";
			  return false;
		  }
	  }

      if (left)
         left->traverse(goit);
      out << "[";
      if (right)
         right->traverse(goit);
      out << "]";
      return false;
	  }

   case EOpIndexDirectStruct:
      {
         current->beginStatement();
         GlslStruct *s = goit->createStructFromType(node->getLeft()->getTypePointer());
         if (node->getLeft())
            node->getLeft()->traverse(goit);

         // The right child is always an offset into the struct, switch to get an
         // immediate constant, and put it back afterwords
         goit->visitConstantUnion = TGlslOutputTraverser::traverseImmediateConstant;
         goit->generatingCode = false;

         if (node->getRight())
         {
            node->getRight()->traverse(goit);
            assert( goit->indexList.size() == 1);
            assert( goit->indexList[0] < s->memberCount());
            out << "." << s->getMember(goit->indexList[0]).name;

         }

         goit->indexList.clear();
         goit->visitConstantUnion = TGlslOutputTraverser::traverseConstantUnion;
         goit->generatingCode = true;
      }
      return false;

   case EOpVectorSwizzle:
      current->beginStatement();
      if (node->getLeft())
         node->getLeft()->traverse(goit);
      goit->visitConstantUnion = TGlslOutputTraverser::traverseImmediateConstant;
      goit->generatingCode = false;
      if (node->getRight())
      {
         node->getRight()->traverse(goit);
         assert( goit->indexList.size() <= 4);
         out << '.';
         const char fields[] = "xyzw";
         for (int ii = 0; ii < (int)goit->indexList.size(); ii++)
         {
            int val = goit->indexList[ii];
            assert( val >= 0);
            assert( val < 4);
            out << fields[val];
         }
      }
      goit->indexList.clear();
      goit->visitConstantUnion = TGlslOutputTraverser::traverseConstantUnion;
      goit->generatingCode = true;
      return false;

	case EOpMatrixSwizzle:		   
		// This presently only works for swizzles as rhs operators
		if (node->getRight())
		{
			goit->visitConstantUnion = TGlslOutputTraverser::traverseImmediateConstant;
			goit->generatingCode = false;

			node->getRight()->traverse(goit);

			goit->visitConstantUnion = TGlslOutputTraverser::traverseConstantUnion;
			goit->generatingCode = true;

			std::vector<int> elements = goit->indexList;
			goit->indexList.clear();
			
			if (elements.size() > 4 || elements.size() < 1) {
				goit->infoSink.info << "Matrix swizzle operations can must contain at least 1 and at most 4 element selectors.";
				return true;
			}

			unsigned column[4] = {0}, row[4] = {0};
			for (unsigned i = 0; i != elements.size(); ++i)
			{
				unsigned val = elements[i];
				column[i] = val % 4;
				row[i] = val / 4;
			}

			bool sameColumn = true;
			for (unsigned i = 1; i != elements.size(); ++i)
				sameColumn &= column[i] == column[i-1];

			static const char* fields = "xyzw";
			
			if (sameColumn)
			{				
				//select column, then swizzle row
				if (node->getLeft())
					node->getLeft()->traverse(goit);
				out << "[" << column[0] << "].";
				
				for (unsigned i = 0; i < elements.size(); ++i)
					out << fields[row[i]];
			}
			else
			{
				// Insert constructor, and dereference individually

				// Might need to account for different types here 
				assert( elements.size() != 1); //should have hit same collumn case
				out << "vec" << elements.size() << "(";
				if (node->getLeft())
					node->getLeft()->traverse(goit);
				out << "[" << column[0] << "].";
				out << fields[row[0]];
				
				for (unsigned i = 1; i < elements.size(); ++i)
				{
					out << ", ";
					if (node->getLeft())
						node->getLeft()->traverse(goit);
					out << "[" << column[i] << "].";
					out << fields[row[i]];
				}
				out << ")";
			}
		}
		return false;

   case EOpAdd:    op = "+"; infix = true; break;
   case EOpSub:    op = "-"; infix = true; break;
   case EOpMul:    op = "*"; infix = true; break;
   case EOpDiv:    op = "/"; infix = true; break;
   case EOpMod:    op = "mod"; infix = false; break;
   case EOpRightShift:  op = "<<"; infix = true;
		   break;
   case EOpLeftShift:   op = ">>"; infix = true; break;
   case EOpAnd:         op = "&"; infix = true; break;
   case EOpInclusiveOr: op = "|"; infix = true; break;
   case EOpExclusiveOr: op = "^"; infix = true; break;
   case EOpEqual:       
      writeComparison ( "==", "equal", node, goit );
      return false;        

   case EOpNotEqual:        
      writeComparison ( "!=", "notEqual", node, goit );
      return false;               

   case EOpLessThan: 
      writeComparison ( "<", "lessThan", node, goit );
      return false;               

   case EOpGreaterThan:
      writeComparison ( ">", "greaterThan", node, goit );
      return false;               

   case EOpLessThanEqual:    
      writeComparison ( "<=", "lessThanEqual", node, goit );
      return false;               


   case EOpGreaterThanEqual: 
      writeComparison ( ">=", "greaterThanEqual", node, goit );
      return false;               


   case EOpVectorTimesScalar: op = "*"; infix = true; break;
   case EOpVectorTimesMatrix: op = "*"; infix = true; break;
   case EOpMatrixTimesVector: op = "*"; infix = true; break;
   case EOpMatrixTimesScalar: op = "*"; infix = true; break;
   case EOpMatrixTimesMatrix: op = "*"; infix = true; break;

   case EOpLogicalOr:  op = "||"; infix = true; break;
   case EOpLogicalXor: op = "^^"; infix = true; break;
   case EOpLogicalAnd: op = "&&"; infix = true; break;
   default: assert(0);
   }

   current->beginStatement();

   if (infix)
   {
	   // special case for swizzled matrix assignment
	   if (node->getOp() == EOpAssign && node->getLeft() && node->getRight()) {
		   TIntermBinary* lval = node->getLeft()->getAsBinaryNode();
		   
		   if (lval && lval->getOp() == EOpMatrixSwizzle) {
			   static const char* vec_swizzles = "xyzw";
			   TIntermTyped* rval = node->getRight();
			   TIntermTyped* lexp = lval->getLeft();
			   
			   goit->visitConstantUnion = TGlslOutputTraverser::traverseImmediateConstant;
			   goit->generatingCode = false;
			   
			   lval->getRight()->traverse(goit);
			   
			   goit->visitConstantUnion = TGlslOutputTraverser::traverseConstantUnion;
			   goit->generatingCode = true;
			   
			   std::vector<int> swizzles = goit->indexList;
			   goit->indexList.clear();
			   
			   char temp_rval[128];
			   unsigned n_swizzles = swizzles.size();
			   
			   if (n_swizzles > 1) {
				   snprintf(temp_rval, 128, "xlat_swiztemp%d", goit->swizzleAssignTempCounter++);
				   
				   current->beginStatement();
				   out << "vec" << n_swizzles << " " << temp_rval << " = ";
				   rval->traverse(goit);			   
				   current->endStatement();
			   }
			   
			   for (unsigned i = 0; i != n_swizzles; ++i) {
				   unsigned col = swizzles[i] / 4;
				   unsigned row = swizzles[i] % 4;
				   
				   current->beginStatement();
				   lexp->traverse(goit);
				   out << "[" << row << "][" << col << "] = ";
				   if (n_swizzles > 1)
					   out << temp_rval << "." << vec_swizzles[i];
				   else
					   rval->traverse(goit);
				   
				   current->endStatement();
			   }

			   return false;
		   }
	   }

      if (needsParens)
         out << '(';

      if (node->getLeft())
         node->getLeft()->traverse(goit);
      out << ' ' << op << ' ';
      if (node->getRight())
         node->getRight()->traverse(goit);

      if (needsParens)
         out << ')';
   }
   else
   {
      if (assign)
      {		  
         // Need to traverse the left child twice to allow for the assign and the op
         // This is OK, because we know it is an lvalue
         if (node->getLeft())
            node->getLeft()->traverse(goit);

         out << " = " << op << '(';

         if (node->getLeft())
            node->getLeft()->traverse(goit);
         out << ", ";
         if (node->getRight())
            node->getRight()->traverse(goit);

         out << ')';
      }
      else
      {
         out << op << '(';

         if (node->getLeft())
            node->getLeft()->traverse(goit);
         out << ", ";
         if (node->getRight())
            node->getRight()->traverse(goit);

         out << ')';
      }
   }

   return false;
}
Exemplo n.º 5
0
GlslStruct *TGlslOutputTraverser::createStructFromType (TType *type)
{
   GlslStruct *s = 0;
   std::string structName = type->getTypeName().c_str();

   //check for anonymous structures
   if (structName.size() == 0)
   {
      std::stringstream temp;
      TTypeList &tList = *type->getStruct();

      //build a mangled name that is hopefully mangled enough to prevent collisions
      temp << "anonStruct";

      for (TTypeList::iterator it = tList.begin(); it != tList.end(); it++)
      {
         TString typeString;
         it->type->buildMangledName(typeString);
         temp << "_" << typeString.c_str();
      }

      structName = temp.str();
   }

   //try to find the struct name
   if ( structMap.find(structName) == structMap.end() )
   {
      //This is a new structure, build a type for it
      TTypeList &tList = *type->getStruct();

      s = new GlslStruct(structName, type->getLine());

      for (TTypeList::iterator it = tList.begin(); it != tList.end(); it++)
      {
         GlslStruct::member m;
         m.name = it->type->getFieldName().c_str();

         if (it->type->hasSemantic())
            m.semantic = it->type->getSemantic().c_str();

        if (it->type->getBasicType() == EbtStruct)
        {
            m.structType = createStructFromType(it->type);
        }
        else
            m.structType = NULL;

         m.type = translateType( it->type);
         m.arraySize = it->type->isArray() ? it->type->getArraySize() : 0;
		 m.precision = m_UsePrecision ? it->type->getPrecision() : EbpUndefined;
         s->addMember(m);
      }

      //add it to the list
      structMap[structName] = s;
      structList.push_back(s);
   }
   else
   {
      s = structMap[structName];
   }

   return s;
}
Exemplo n.º 6
0
bool HlslLinker::link(HlslCrossCompiler* compiler, const char* entryFunc, bool usePrecision)
{
	std::vector<GlslFunction*> globalList;
	std::vector<GlslFunction*> functionList;
	std::string entryPoint;
	GlslFunction* funcMain = NULL;
	FunctionSet calledFunctions;
	std::set<TOperator> libFunctions;
	std::map<std::string,GlslSymbol*> globalSymMap;
	std::map<std::string,GlslStruct*> structMap;

	if (!compiler)
	{
		infoSink.info << "No shader compiler provided\n";
		return false;
	}

	EShLanguage lang = compiler->getLanguage();

	if (!entryFunc)
	{
		infoSink.info << "No shader entry function provided\n";
		return false;
	}

	entryPoint = GetEntryName (entryFunc);

	//build the list of functions
	HlslCrossCompiler *comp = static_cast<HlslCrossCompiler*>(compiler);

	std::vector<GlslFunction*> &fl = comp->functionList;

	for ( std::vector<GlslFunction*>::iterator fit = fl.begin(); fit < fl.end(); fit++)
	{
		if ( (*fit)->getName() == "__global__")
			globalList.push_back( *fit);
		else
			functionList.push_back( *fit);

		if ((*fit)->getName() == entryPoint)
		{
			if (funcMain)
			{
				infoSink.info << kShaderTypeNames[lang] << " entry function cannot be overloaded\n";
				return false;
			}
			funcMain = *fit;
		}
	}

	// check to ensure that we found the entry function
	if (!funcMain)
	{
		infoSink.info << "Failed to find entry function: '" << entryPoint <<"'\n";
		return false;
	}

	//add all the called functions to the list
	calledFunctions.push_back (funcMain);
	if (!addCalledFunctions (funcMain, calledFunctions, functionList))
	{
		infoSink.info << "Failed to resolve all called functions in the " << kShaderTypeNames[lang] << " shader\n";
	}

	//iterate over the functions, building a global list of structure declaractions and symbols
	// assume a single compilation unit for expediency (eliminates name clashes, as type checking
	// withing a single compilation unit has been performed)
	for (FunctionSet::iterator it=calledFunctions.begin(); it != calledFunctions.end(); it++)
	{
		//get each symbol and each structure, and add them to the map
		// checking that any previous entries are equivalent
		const std::vector<GlslSymbol*> &symList = (*it)->getSymbols();

		for (std::vector<GlslSymbol*>::const_iterator cit = symList.begin(); cit < symList.end(); cit++)
		{
			if ( (*cit)->getIsGlobal())
			{
				//should check for already added ones here
				globalSymMap[(*cit)->getName()] = *cit;
			}
		}

		//take each referenced library function, and add it to the set
		const std::set<TOperator> &libSet = (*it)->getLibFunctions();

		libFunctions.insert( libSet.begin(), libSet.end());
	}


	// The following code is what is used to generate the actual shader and "main"
	// function. The process is to take all the components collected above, and
	// write them to the appropriate code stream. Finally, a main function is
	// generated that calls the specified entrypoint. That main function uses
	// semantics on the arguments and return values to connect items appropriately.

	//
	// Write Library Functions & required extensions
	std::string shaderExtensions, shaderLibFunctions;
	if (!libFunctions.empty())
	{
		for (std::set<TOperator>::iterator it = libFunctions.begin(); it != libFunctions.end(); it++)
		{
			const std::string &func = getHLSLSupportCode(*it, shaderExtensions, lang==EShLangVertex);
			if (!func.empty())
			{
				shaderLibFunctions += func;
				shaderLibFunctions += '\n';
			}
		}
	}
	shader << shaderExtensions;
	shader << shaderLibFunctions;

	//
	//Structure addition hack
	// Presently, structures are not tracked per function, just dump them all
	// This could be improved by building a complete list of structures for the
	// shaders based on the variables in each function
	//
	{
		HlslCrossCompiler *comp = static_cast<HlslCrossCompiler*>(compiler);
		std::vector<GlslStruct*> &sList = comp->structList;

		if (!sList.empty())
		{
			for (std::vector<GlslStruct*>::iterator it = sList.begin(); it < sList.end(); it++)
			{
				shader << (*it)->getDecl() << "\n";
			}
		}
	}

	//
	// Write global variables
	//

	if (!globalSymMap.empty())
	{
		for (std::map<std::string,GlslSymbol*>::iterator sit = globalSymMap.begin(); sit != globalSymMap.end(); sit++)
		{
			sit->second->writeDecl(shader,false,false);
			shader << ";\n";

			if ( sit->second->getIsMutable() )
			{
				sit->second->writeDecl(shader, true, false);
				shader << ";\n";
			}         
		}
	}

	//
	// Write function declarations and definitions
	//
	EmitCalledFunctions (shader, calledFunctions);

	// 
	// Gather the uniforms into the uniform list
	//
	for (std::map<std::string, GlslSymbol*>::iterator it = globalSymMap.begin(); it != globalSymMap.end(); it++)
	{
		if (it->second->getQualifier() != EqtUniform)
			continue;

		ShUniformInfo infoStruct;
		infoStruct.name = new char[it->first.size()+1];
		strcpy( infoStruct.name, it->first.c_str());
		if (it->second->getSemantic() != "")
		{
			infoStruct.semantic = new char[it->second->getSemantic().size()+1];
			strcpy( infoStruct.semantic, it->second->getSemantic().c_str());
		}
		else
			infoStruct.semantic = 0;

		//gigantic hack, the enumerations are kept in alignment
		infoStruct.type = (EShType)it->second->getType();
		infoStruct.arraySize = it->second->getArraySize();

		if ( it->second->hasInitializer() )
		{
			int initSize = it->second->initializerSize();
			infoStruct.init = new float[initSize];
			memcpy( infoStruct.init, it->second->getInitializer(), sizeof(float) * initSize);
		}
		else
			infoStruct.init = 0;

		//TODO: need to add annotation

		uniforms.push_back( infoStruct);
	}

	//
	// Generate the main function
	//

		std::stringstream attrib;
		std::stringstream uniform;
		std::stringstream preamble;
		std::stringstream postamble;
		std::stringstream varying;
		std::stringstream call;
		const int pCount = funcMain->getParameterCount();

		preamble << "void main() {\n";
		const EGlslSymbolType retType = funcMain->getReturnType();
		GlslStruct *retStruct = funcMain->getStruct();
		if (  retType == EgstStruct)
		{
			assert(retStruct);
			preamble << "    " << retStruct->getName() << " xl_retval;\n";
		}
		else
		{
			if ( retType != EgstVoid)
			{
				preamble << "    ";
				writeType (preamble, retType, NULL, usePrecision?funcMain->getPrecision():EbpUndefined);
				preamble << " xl_retval;\n";
			}
		}

		// Write all mutable initializations
		if ( calledFunctions.size() > 0 )
		{
			for (FunctionSet::iterator fit = calledFunctions.begin(); fit != calledFunctions.end(); fit++)
			{
				std::string mutableDecls = (*fit)->getMutableDecls(1, calledFunctions.begin(), fit);

				if ( mutableDecls.size() > 0 )
				{
					preamble << mutableDecls;
				}
			}
		}

		call << "    ";
		if (retType != EgstVoid)
			call << "xl_retval = " << funcMain->getName() << "( ";
		else
			call << funcMain->getName() << "( ";

		// pass main function parameters
		for (int ii=0; ii<pCount; ii++)
		{
			GlslSymbol *sym = funcMain->getParameter(ii);
			EAttribSemantic attrSem = parseAttributeSemantic( sym->getSemantic());

			switch (sym->getQualifier())
			{

			// -------- IN & OUT parameters
			case EqtIn:
			case EqtInOut:
				if ( sym->getType() != EgstStruct)
				{
					std::string name, ctor;
					int pad;

					if ( getArgumentData( sym, lang==EShLangVertex ? EClassAttrib : EClassVarIn, name, ctor, pad) )
					{
						// In fragment shader, pass zero for POSITION inputs
						bool ignoredPositionInFragment = false;
						if (lang == EShLangFragment && attrSem == EAttrSemPosition)
						{
							call << ctor << "(0.0)";
							ignoredPositionInFragment = true;
						}
						// For "in" parameters, just call directly to the main
						else if ( sym->getQualifier() != EqtInOut )
						{
							call << ctor << "(" << name;
							for (int ii = 0; ii<pad; ii++)
								call << ", 0.0";
							call << ")";
						}
						// For "inout" parameters, declare a temp and initialize the temp
						else
						{
							preamble << "    ";
							writeType (preamble, sym->getType(), NULL, usePrecision?sym->getPrecision():EbpUndefined);
							preamble << " xlt_" << sym->getName() << " = ";
							preamble << ctor << "(" << name;
							for (int ii = 0; ii<pad; ii++)
								preamble << ", 0.0";
							preamble << ");\n";
						}

						if (lang == EShLangVertex) // vertex shader: deal with gl_ attributes
						{
							if ( strncmp( name.c_str(), "gl_", 3))
							{
								int typeOffset = 0;

								// If the type is integer or bool based, we must convert to a float based
								// type.  This is because GLSL does not allow int or bool based vertex attributes.
								if ( sym->getType() >= EgstInt && sym->getType() <= EgstInt4)
								{
									typeOffset += 4;
								}

								if ( sym->getType() >= EgstBool && sym->getType() <= EgstBool4)
								{
									typeOffset += 8;
								}

								// This is an undefined attribute
								attrib << "attribute " << getTypeString((EGlslSymbolType)(sym->getType() + typeOffset)) << " " << name << ";\n";
							}
						}

						if (lang == EShLangFragment) // deal with varyings
						{
							if (!ignoredPositionInFragment)
								AddToVaryings (varying, sym->getPrecision(), ctor, name);
						}
					}
					else
					{
						//should deal with fall through cases here
						assert(0);
						infoSink.info << "Unsupported type for shader entry parameter (";
						infoSink.info << getTypeString(sym->getType()) << ")\n";
					}
				}
				else
				{
					//structs must pass the struct, then process per element
					GlslStruct *Struct = sym->getStruct();
					assert(Struct);

					//first create the temp
					std::string tempVar = "xlt_" + sym->getName();
					preamble << "    " << Struct->getName() << " ";
					preamble << tempVar <<";\n";
					call << tempVar;

					const int elem = Struct->memberCount();
					for (int jj=0; jj<elem; jj++)
					{
						const GlslStruct::member &current = Struct->getMember(jj);
						EAttribSemantic memberSem = parseAttributeSemantic (current.semantic);
						std::string name, ctor;
						int pad;
						int numArrayElements = 1;
						bool bIsArray = false;

						// If it is an array, loop over each member
						if ( current.arraySize > 0 )
						{
							numArrayElements = current.arraySize;
							bIsArray = true;
						}

						for ( int arrayIndex = 0; arrayIndex <  numArrayElements; arrayIndex++ )
						{
							if ( getArgumentData2( current.name, current.semantic, current.type,
								lang==EShLangVertex ? EClassAttrib : EClassVarIn, name, ctor, pad, arrayIndex ) )
							{

								preamble << "    ";
								preamble << tempVar << "." << current.name;

								if ( bIsArray )
									preamble << "[" << arrayIndex << "]";

								// In fragment shader, pass zero for POSITION inputs
								bool ignoredPositionInFragment = false;
								if (lang == EShLangFragment && memberSem == EAttrSemPosition)
								{
									preamble << " = " << ctor << "(0.0);\n";
									ignoredPositionInFragment = true;
								}
								else
								{
									preamble << " = " << ctor << "( " << name;
									for (int ii = 0; ii<pad; ii++)
										preamble << ", 0.0";
									preamble << ");\n";
								}

								if (lang == EShLangVertex) // vertex shader: gl_ attributes
								{
									if ( strncmp( name.c_str(), "gl_", 3))
									{

										int typeOffset = 0;

										// If the type is integer or bool based, we must convert to a float based
										// type.  This is because GLSL does not allow int or bool based vertex attributes.
										if ( current.type >= EgstInt && current.type <= EgstInt4)
										{
											typeOffset += 4;
										}

										if ( current.type >= EgstBool && current.type <= EgstBool4)
										{
											typeOffset += 8;
										}

										// This is an undefined attribute
										attrib << "attribute " << getTypeString((EGlslSymbolType)(current.type + typeOffset)) << " " << name << ";\n";

									}
								}
								
								if (lang == EShLangFragment) // deal with varyings
								{
									if (!ignoredPositionInFragment)
										AddToVaryings (varying, current.precision, ctor, name);
								}
							}
							else
							{
								//should deal with fall through cases here
								assert(0);
								infoSink.info << "Unsupported type for struct element in shader entry parameter (";
								infoSink.info << getTypeString(current.type) << ")\n";
							}
						}
					}
				}

				//
				// NOTE: This check only breaks out of the case if we have an "in" parameter, for
				//       "inout" it will fallthrough to the next case
				//
				if ( sym->getQualifier() != EqtInOut )
				{
					break;
				}


			// -------- OUT parameters; also fall-through for INOUT (see the check above)
			case EqtOut:

				if ( sym->getType() != EgstStruct)
				{
					std::string name, ctor;
					int pad;

					if ( getArgumentData( sym, lang==EShLangVertex ? EClassVarOut : EClassRes, name, ctor, pad) )
					{
						// For "inout" parameters, the preamble was already written so no need to do it here.
						if ( sym->getQualifier() != EqtInOut )
						{
							preamble << "    ";
							writeType (preamble, sym->getType(), NULL, usePrecision?sym->getPrecision():EbpUndefined);
							preamble << " xlt_" << sym->getName() << ";\n";                     
						}
						
						if (lang == EShLangVertex) // deal with varyings
						{
							AddToVaryings (varying, sym->getPrecision(), ctor, name);
						}

						call << "xlt_" << sym->getName();

						postamble << "    ";
						postamble << name << " = " << ctor << "( xlt_" <<sym->getName();
						for (int ii = 0; ii<pad; ii++)
							postamble << ", 0.0";

						postamble << ");\n";
					}
					else
					{
						//should deal with fall through cases here
						assert(0);
						infoSink.info << "Unsupported type for shader entry parameter (";
						infoSink.info << getTypeString(sym->getType()) << ")\n";
					}
				}
				else
				{
					//structs must pass the struct, then process per element
					GlslStruct *Struct = sym->getStruct();
					assert(Struct);

					//first create the temp
					std::string tempVar = "xlt_" + sym->getName();

					// For "inout" parmaeters the preamble and call were already written, no need to do it here
					if ( sym->getQualifier() != EqtInOut )
					{
						preamble << "    " << Struct->getName() << " ";
						preamble << tempVar <<";\n";
						call << tempVar;
					}

					const int elem = Struct->memberCount();
					for (int ii=0; ii<elem; ii++)
					{
						const GlslStruct::member &current = Struct->getMember(ii);
						std::string name, ctor;
						int pad;

						if ( getArgumentData2( current.name, current.semantic, current.type, lang==EShLangVertex ? EClassVarOut : EClassRes, name, ctor, pad, 0) )
						{
							postamble << "    ";
							postamble << name << " = " << ctor;
							postamble << "( " << tempVar << "." << current.name;
							for (int ii = 0; ii<pad; ii++)
								postamble << ", 0.0";

							postamble << ");\n";

							if (lang == EShLangVertex) // deal with varyings
							{
								AddToVaryings (varying, current.precision, ctor, name);
							}
						}
						else
						{
							//should deal with fall through cases here
							assert(0);
							infoSink.info << "Unsupported type in struct element for shader entry parameter (";
							infoSink.info << getTypeString(current.type) << ")\n";
						}
					}
				}
				break;

			case EqtUniform:
				uniform << "uniform ";
				writeType (uniform, sym->getType(), NULL, usePrecision?sym->getPrecision():EbpUndefined);
				uniform << " xlu_" << sym->getName() << ";\n";
				call << "xlu_" << sym->getName();
				break;

			default:
				assert(0);
			};
			if (ii != pCount -1)
				call << ", ";
		}

		call << ");\n";


		// -------- return value of main entry point
		if (retType != EgstVoid)
		{

			if (retType != EgstStruct)
			{
				std::string name, ctor;
				int pad;

				if ( getArgumentData2( "", funcMain->getSemantic(), retType, lang==EShLangVertex ? EClassVarOut : EClassRes,
					name, ctor, pad, 0) )
				{

					postamble << "    ";
					postamble << name << " = " << ctor << "( xl_retval";
					for (int ii = 0; ii<pad; ii++)
						postamble << ", 0.0";

					postamble << ");\n";

					if (lang == EShLangVertex) // deal with varyings
					{
						AddToVaryings (varying, funcMain->getPrecision(), ctor, name);
					}
				}
				else
				{
					//should deal with fall through cases here
					assert(0);
					infoSink.info << (lang==EShLangVertex ? "Unsupported type for shader return value (" : "Unsupported return type for shader entry function (");
					infoSink.info << getTypeString(retType) << ")\n";
				}
			}
			else
			{
				const int elem = retStruct->memberCount();
				for (int ii=0; ii<elem; ii++)
				{
					const GlslStruct::member &current = retStruct->getMember(ii);
					std::string name, ctor;
					int pad;
					int numArrayElements = 1;
					bool bIsArray = false;

					if (lang == EShLangVertex) // vertex shader
					{
						// If it is an array, loop over each member
						if ( current.arraySize > 0 )
						{
							numArrayElements = current.arraySize;
							bIsArray = true;
						}
					}

					for ( int arrayIndex = 0; arrayIndex < numArrayElements; arrayIndex++ )
					{

						if ( getArgumentData2( current.name, current.semantic, current.type, lang==EShLangVertex ? EClassVarOut : EClassRes, name, ctor, pad, arrayIndex) )
						{
							postamble << "    ";
							postamble << name;                                                            
							postamble << " = " << ctor;
							postamble << "( xl_retval." << current.name;
							if ( bIsArray )
							{
								postamble << "[" << arrayIndex << "]";
							}
							for (int ii = 0; ii<pad; ii++)
								postamble << ", 0.0";

							postamble << ");\n";

							if (lang == EShLangVertex) // deal with varyings
							{
								AddToVaryings (varying, current.precision, ctor, name);
							}
						}
						else
						{
							//should deal with fall through cases here
							//assert(0);
							infoSink.info << (lang==EShLangVertex ? "Unsupported element type in struct for shader return value (" : "Unsupported struct element type in return type for shader entry function (");
							infoSink.info << getTypeString(current.type) << ")\n";
							return false;
						}
					}
				}
			}
		}
		else
		{
			if (lang == EShLangFragment) // fragment shader
			{
				// If no return type, close off the output
				postamble << ";\n";
			}
		}

		postamble << "}\n\n";

		EmitIfNotEmpty (shader, uniform);
		EmitIfNotEmpty (shader, attrib);
		EmitIfNotEmpty (shader, varying);

		shader << preamble.str() << "\n";
		shader << call.str() << "\n";
		shader << postamble.str() << "\n";

	return true;
}