void GrClipMaskManager::drawTexture(GrTexture* target,
                                    GrTexture* texture) {
    GrDrawState* drawState = fGpu->drawState();
    GrAssert(NULL != drawState);

    // no AA here since it is encoded in the texture
    drawState->setRenderTarget(target->asRenderTarget());

    GrMatrix sampleM;
    sampleM.setIDiv(texture->width(), texture->height());

    drawState->sampler(0)->reset(sampleM);
    drawState->createTextureEffect(0, texture);

    GrRect rect = GrRect::MakeWH(SkIntToScalar(target->width()),
                                 SkIntToScalar(target->height()));

    fGpu->drawSimpleRect(rect, NULL);

    drawState->disableStage(0);
}
Exemplo n.º 2
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void GrClipMaskManager::drawTexture(GrGpu* gpu,
                                    GrTexture* target,
                                    GrTexture* texture) {
    GrDrawState* drawState = gpu->drawState();
    GrAssert(NULL != drawState);

    // no AA here since it is encoded in the texture
    drawState->setRenderTarget(target->asRenderTarget());

    GrMatrix sampleM;
    sampleM.setIDiv(texture->width(), texture->height());
    drawState->setTexture(0, texture);

    drawState->sampler(0)->reset(GrSamplerState::kClamp_WrapMode,
                                 GrSamplerState::kNearest_Filter,
                                 sampleM);

    GrRect rect = GrRect::MakeWH(SkIntToScalar(target->width()), 
                                 SkIntToScalar(target->height()));

    gpu->drawSimpleRect(rect, NULL, 1 << 0);

    drawState->setTexture(0, NULL);
}