void VisualShaderEditor::_update_graph() {

	if (updating)
		return;

	if (visual_shader.is_null())
		return;

	graph->set_scroll_ofs(visual_shader->get_graph_offset() * EDSCALE);

	VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
	graph->clear_connections();
	//erase all nodes
	for (int i = 0; i < graph->get_child_count(); i++) {

		if (Object::cast_to<GraphNode>(graph->get_child(i))) {
			memdelete(graph->get_child(i));
			i--;
		}
	}

	static const Color type_color[3] = {
		Color::html("#61daf4"),
		Color::html("#d67dee"),
		Color::html("#f6a86e")
	};

	List<VisualShader::Connection> connections;
	visual_shader->get_node_connections(type, &connections);

	Ref<StyleBoxEmpty> label_style = make_empty_stylebox(2, 1, 2, 1);

	Vector<int> nodes = visual_shader->get_node_list(type);

	for (int n_i = 0; n_i < nodes.size(); n_i++) {

		Vector2 position = visual_shader->get_node_position(type, nodes[n_i]);
		Ref<VisualShaderNode> vsnode = visual_shader->get_node(type, nodes[n_i]);

		GraphNode *node = memnew(GraphNode);
		graph->add_child(node);

		/*if (!vsnode->is_connected("changed", this, "_node_changed")) {
			vsnode->connect("changed", this, "_node_changed", varray(vsnode->get_instance_id()), CONNECT_DEFERRED);
		}*/

		node->set_offset(position);

		node->set_title(vsnode->get_caption());
		node->set_name(itos(nodes[n_i]));

		if (nodes[n_i] >= 2) {
			node->set_show_close_button(true);
			node->connect("close_request", this, "_delete_request", varray(nodes[n_i]), CONNECT_DEFERRED);
		}

		node->connect("dragged", this, "_node_dragged", varray(nodes[n_i]));

		Control *custom_editor = NULL;
		int port_offset = 0;

		Ref<VisualShaderNodeUniform> uniform = vsnode;
		if (uniform.is_valid()) {
			LineEdit *uniform_name = memnew(LineEdit);
			uniform_name->set_text(uniform->get_uniform_name());
			node->add_child(uniform_name);
			uniform_name->connect("text_entered", this, "_line_edit_changed", varray(uniform_name, nodes[n_i]));
			uniform_name->connect("focus_exited", this, "_line_edit_focus_out", varray(uniform_name, nodes[n_i]));

			if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
				//shortcut
				VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
				node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
				continue;
			}
			port_offset++;
		}

		for (int i = 0; i < plugins.size(); i++) {
			custom_editor = plugins.write[i]->create_editor(vsnode);
			if (custom_editor) {
				break;
			}
		}

		if (custom_editor && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
			//will be embedded in first port
		} else if (custom_editor) {
			port_offset++;
			node->add_child(custom_editor);
			custom_editor = NULL;
		}

		for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {

			if (vsnode->is_port_separator(i)) {
				node->add_child(memnew(HSeparator));
				port_offset++;
			}

			bool valid_left = i < vsnode->get_input_port_count();
			VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR;
			bool port_left_used = false;
			String name_left;
			if (valid_left) {
				name_left = vsnode->get_input_port_name(i);
				port_left = vsnode->get_input_port_type(i);
				for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
					if (E->get().to_node == nodes[n_i] && E->get().to_port == i) {
						port_left_used = true;
					}
				}
			}

			bool valid_right = i < vsnode->get_output_port_count();
			VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR;
			String name_right;
			if (valid_right) {
				name_right = vsnode->get_output_port_name(i);
				port_right = vsnode->get_output_port_type(i);
			}

			HBoxContainer *hb = memnew(HBoxContainer);

			Variant default_value;

			if (valid_left && !port_left_used) {
				default_value = vsnode->get_input_port_default_value(i);
			}

			if (default_value.get_type() != Variant::NIL) { // only a label
				Button *button = memnew(Button);
				hb->add_child(button);
				button->connect("pressed", this, "_edit_port_default_input", varray(button, nodes[n_i], i));

				switch (default_value.get_type()) {

					case Variant::COLOR: {
						button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
						button->connect("draw", this, "_draw_color_over_button", varray(button, default_value));
					} break;
					case Variant::INT:
					case Variant::REAL: {
						button->set_text(String::num(default_value, 4));
					} break;
					case Variant::VECTOR3: {
						Vector3 v = default_value;
						button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
					} break;
					default: {}
				}
			}

			if (i == 0 && custom_editor) {

				hb->add_child(custom_editor);
				custom_editor->set_h_size_flags(SIZE_EXPAND_FILL);
			} else {

				if (valid_left) {

					Label *label = memnew(Label);
					label->set_text(name_left);
					label->add_style_override("normal", label_style); //more compact
					hb->add_child(label);
				}

				hb->add_spacer();

				if (valid_right) {

					Label *label = memnew(Label);
					label->set_text(name_right);
					label->set_align(Label::ALIGN_RIGHT);
					label->add_style_override("normal", label_style); //more compact
					hb->add_child(label);
				}
			}

			if (valid_right && edit_type->get_selected() == VisualShader::TYPE_FRAGMENT) {
				TextureButton *preview = memnew(TextureButton);
				preview->set_toggle_mode(true);
				preview->set_normal_texture(get_icon("GuiVisibilityHidden", "EditorIcons"));
				preview->set_pressed_texture(get_icon("GuiVisibilityVisible", "EditorIcons"));
				preview->set_v_size_flags(SIZE_SHRINK_CENTER);

				if (vsnode->get_output_port_for_preview() == i) {
					preview->set_pressed(true);
				}

				preview->connect("pressed", this, "_preview_select_port", varray(nodes[n_i], i), CONNECT_DEFERRED);
				hb->add_child(preview);
			}

			node->add_child(hb);

			node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);

			if (EditorSettings::get_singleton()->get("interface/theme/use_graph_node_headers")) {
				Ref<StyleBoxFlat> sb = node->get_stylebox("frame", "GraphNode");
				Color c = sb->get_border_color(MARGIN_TOP);
				Color mono_color = ((c.r + c.g + c.b) / 3) < 0.7 ? Color(1.0, 1.0, 1.0) : Color(0.0, 0.0, 0.0);
				mono_color.a = 0.85;
				c = mono_color;

				node->add_color_override("title_color", c);
				c.a = 0.7;
				node->add_color_override("close_color", c);
			}
		}

		if (vsnode->get_output_port_for_preview() >= 0) {
			VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview);
			port_preview->setup(visual_shader, type, nodes[n_i], vsnode->get_output_port_for_preview());
			port_preview->set_h_size_flags(SIZE_SHRINK_CENTER);
			node->add_child(port_preview);
		}

		String error = vsnode->get_warning(visual_shader->get_mode(), type);
		if (error != String()) {
			Label *error_label = memnew(Label);
			error_label->add_color_override("font_color", get_color("error_color", "Editor"));
			error_label->set_text(error);
			node->add_child(error_label);
		}
	}

	for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {

		int from = E->get().from_node;
		int from_idx = E->get().from_port;
		int to = E->get().to_node;
		int to_idx = E->get().to_port;

		graph->connect_node(itos(from), from_idx, itos(to), to_idx);
	}
}
void AnimationNodeBlendTreeEditor::_update_graph() {

	if (updating)
		return;

	graph->set_scroll_ofs(blend_tree->get_graph_offset() * EDSCALE);

	if (blend_tree->get_parent().is_valid()) {
		goto_parent->show();
	} else {
		goto_parent->hide();
	}
	graph->clear_connections();
	//erase all nodes
	for (int i = 0; i < graph->get_child_count(); i++) {

		if (Object::cast_to<GraphNode>(graph->get_child(i))) {
			memdelete(graph->get_child(i));
			i--;
		}
	}

	animations.clear();

	List<StringName> nodes;
	blend_tree->get_node_list(&nodes);

	for (List<StringName>::Element *E = nodes.front(); E; E = E->next()) {

		GraphNode *node = memnew(GraphNode);
		graph->add_child(node);

		Ref<AnimationNode> agnode = blend_tree->get_node(E->get());

		if (!agnode->is_connected("changed", this, "_node_changed")) {
			agnode->connect("changed", this, "_node_changed", varray(agnode->get_instance_id()), CONNECT_DEFERRED);
		}

		node->set_offset(agnode->get_position() * EDSCALE);

		node->set_title(agnode->get_caption());
		node->set_name(E->get());

		int base = 0;
		if (String(E->get()) != "output") {
			LineEdit *name = memnew(LineEdit);
			name->set_text(E->get());
			name->set_expand_to_text_length(true);
			node->add_child(name);
			node->set_slot(0, false, 0, Color(), true, 0, get_color("font_color", "Label"));
			name->connect("text_entered", this, "_node_renamed", varray(agnode));
			name->connect("focus_exited", this, "_node_renamed_focus_out", varray(name, agnode));
			base = 1;
			node->set_show_close_button(true);
			node->connect("close_request", this, "_delete_request", varray(E->get()), CONNECT_DEFERRED);
		}

		for (int i = 0; i < agnode->get_input_count(); i++) {
			Label *in_name = memnew(Label);
			node->add_child(in_name);
			in_name->set_text(agnode->get_input_name(i));
			node->set_slot(base + i, true, 0, get_color("font_color", "Label"), false, 0, Color());
		}

		node->connect("dragged", this, "_node_dragged", varray(agnode));

		if (EditorNode::get_singleton()->item_has_editor(agnode.ptr())) {
			node->add_child(memnew(HSeparator));
			Button *open_in_editor = memnew(Button);
			open_in_editor->set_text(TTR("Open Editor"));
			open_in_editor->set_icon(get_icon("Edit", "EditorIcons"));
			node->add_child(open_in_editor);
			open_in_editor->connect("pressed", this, "_open_in_editor", varray(E->get()), CONNECT_DEFERRED);
			open_in_editor->set_h_size_flags(SIZE_SHRINK_CENTER);
		}

		if (agnode->has_filter()) {

			node->add_child(memnew(HSeparator));
			Button *edit_filters = memnew(Button);
			edit_filters->set_text(TTR("Edit Filters"));
			edit_filters->set_icon(get_icon("AnimationFilter", "EditorIcons"));
			node->add_child(edit_filters);
			edit_filters->connect("pressed", this, "_edit_filters", varray(E->get()), CONNECT_DEFERRED);
			edit_filters->set_h_size_flags(SIZE_SHRINK_CENTER);
		}

		Ref<AnimationNodeAnimation> anim = agnode;
		if (anim.is_valid()) {

			MenuButton *mb = memnew(MenuButton);
			mb->set_text(anim->get_animation());
			mb->set_icon(get_icon("Animation", "EditorIcons"));
			Array options;

			node->add_child(memnew(HSeparator));
			node->add_child(mb);

			ProgressBar *pb = memnew(ProgressBar);

			AnimationTree *player = anim->get_tree();
			if (player->has_node(player->get_animation_player())) {
				AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(player->get_node(player->get_animation_player()));
				if (ap) {
					List<StringName> anims;
					ap->get_animation_list(&anims);

					for (List<StringName>::Element *F = anims.front(); F; F = F->next()) {
						mb->get_popup()->add_item(F->get());
						options.push_back(F->get());
					}

					if (ap->has_animation(anim->get_animation())) {
						pb->set_max(ap->get_animation(anim->get_animation())->get_length());
					}
				}
			}

			pb->set_percent_visible(false);
			animations[E->get()] = pb;
			node->add_child(pb);

			mb->get_popup()->connect("index_pressed", this, "_anim_selected", varray(options, E->get()), CONNECT_DEFERRED);
		}

		Ref<AnimationNodeOneShot> oneshot = agnode;
		if (oneshot.is_valid()) {

			HBoxContainer *play_stop = memnew(HBoxContainer);
			play_stop->add_spacer();
			Button *play = memnew(Button);
			play->set_icon(get_icon("Play", "EditorIcons"));
			play->connect("pressed", this, "_oneshot_start", varray(E->get()), CONNECT_DEFERRED);
			play_stop->add_child(play);
			Button *stop = memnew(Button);
			stop->set_icon(get_icon("Stop", "EditorIcons"));
			stop->connect("pressed", this, "_oneshot_stop", varray(E->get()), CONNECT_DEFERRED);
			play_stop->add_child(stop);
			play_stop->add_spacer();
			node->add_child(play_stop);
		}
	}

	List<AnimationNodeBlendTree::NodeConnection> connections;
	blend_tree->get_node_connections(&connections);

	for (List<AnimationNodeBlendTree::NodeConnection>::Element *E = connections.front(); E; E = E->next()) {

		StringName from = E->get().output_node;
		StringName to = E->get().input_node;
		int to_idx = E->get().input_index;

		graph->connect_node(from, 0, to, to_idx);
	}
}