Exemplo n.º 1
0
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
    sLog.outDebug("WORLD: Received CMSG_GUILD_LEAVE");

    Guild *guild = sObjectMgr.GetGuildById(_player->GetGuildId());
    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if(_player->GetGUID() == guild->GetLeader() && guild->GetMemberSize() > 1)
    {
        SendGuildCommandResult(GUILD_QUIT_S, "", ERR_GUILD_LEADER_LEAVE);
        return;
    }

    if(_player->GetGUID() == guild->GetLeader())
    {
        guild->Disband();
        return;
    }

    guild->DelMember(_player->GetGUID());
    // Put record into guild log
    guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0);

    guild->BroadcastEvent(GE_LEFT, _player->GetGUID(), 1, _player->GetName(), "", "");

    SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), ERR_PLAYER_NO_MORE_IN_GUILD);
}
Exemplo n.º 2
0
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
    std::string plName;
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_LEAVE");

    guild = objmgr.GetGuildById(_player->GetGuildId());
    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }
    if(_player->GetGUID() == guild->GetLeader() && guild->GetMemberSize() > 1)
    {
        SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
        return;
    }

    if(_player->GetGUID() == guild->GetLeader())
    {
        guild->Disband();
        return;
    }

    plName = _player->GetName();

    guild->DelMember(_player->GetGUID());
    // Put record into guildlog
    guild->LogGuildEvent(GUILD_EVENT_LOG_LEAVE_GUILD, _player->GetGUIDLow(), 0, 0);

    WorldPacket data(SMSG_GUILD_EVENT, (2+10));             // guess size
    data << (uint8)GE_LEFT;
    data << (uint8)1;                                       // strings count
    data << plName;
    guild->BroadcastPacket(&data);

    //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");

    SendGuildCommandResult(GUILD_QUIT_S, guild->GetName(), GUILD_PLAYER_NO_MORE_IN_GUILD);
}
Exemplo n.º 3
0
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    std::string name;
    Player *oldLeader = GetPlayer();
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");

    recvPacket >> name;

    if(!normalizePlayerName(name))
        return;

    guild = objmgr.GetGuildById(oldLeader->GetGuildId());

    if (!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if( oldLeader->GetGUID() != guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    uint64 newLeaderGUID;
    MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);

    if (!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    guild->SetLeader(newLeaderGUID);
    guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);

    WorldPacket data(SMSG_GUILD_EVENT, (2+20));             // guess size
    data << (uint8)GE_LEADER_CHANGED;
    data << (uint8)2;                                       // strings count
    data << oldLeader->GetName();
    data << name.c_str();
    guild->BroadcastPacket(&data);

    //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
Exemplo n.º 4
0
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
    sLog.outDebug("WORLD: Received CMSG_GUILD_DISBAND");

    Guild *guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());
    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if(GetPlayer()->GetGUID() != guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    guild->Disband();

    sLog.outDebug("WORLD: Guild Successfully Disbanded");
}
Exemplo n.º 5
0
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");

    std::string name;
    recvPacket >> name;

    Player *oldLeader = GetPlayer();

    if(!normalizePlayerName(name))
        return;

    Guild *guild = sObjectMgr.GetGuildById(oldLeader->GetGuildId());

    if (!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", ERR_GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if (oldLeader->GetGUID() != guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", ERR_GUILD_PERMISSIONS);
        return;
    }

    uint64 newLeaderGUID;
    MemberSlot* slot = guild->GetMemberSlot(name, newLeaderGUID);

    if (!slot)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, ERR_GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    guild->SetLeader(newLeaderGUID);
    guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);

    guild->BroadcastEvent(GE_LEADER_CHANGED, 0, 2, oldLeader->GetName(), name, "");
}
Exemplo n.º 6
0
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
    Guild *guild;
    Player *player = GetPlayer();

    sLog.outDebug("WORLD: Received CMSG_GUILD_ACCEPT");

    guild = objmgr.GetGuildById(player->GetGuildIdInvited());
    if(!guild || player->GetGuildId())
        return;

    // not let enemies sign guild charter
    if (!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != objmgr.GetPlayerTeamByGUID(guild->GetLeader()))
        return;

    if(!guild->AddMember(GetPlayer()->GetGUID(),guild->GetLowestRank()))
        return;
    // Put record into guildlog
    guild->LogGuildEvent(GUILD_EVENT_LOG_JOIN_GUILD, GetPlayer()->GetGUIDLow(), 0, 0);

    WorldPacket data(SMSG_GUILD_EVENT, (2+10));             // guess size
    data << (uint8)GE_JOINED;
    data << (uint8)1;                                       // strings count
    data << player->GetName();
    guild->BroadcastPacket(&data);

    sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
Exemplo n.º 7
0
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
    Guild *guild;
    Player *player = GetPlayer();

    sLog.outDebug("WORLD: Received CMSG_GUILD_ACCEPT");

    guild = sObjectMgr.GetGuildById(player->GetGuildIdInvited());
    if(!guild || player->GetGuildId())
        return;

    // not let enemies sign guild charter
    if (!sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_INTERACTION_GUILD) && player->GetTeam() != sObjectMgr.GetPlayerTeamByGUID(guild->GetLeader()))
        return;

    if(!guild->AddMember(GetPlayer()->GetGUID(),guild->GetLowestRank()))
        return;
    // Put record into guild log
    guild->LogGuildEvent(GUILD_EVENT_LOG_JOIN_GUILD, GetPlayer()->GetGUIDLow(), 0, 0);

    guild->BroadcastEvent(GE_JOINED, player->GetGUID(), 1, player->GetName(), "", "");
}
Exemplo n.º 8
0
void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
{
    CHECK_PACKET_SIZE(recvPacket, 1);

    std::string name;
    Player *newLeader;
    uint64 newLeaderGUID;
    uint32 newLeaderGuild;
    Player *oldLeader = GetPlayer();
    Guild *guild;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_LEADER");

    recvPacket >> name;

    if(name.empty())
        return;

    normalizePlayerName(name);
    //CharacterDatabase.escape_string(name);                          // prevent SQL injection - normal name don't must changed by this call

    newLeader = ObjectAccessor::Instance().FindPlayerByName(name.c_str());
    if(newLeader)
    {
        newLeaderGUID = newLeader->GetGUID();
        newLeaderGuild = newLeader->GetGuildId();
    }
    else
    {
        newLeaderGUID = objmgr.GetPlayerGUIDByName(name);
        newLeaderGuild = Player::GetGuildIdFromDB(newLeaderGUID);
    }
    guild = objmgr.GetGuildById(oldLeader->GetGuildId());

    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }
    else if(!newLeaderGUID)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_FOUND);
        return;
    }
    if(oldLeader->GetGuildId() != newLeaderGuild)
    {
        SendGuildCommandResult(GUILD_INVITE_S, name, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }
    if(oldLeader->GetGUID() != guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    guild->SetLeader(newLeaderGUID);
    guild->ChangeRank(oldLeader->GetGUID(), GR_OFFICER);

    WorldPacket data(SMSG_GUILD_EVENT, (2+20));             // guess size
    data << (uint8)GE_LEADER_CHANGED;
    data << (uint8)2;
    data << oldLeader->GetName();
    data << name.c_str();
    guild->BroadcastPacket(&data);

    //sLog.outDebug("WORLD: Sent (SMSG_GUILD_EVENT)");
}
Exemplo n.º 9
0
void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
{
    CHECK_PACKET_SIZE(recvPacket, 1);

    std::string plName;
    uint64 plGuid;
    uint32 plGuildId;
    Guild *guild;
    Player *player;

    //sLog.outDebug("WORLD: Received CMSG_GUILD_REMOVE");

    recvPacket >> plName;

    if(plName.empty())
        return;

    normalizePlayerName(plName);
    //CharacterDatabase.escape_string(plName);                        // prevent SQL injection - normal name don't must changed by this call

    player = ObjectAccessor::Instance().FindPlayerByName(plName.c_str());
    guild = objmgr.GetGuildById(GetPlayer()->GetGuildId());

    if(player)
    {
        plGuid = player->GetGUID();
        plGuildId = player->GetGuildId();
    }
    else
    {
        plGuid = objmgr.GetPlayerGUIDByName(plName);
        plGuildId = Player::GetGuildIdFromDB(plGuid);
    }

    if(!guild)
    {
        SendGuildCommandResult(GUILD_CREATE_S, "", GUILD_PLAYER_NOT_IN_GUILD);
        return;
    }

    if(!plGuid)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_FOUND);
        return;
    }

    if(!guild->HasRankRight(GetPlayer()->GetRank(), GR_RIGHT_REMOVE))
    {
        SendGuildCommandResult(GUILD_INVITE_S, "", GUILD_PERMISSIONS);
        return;
    }

    if(plGuid == guild->GetLeader())
    {
        SendGuildCommandResult(GUILD_QUIT_S, "", GUILD_LEADER_LEAVE);
        return;
    }

    if(GetPlayer()->GetGuildId() != plGuildId)
    {
        SendGuildCommandResult(GUILD_INVITE_S, plName, GUILD_PLAYER_NOT_IN_GUILD_S);
        return;
    }

    guild->DelMember(plGuid);

    WorldPacket data(SMSG_GUILD_EVENT, (2+20));             // guess size
    data << (uint8)GE_REMOVED;
    data << (uint8)2;
    data << plName;
    data << GetPlayer()->GetName();
    guild->BroadcastPacket(&data);
}