Exemplo n.º 1
0
/*
// [DEPRECATED]
void GetGlobalString (int index, char *strval) {
    if ((index<0) | (index >= MAXGLOBALSTRINGS))
        quit("!GetGlobalString: invalid index");
    strcpy (strval, play.globalstrings[index]);
}
*/
int RunAGSGame (const char *newgame, unsigned int mode, int data) {

    can_run_delayed_command();

    int AllowedModes = RAGMODE_PRESERVEGLOBALINT | RAGMODE_LOADNOW;

    if ((mode & (~AllowedModes)) != 0)
        quit("!RunAGSGame: mode value unknown");

    if (editor_debugging_enabled)
    {
        quit("!RunAGSGame cannot be used while running the game from within the AGS Editor. You must build the game EXE and run it from there to use this function.");
    }

    if ((mode & RAGMODE_LOADNOW) == 0) {
        // need to copy, since the script gets destroyed
        get_install_dir_path(gamefilenamebuf, newgame);
        game_file_name = gamefilenamebuf;
        usetup.main_data_filename = game_file_name;
        play.takeover_data = data;
        load_new_game_restore = -1;

        if (inside_script) {
            curscript->queue_action(ePSARunAGSGame, mode | RAGMODE_LOADNOW, "RunAGSGame");
            ccInstance::GetCurrentInstance()->Abort();
        }
        else
            load_new_game = mode | RAGMODE_LOADNOW;

        return 0;
    }

    int ee;

    unload_old_room();
    displayed_room = -10;

    unload_game_file();

    if (Common::AssetManager::SetDataFile(game_file_name) != Common::kAssetNoError)
        quitprintf("!RunAGSGame: unable to load new game file '%s'", game_file_name.GetCStr());

    Bitmap *ds = GetVirtualScreen();
    ds->Fill(0);
    show_preload();

    HError err = load_game_file();
    if (!err)
        quitprintf("!RunAGSGame: error loading new game file:\n%s", err->FullMessage().GetCStr());

    spriteset.reset();
    if (spriteset.initFile ("acsprset.spr"))
        quit("!RunAGSGame: error loading new sprites");

    if ((mode & RAGMODE_PRESERVEGLOBALINT) == 0) {
        // reset GlobalInts
        for (ee = 0; ee < MAXGSVALUES; ee++)
            play.globalscriptvars[ee] = 0;  
    }

    engine_init_game_settings();
    play.screen_is_faded_out = 1;

    if (load_new_game_restore >= 0) {
        try_restore_save(load_new_game_restore);
        load_new_game_restore = -1;
    }
    else
        start_game();

    return 0;
}
Exemplo n.º 2
0
void display_game_file_error(HError err)
{
    platform->DisplayAlert(String::FromFormat("Loading game failed with error:\n%s.\n\nThe game files may be incomplete, corrupt or from unsupported version of AGS.",
        err->FullMessage().GetCStr()));
}