// Asynchronously load the database in this thread.
static void databaseLoaderEntry(void* threadData)
{
    PR_SetCurrentThreadName("HRTFDatabaseLdr");

    HRTFDatabaseLoader* loader = reinterpret_cast<HRTFDatabaseLoader*>(threadData);
    MOZ_ASSERT(loader);
    loader->load();
}
Exemplo n.º 2
0
// Asynchronously load the database in this thread.
static void* databaseLoaderEntry(void* threadData)
{
    HRTFDatabaseLoader* loader = reinterpret_cast<HRTFDatabaseLoader*>(threadData);
    ASSERT(loader);
    loader->load();
    
    return 0;
}
Exemplo n.º 3
0
// Asynchronously load the database in this thread.
void HRTFDatabaseLoader::databaseLoaderEntry(HRTFDatabaseLoader * threadData)
{
    std::lock_guard<std::mutex> locker(threadData->m_threadLock);
    HRTFDatabaseLoader * loader = reinterpret_cast<HRTFDatabaseLoader*>(threadData);
    ASSERT(loader);

    threadData->m_loading = true;
    loader->load();
    threadData->m_loadingCondition.notify_one();
}
void OfflineAudioDestinationNode::offlineRender()
{
    ASSERT(!isMainThread());
    ASSERT(m_renderBus.get());
    if (!m_renderBus.get())
        return;
    
    bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numberOfChannels();
    ASSERT(channelsMatch);
    if (!channelsMatch)
        return;
        
    bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize;
    ASSERT(isRenderBusAllocated);
    if (!isRenderBusAllocated)
        return;
        
    // Synchronize with HRTFDatabaseLoader.
    // The database must be loaded before we can proceed.
    HRTFDatabaseLoader* loader = context()->hrtfDatabaseLoader();
    ASSERT(loader);
    if (!loader)
        return;
    
    loader->waitForLoaderThreadCompletion();
        
    // Break up the render target into smaller "render quantize" sized pieces.
    // Render until we're finished.
    size_t framesToProcess = m_renderTarget->length();
    unsigned numberOfChannels = m_renderTarget->numberOfChannels();

    unsigned n = 0;
    while (framesToProcess > 0) {
        // Render one render quantum.
        render(0, m_renderBus.get(), renderQuantumSize);
        
        size_t framesAvailableToCopy = min(framesToProcess, renderQuantumSize);
        
        for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++channelIndex) {
            const float* source = m_renderBus->channel(channelIndex)->data();
            float* destination = m_renderTarget->getChannelData(channelIndex)->data();
            memcpy(destination + n, source, sizeof(float) * framesAvailableToCopy);
        }
        
        n += framesAvailableToCopy;
        framesToProcess -= framesAvailableToCopy;
    }
    
    // Our work is done. Let the AudioContext know.
    callOnMainThread(notifyCompleteDispatch, this);
}
Exemplo n.º 5
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PassRefPtr<AudioContext> AudioContext::createOfflineContext(Document* document, unsigned numberOfChannels, size_t numberOfFrames, double sampleRate, ExceptionCode& ec)
{
    ASSERT(document);

    // FIXME: offline contexts have limitations on supported sample-rates.
    // Currently all AudioContexts must have the same sample-rate.
    HRTFDatabaseLoader* loader = HRTFDatabaseLoader::loader();
    if (numberOfChannels > 10 || !isSampleRateRangeGood(sampleRate) || (loader && loader->databaseSampleRate() != sampleRate)) {
        ec = SYNTAX_ERR;
        return 0;
    }

    return adoptRef(new AudioContext(document, numberOfChannels, numberOfFrames, sampleRate));
}