Exemplo n.º 1
0
	void PrefabUtility::restoreLinkedInstanceData(const HSceneObject& so, SceneObjectProxy& proxy, 
		UnorderedMap<UINT32, GameObjectInstanceDataPtr>& linkedInstanceData)
	{
		Stack<HSceneObject> todo;
		todo.push(so);

		// Root is not in the instance data map because its link ID belongs to the parent prefab, if any
		so->_setInstanceData(proxy.instanceData);

		while (!todo.empty())
		{
			HSceneObject current = todo.top();
			todo.pop();

			Vector<HComponent>& components = current->mComponents;
			for (auto& component : components)
			{
				if (component->getLinkId() != (UINT32)-1)
				{
					auto iterFind = linkedInstanceData.find(component->getLinkId());
					if (iterFind != linkedInstanceData.end())
					{
						component->_setInstanceData(iterFind->second);
						component._setHandleData(component.getInternalPtr());
					}
				}
			}

			UINT32 numChildren = current->getNumChildren();
			for (UINT32 i = 0; i < numChildren; i++)
			{
				HSceneObject child = current->getChild(i);

				if (child->getLinkId() != (UINT32)-1)
				{
					auto iterFind = linkedInstanceData.find(child->getLinkId());
					if (iterFind != linkedInstanceData.end())
						child->_setInstanceData(iterFind->second);
				}

				if (child->mPrefabLinkUUID.empty())
					todo.push(child);
			}
		}
	}
Exemplo n.º 2
0
	void PrefabUtility::restoreUnlinkedInstanceData(const HSceneObject& so, SceneObjectProxy& proxy)
	{
		struct StackEntry
		{
			HSceneObject so;
			SceneObjectProxy* proxy;
		};

		Stack<StackEntry> todo;
		todo.push(StackEntry());

		StackEntry& topEntry = todo.top();
		topEntry.so = so;
		topEntry.proxy = &proxy;

		while (!todo.empty())
		{
			StackEntry current = todo.top();
			todo.pop();

			if (current.proxy->linkId == -1)
				current.so->_setInstanceData(current.proxy->instanceData);

			Vector<HComponent>& components = current.so->mComponents;
			UINT32 componentProxyIdx = 0;
			UINT32 numComponentProxies = (UINT32)current.proxy->components.size();
			for (auto& component : components)
			{
				if (component->getLinkId() == (UINT32)-1)
				{
					bool foundInstanceData = false;
					for (; componentProxyIdx < numComponentProxies; componentProxyIdx++)
					{
						if (current.proxy->components[componentProxyIdx].linkId != -1)
							continue;

						component->_setInstanceData(current.proxy->components[componentProxyIdx].instanceData);
						component._setHandleData(component.getInternalPtr());

						foundInstanceData = true;
						break;
					}

					assert(foundInstanceData);
				}
			}

			UINT32 numChildren = current.so->getNumChildren();
			UINT32 childProxyIdx = 0;
			UINT32 numChildProxies = (UINT32)current.proxy->children.size();
			for (UINT32 i = 0; i < numChildren; i++)
			{
				HSceneObject child = current.so->getChild(i);

				if (child->getLinkId() == (UINT32)-1)
				{
					bool foundInstanceData = false;
					for (; childProxyIdx < numChildProxies; childProxyIdx++)
					{
						if (current.proxy->children[childProxyIdx].linkId != -1)
							continue;

						assert(current.proxy->children[childProxyIdx].linkId == -1);
						child->_setInstanceData(current.proxy->children[childProxyIdx].instanceData);

						if (child->mPrefabLinkUUID.empty())
						{
							todo.push(StackEntry());

							StackEntry& newEntry = todo.top();
							newEntry.so = child;
							newEntry.proxy = &current.proxy->children[childProxyIdx];
						}

						foundInstanceData = true;
						break;
					}

					assert(foundInstanceData);
				}
				else
				{
					if (!child->mPrefabLinkUUID.empty())
						continue;

					for (UINT32 j = 0; j < numChildProxies; j++)
					{
						if (child->getLinkId() == current.proxy->children[j].linkId)
						{
							todo.push(StackEntry());

							StackEntry& newEntry = todo.top();
							newEntry.so = child;
							newEntry.proxy = &current.proxy->children[j];
							break;
						}
					}
				}
			}
		}
	}