Exemplo n.º 1
0
int main(int argc, char* argv[])
{
	//options
	// -i inputfile -a annotationfiles -f forcestrand

	bool           showHelp        = false;
    string         infile;
    vector<string> annofiles;
    bool           forcestrand     = false;
    
    // Show help when has no options
    if(argc <= 1) 
    {
        Help();
        return 0;
    }

        
    // Parsing options 
    for(int i = 1; i < argc; i++)
    {
        int parameterLength = (int)strlen(argv[i]);
        if((PARAMETER_CHECK("-h", 2, parameterLength)) || (PARAMETER_CHECK("--help", 5, parameterLength)))
            showHelp=true;
        else if ((PARAMETER_CHECK("-i", 2, parameterLength)) || (PARAMETER_CHECK("--input", 7, parameterLength)))
        {
            if ((++i) < argc)
                infile=argv[i];
        }
		else if ((PARAMETER_CHECK("-a", 2, parameterLength)) || (PARAMETER_CHECK("--annotations", 13, parameterLength)))
        {       
            if ((++i) < argc)
			{
                StringUtils::tokenize(string(argv[i]),annofiles,",");
			}
        }
        else if ((PARAMETER_CHECK("-s", 2, parameterLength)) || (PARAMETER_CHECK("--forcestrand", 13, parameterLength)))
			forcestrand = true;
        else
        {
            cerr << endl << "*****ERROR: Unrecognized parameter: " << argv[i] << " *****" << endl << endl;
            showHelp = true;
        }
    }

    // Show help if no proper auguments.
    if (showHelp)
    {   
        Help();
        return 0;
    }  
	
	// definition
	int annocount=annofiles.size();    // File count
	vector<BedMap> bedmaps(annocount); // BedMap 
	vector<double> annos(annocount+1,0);   // Count reads for each kind of annotaions. The last one counts the remained reads.
	LINE_ELEMS elems;                  // Column reader buffer
	Hits hits;
	ColumnReader beds(infile);

	// Load annotations into BedMaps
	for(int i=0;i<annocount;i++)
		BedUtils::loadBedFileToMap(bedmaps[i],annofiles[i]);

	// Annotation
	beds.open();
	while(beds.getNext(elems)!=LINE_INVALID)
	{
		Bed tbed(elems);
		cout << tbed;
		bool intersectflag=true;
		for(int i=0;i<annocount;i++)
		{
			if(intersectflag)
			{
				BedUtils::intersectBed(tbed,bedmaps[i],hits,forcestrand);
				if(hits.size())
				{
					annos[i]+=tbed.score;
					cout << "\t" << tbed.score;
					intersectflag=false; // if found hits, suppress intersection for the following annotations.
				}
				else
					cout << "\t0";
				hits.clear();
			}
			else
				cout << "\t0";
		}
		if(intersectflag) // No overlas with annotations.
		{
			cout << "\t" << tbed.score << endl;
			annos[annocount]+=tbed.score;
		}
		else
			cout << "\t0" << endl;
	}


	for(int i=0;i<annocount;i++)
		cerr << annofiles[i] << "\t" << annos[i] << endl;
	cerr << "Remained\t" << annos[annocount] << endl;

    return 0;
}
Exemplo n.º 2
0
bool
Picker::pick( float x, float y, Hits& results ) const
{
    float local_x, local_y = 0.0;
    const osg::Camera* camera = _view->getCameraContainingPosition(x, y, local_x, local_y);
    if ( !camera )
        camera = _view->getCamera();

    osg::ref_ptr<osgEarth::PrimitiveIntersector> picker;

    double buffer_x = _buffer, buffer_y = _buffer;
    if ( camera->getViewport() )
    {
        double aspectRatio = camera->getViewport()->width()/camera->getViewport()->height();
        buffer_x *= aspectRatio;
        buffer_y /= aspectRatio;
    }

    osg::Matrix windowMatrix;

    if ( _root.valid() )
    {
        osg::Matrix modelMatrix;

        if (camera->getViewport())
        {
            windowMatrix = camera->getViewport()->computeWindowMatrix();
            modelMatrix.preMult( windowMatrix );
        }

        modelMatrix.preMult( camera->getProjectionMatrix() );
        modelMatrix.preMult( camera->getViewMatrix() );

        osg::NodePath prunedNodePath( _path.begin(), _path.end()-1 );
        modelMatrix.preMult( osg::computeWorldToLocal(prunedNodePath) );

        osg::Matrix modelInverse;
        modelInverse.invert(modelMatrix);

        osg::Vec3d startLocal(local_x, local_y, 0.0);
        osg::Vec3d startModel = startLocal * modelInverse;

        osg::Vec3d endLocal(local_x, local_y, 1.0);
        osg::Vec3d endModel = endLocal * modelInverse;

        osg::Vec3d bufferLocal(local_x + buffer_x, local_y + buffer_y, 0.0);
        osg::Vec3d bufferModel = bufferLocal * modelInverse;

        double buffer = osg::maximum((bufferModel - startModel).length(), 5.0);  //TODO: Setting a minimum of 4.0 may need revisited

        OE_DEBUG
            << "local_x:" << local_x << ", local_y:" << local_y
            << ", buffer_x:" << buffer_x << ", buffer_y:" << buffer_y
            << ", bm.x:" << bufferModel.x() << ", bm.y:" << bufferModel.y()
            << ", bm.z:" << bufferModel.z()
            << ", BUFFER: " << buffer
            << std::endl;

        picker = new osgEarth::PrimitiveIntersector(osgUtil::Intersector::MODEL, startModel, endModel, buffer);
    }
    else
    {
        picker = new osgEarth::PrimitiveIntersector(camera->getViewport() ? osgUtil::Intersector::WINDOW : osgUtil::Intersector::PROJECTION, local_x, local_y, _buffer);
    }

    picker->setIntersectionLimit( (osgUtil::Intersector::IntersectionLimit)_limit );
    osgUtil::IntersectionVisitor iv(picker.get());

    //picker->setIntersectionLimit( osgUtil::Intersector::LIMIT_ONE_PER_DRAWABLE );

    // in MODEL mode, we need to window and proj matrixes in order to support some of the 
    // features in osgEarth (like Annotation::OrthoNode).
    if ( _root.valid() )
    {
        iv.pushWindowMatrix( new osg::RefMatrix(windowMatrix) );
        iv.pushProjectionMatrix( new osg::RefMatrix(camera->getProjectionMatrix()) );
        iv.pushViewMatrix( new osg::RefMatrix(camera->getViewMatrix()) );
    }

    iv.setTraversalMask( _travMask );

    if ( _root.valid() )
        _path.back()->accept(iv);
    else
        const_cast<osg::Camera*>(camera)->accept(iv);

    if (picker->containsIntersections())
    {
        results = picker->getIntersections();
        return true;
    }
    else
    {
        results.clear();
        return false;
    }
}
Exemplo n.º 3
0
bool
Picker::pick( float x, float y, Hits& results ) const
{
    float local_x, local_y = 0.0;
    const osg::Camera* camera = _view->getCameraContainingPosition(x, y, local_x, local_y);
    if ( !camera )
        camera = _view->getCamera();

    osg::ref_ptr<osgUtil::PolytopeIntersector> picker;

    double buffer_x = _buffer, buffer_y = _buffer;
    if ( camera->getViewport() )
    {
        double aspectRatio = camera->getViewport()->width()/camera->getViewport()->height();
        buffer_x *= aspectRatio;
        buffer_y /= aspectRatio;
    }
    
    double zNear = 0.00001;
    double zFar  = 1.0;

    double xMin = local_x - buffer_x;
    double xMax = local_x + buffer_x;
    double yMin = local_y - buffer_y;
    double yMax = local_y + buffer_y;

    osg::Polytope winPT;
    winPT.add(osg::Plane( 1.0, 0.0, 0.0, -xMin));
    winPT.add(osg::Plane(-1.0, 0.0 ,0.0,  xMax));
    winPT.add(osg::Plane( 0.0, 1.0, 0.0, -yMin));
    winPT.add(osg::Plane( 0.0,-1.0, 0.0,  yMax));
    winPT.add(osg::Plane( 0.0, 0.0, 1.0, zNear));

    osg::Matrix windowMatrix;

    if ( _root.valid() )
    {
        osg::Matrix matrix;

        if (camera->getViewport())
        {
            windowMatrix = camera->getViewport()->computeWindowMatrix();
            matrix.preMult( windowMatrix );
            zNear = 0.0;
            zFar = 1.0;
        }

        matrix.preMult( camera->getProjectionMatrix() );
        matrix.preMult( camera->getViewMatrix() );

        osg::NodePath prunedNodePath( _path.begin(), _path.end()-1 );
        matrix.preMult( osg::computeWorldToLocal(prunedNodePath) );

        osg::Polytope transformedPT;
        transformedPT.setAndTransformProvidingInverse( winPT, matrix );
        
        picker = new osgUtil::PolytopeIntersector(osgUtil::Intersector::MODEL, transformedPT);
    }

    else
    {
        osgUtil::Intersector::CoordinateFrame cf = camera->getViewport() ? osgUtil::Intersector::WINDOW : osgUtil::Intersector::PROJECTION;
        picker = new osgUtil::PolytopeIntersector(cf, winPT);
    }

    //picker->setIntersectionLimit( (osgUtil::Intersector::IntersectionLimit)_limit );
    osgUtil::IntersectionVisitor iv(picker.get());

    // in MODEL mode, we need to window and proj matrixes in order to support some of the 
    // features in osgEarth (like Annotation::OrthoNode).
    if ( _root.valid() )
    {
        iv.pushWindowMatrix( new osg::RefMatrix(windowMatrix) );
        iv.pushProjectionMatrix( new osg::RefMatrix(camera->getProjectionMatrix()) );
        iv.pushViewMatrix( new osg::RefMatrix(camera->getViewMatrix()) );
    }

    iv.setTraversalMask( _travMask );

    if ( _root.valid() )
        _path.back()->accept(iv);
    else
        const_cast<osg::Camera*>(camera)->accept(iv);

    if (picker->containsIntersections())
    {
        results = picker->getIntersections();
        return true;
    }
    else
    {
        results.clear();
        return false;
    }
}