Exemplo n.º 1
0
void FightsManager::enemyKilled() {
	Resources &res = Resources::getReference();
	Hotspot *playerHotspot = res.getActiveHotspot(PLAYER_ID);
	FighterRecord &playerRec = getDetails(PLAYER_ID);

	playerHotspot->setTickProc(PLAYER_TICK_PROC_ID);
	playerRec.fwhits = GENERAL_MAGIC_ID;
	playerHotspot->resource()->colorOffset = 128;
	playerHotspot->setSize(32, 48);
	playerHotspot->resource()->width = 32;
	playerHotspot->resource()->height = 48;
	playerHotspot->setAnimationIndex(PLAYER_ANIM_INDEX);
	playerHotspot->setPosition(playerHotspot->x(), playerHotspot->y() + 5);
	playerHotspot->setDirection(LEFT);

	if (playerHotspot->roomNumber() == 6) {
		Dialog::show(0xc9f);
		HotspotData *axeHotspot = res.getHotspot(0x2738);
		axeHotspot->roomNumber = PLAYER_ID;
		axeHotspot->flags |= HOTSPOTFLAG_FOUND;

		// Prevent the weapon animation being drawn
		axeHotspot = res.getHotspot(0x440);
		axeHotspot->layer = 0;
	}
}
Exemplo n.º 2
0
void FightsManager::setupPigFight() {
	Resources &res = Resources::getReference();
	Hotspot *player = res.getActiveHotspot(PLAYER_ID);
	player->setSkipFlag(false);
	player->resource()->colorOffset = 16;
	player->setTickProc(PLAYER_FIGHT_TICK_PROC_ID);
	player->setSize(48, 53);
	player->setAnimationIndex(PLAYER_FIGHT_ANIM_INDEX);
	player->resource()->width = 48;
	player->resource()->height = 53;

	player->setOccupied(false);
	player->setPosition(262, 94);
	FighterRecord &rec = getDetails(PLAYER_ID);
	rec.fwhits = 0;
	rec.fwtrue_x = 262;
	rec.fwtrue_y = 53;
	rec.fwseq_ad = FIGHT_PLAYER_INIT;
	rec.fwenemy_ad = PIG_ID;
}
Exemplo n.º 3
0
void Script::makeGoewinFollow(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID);
	hotspot->setTickProc(FOLLOWER_TICK_PROC_2);
	hotspot->currentActions().clear();
	CharacterScheduleEntry *entry = res.charSchedules().getEntry(GOEWIN_CAVE_SUPPORT_ID);
	hotspot->currentActions().addFront(DISPATCH_ACTION, entry, ROOMNUM_CAVE);

	hotspot->setActions(hotspot->resource()->actions | (1 << (TELL - 1)));
	hotspot->setActionCtr(0);
	hotspot->setDelayCtr(0);
	hotspot->setCharacterMode(CHARMODE_NONE);
}
Exemplo n.º 4
0
void Script::makeGoewinWork(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *goewin = res.getActiveHotspot(GOEWIN_ID);
	assert(goewin);
	goewin->updateMovement();
	goewin->currentActions().addBack(EXEC_HOTSPOT_SCRIPT, 34);
	goewin->setHotspotScript(0x616);
	goewin->setDelayCtr(1500);
	goewin->setTickProc(GOEWIN_SHOP_TICK_PROC);

	// Set walk to position for Goewin whilst she's working
	goewin->resource()->walkX = 179;
	goewin->resource()->walkY = 138;
}
Exemplo n.º 5
0
void FightsManager::setupSkorlFight() {
	Resources &res = Resources::getReference();
	Hotspot *player = res.getActiveHotspot(PLAYER_ID);
	FighterRecord &rec = getDetails(PLAYER_ID);

	setupPigFight();

	rec.fwenemy_ad = SKORL_FIGHTER_ID;
	rec.fwweapon = 0x445;
	rec.fwtrue_x = 282;
	rec.fwtrue_y = 136;
	player->setPosition(282, 136);
	player->resource()->colorOffset = 96;
}
Exemplo n.º 6
0
void Script::normalGoewin(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID);
	assert(hotspot);

	if (!hotspot->currentActions().isEmpty())
		hotspot->currentActions().top().setAction(DISPATCH_ACTION);
	hotspot->setCharacterMode(CHARMODE_NONE);
	hotspot->setDirection(UP);
	hotspot->setTickProc(STANDARD_CHARACTER_TICK_PROC);

	// Clear walk to position for Goewin so player must walk up to her when interacting
	hotspot->resource()->walkX = 0;
	hotspot->resource()->walkY = 0;
}
Exemplo n.º 7
0
void Script::fixGoewin(uint16 v1, uint16 v2, uint16 v3) {
	Resources &res = Resources::getReference();
	Hotspot *hotspot = res.getActiveHotspot(GOEWIN_ID);
	assert(hotspot);
	hotspot->setTickProc(STANDARD_CHARACTER_TICK_PROC);

	CharacterScheduleEntry *entry = res.charSchedules().getEntry(GOEWIN_STANDARD_SUPPORT_ID);
	assert(entry);
	hotspot->currentActions().clear();
	hotspot->currentActions().addFront(DISPATCH_ACTION, entry, hotspot->roomNumber());

	hotspot->setActions(hotspot->resource()->actions & ~(1 << (TELL - 1)));
	hotspot->setActionCtr(0);
	hotspot->setDelayCtr(0);
	hotspot->setCharacterMode(CHARMODE_NONE);
}
Exemplo n.º 8
0
bool Debugger::cmd_showAnim(int argc, const char **argv) {
	Resources &res = Resources::getReference();
	if (argc < 2) {
		DebugPrintf("showAnim animId [[frame_width frame_height] | list]\n");
		return true;
	}

	// Get the animation Id
	int animId = strToInt(argv[1]);
	HotspotAnimData *data = res.getAnimation(animId);
	if (data == NULL) {
		DebugPrintf("No such animation Id exists\n");
		return true;
	}

	// Figure out the total size of the animation - this will be used for guestimating
	// frame sizes, or validating that a specified frame size is correct
	MemoryBlock *src = Disk::getReference().getEntry(data->animId);

	int numFrames = READ_LE_UINT16(src->data());
	uint16 *headerEntry = (uint16 *) (src->data() + 2);
	assert((numFrames >= 1) && (numFrames < 100));

	// Calculate total needed size for output and create memory block to hold it
	uint32 totalSize = 0;
	for (uint16 ctr = 0; ctr < numFrames; ++ctr, ++headerEntry) {
		totalSize += (READ_LE_UINT16(headerEntry) + 31) / 32;
	}
	totalSize = (totalSize + 0x81) << 4;
	MemoryBlock *dest = Memory::allocate(totalSize);

	uint32 srcStart = (numFrames + 1) * sizeof(uint16) + 6;
	uint32 destSize = AnimationDecoder::decode_data(src, dest, srcStart) - 0x40;

	// Figure out the frame size
	int frameSize;

	if ((data->flags & PIXELFLAG_HAS_TABLE) != 0) {
		// Table based animation, so get frame size from frame 1 offset
		frameSize = READ_LE_UINT16(src->data());
	} else {
		// Get frame size from dividing uncompressed size by number of frames
		frameSize = destSize / numFrames;
	}

	// Free up the data
	delete src;
	delete dest;

	int width, height;

	if (argc == 4) {
		// Width and height specified
		width = strToInt(argv[2]);
		height = strToInt(argv[3]);

		if ((width * height) != (frameSize * 2)) {
			DebugPrintf("Warning: Total size = %d, Frame size (%d,%d) * %d frames = %d bytes\n",
				destSize, width, height, numFrames, width * height * numFrames / 2);
		}
	} else {
		// Guestimate a frame size
		frameSize = destSize / numFrames;

		// Figure out the approximate starting point of a width 3/4 the frame size
		width = frameSize * 3 / 4;

		bool descFlag = (argc == 3);
		if (descFlag) DebugPrintf("Target size = %d\n", frameSize * 2);

		while ((width > 0) && (descFlag || (((frameSize * 2) % width) != 0))) {
			if (((frameSize * 2) % width) == 0)
				DebugPrintf("Frame size (%d,%d) found\n", width, frameSize * 2 / width);
			--width;
		}

		if (argc == 3) {
			DebugPrintf("Done\n");
			return true;
		} else if (width == 0) {
			DebugPrintf("Total size = %d, # frames = %d, frame Size = %d - No valid frame dimensions\n",
				destSize, numFrames, frameSize);
			return true;
		}

		height = (frameSize * 2) / width;
		DebugPrintf("# frames = %d, guestimated frame size = (%d,%d)\n",
			numFrames, width, height);
	}

	// Bottle object is used as a handy hotspot holder that doesn't have any
	// tick proc behavior that we need to worry about
	Hotspot *hotspot = res.activateHotspot(BOTTLE_HOTSPOT_ID);
	hotspot->setLayer(0xfe);
	hotspot->setSize(width, height);

	Hotspot *player = res.activateHotspot(PLAYER_ID);
	hotspot->setColorOffset(player->resource()->colorOffset);

	hotspot->setAnimation(animId);

	DebugPrintf("Done\n");
	return true;
}