Exemplo n.º 1
0
float HouseLevelSpec::evaluateEducationNeed(House &house, const ServiceType service)
{
   float res = 0;
   int houseLevel = house.getLevelSpec().getHouseLevel();
   int minLevel = HouseSpecHelper::getInstance().getHouseLevelSpec(houseLevel+1)._minEducationLevel;
   if (minLevel == 1)
   {
      // need school or library
      if (service != S_COLLEGE)
      {
         res = (float)( 100 - std::max(house.getServiceAccess(S_SCHOOL), house.getServiceAccess(S_LIBRARY)) );
      } 
   }
   else if (minLevel == 2)
   {
      // need school and library
      if (service != S_COLLEGE)
      {
         res = (float)( 100 - house.getServiceAccess(service) );
      }
   }
   else if (minLevel == 3)
   {
      // need school and library and college
      res = (float)( 100 - house.getServiceAccess(service) );
   }
   // std::cout << "education need: " << service << " " << res << std::endl;
   return res;
}
Exemplo n.º 2
0
float HouseLevelSpec::evaluateHealthNeed(House &house, const ServiceType service)
{
   float res = 0;
   int houseLevel = house.getLevelSpec().getHouseLevel();
   int minLevel = HouseSpecHelper::getInstance().getHouseLevelSpec(houseLevel+1)._minHealthLevel;
   if (minLevel >= 1 && service == S_BATHS)
   {
      // minLevel>=1  => need baths
      res = (float)( 100 - house.getServiceAccess(service) );
   }
   if (minLevel >= 2 && (service == S_DOCTOR || service == S_HOSPITAL))
   {
      if (minLevel == 4)
      {
         // need doctor and hospital
         res = (float)( 100 - house.getServiceAccess(service) );
      }
      else
      {
         // need doctor or hospital
         res = (float)( 100 - std::max(house.getServiceAccess(S_DOCTOR), house.getServiceAccess(S_HOSPITAL)) );
      }
   }
   if (minLevel >= 3 && service == S_BARBER)
   {
      // minLevel>=3  => need barber
      res = (float)( 100 - house.getServiceAccess(service) );
   }

   return res;
}
Exemplo n.º 3
0
float HouseLevelSpec::evaluateServiceNeed(House &house, const ServiceType service)
{
   float res = 0;

   switch (service)
   {
   case S_TEMPLE_CERES:
   case S_TEMPLE_NEPTUNE:
   case S_TEMPLE_MARS:
   case S_TEMPLE_VENUS:
   case S_TEMPLE_MERCURE:
      res = evaluateReligionNeed(house, service);
      break;
   case S_THEATER:
   case S_AMPHITHEATER:
   case S_COLLOSSEUM:
   case S_HIPPODROME:
      res = evaluateEntertainmentNeed(house, service);
      break;
   case S_SCHOOL:
   case S_LIBRARY:
   case S_COLLEGE:
      res = evaluateEducationNeed(house, service);
      break;
   case S_BATHS:
   case S_BARBER:
   case S_DOCTOR:
   case S_HOSPITAL:
      res = evaluateHealthNeed(house, service);
      break;
   case S_FORUM:
      res = 1;
      break;
   default:
      break;
   }

   return res * (100 - house.getServiceAccess(service));
}