virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
  {
    if (event != eFE_Activate)
      return;

		if (InputEntityIsLocalPlayer( pActInfo )) 
    {     
      SFlowNodeConfig config;
      T::GetConfiguration(config);
      I3DEngine* pEngine = gEnv->p3DEngine;
      for (int i = 0; config.pInputPorts[i].name; ++i)
      {
        if (IsPortActive(pActInfo, i))
        {
          const TFlowInputData& anyVal = GetPortAny(pActInfo, i);
          float fVal;
          bool ok = anyVal.GetValueWithConversion(fVal);
          if (ok)
          {
            // set postfx param
            pEngine->SetPostEffectParam(config.pInputPorts[i].name, fVal);
          }
        }
      }
    }
  }
Exemplo n.º 2
0
  virtual void ProcessEvent( EFlowEvent event, SActivationInfo *pActInfo )
  {
    if (event != eFE_Activate)
      return;

		I3DEngine* pEngine = gEnv->p3DEngine;

		const string& message = GetPortString(pActInfo, EIP_ParamName);
		const float& fParamFloat = GetPortFloat(pActInfo, EIP_ParamFloat);

		pEngine->SetPostEffectParam(message, fParamFloat);
  }