Exemplo n.º 1
0
bool cDirectX9HLShader::setShaderConst( bool bVs, h32 in, const f32 *val, s32 count )
{
	ID3DXConstantTable* pkTable = bVs ? mpkVsTable : mpkPsTable;
	return FAILED( pkTable->SetFloatArray( gpkDirect3DDevice, reinterpret_cast<D3DXHANDLE>(in), val, count ) ) ?false : true;
}