Exemplo n.º 1
0
void CHeavyMountedWeapon::SetUnMountedConfiguration()
{
	SwitchToRippedOffFireMode();

	IFireMode * pMountedFireMode = GetFireMode(0);
	assert(pMountedFireMode);
	
	pMountedFireMode->Enable(false);

	ExitZoom(true);

	//Second zoom mode is supposed to be unmounted
	if(GetZoomMode(1))
	{
		EnableZoomMode(1, true);
		SetCurrentZoomMode(1);
	}

	//Just in case, it was not clear properly
	CActor* pOwner = GetOwnerActor();
	if ((pOwner != NULL) && pOwner->IsClient())
	{
		float defaultFov = 55.0f;
		gEnv->pRenderer->EF_Query(EFQ_SetDrawNearFov,defaultFov);
	}
}
Exemplo n.º 2
0
//------------------------------------------------------------------------
int CScriptBind_Weapon::EnableFireMode(IFunctionHandler *pH, const char* name, bool enable)
{
		CWeapon *pWeapon = GetWeapon(pH);
		if (!pWeapon)
				return pH->EndFunction();

		IFireMode* pFireMode = pWeapon->GetFireMode(name);
		if (pFireMode)
		{
				pFireMode->Enable(enable);
		}

		return pH->EndFunction();
}