int Start(lua_State *L)
{
	CreateInterfaceFn interfaceFactory = Sys_GetFactory( ENGINE_LIB );
	CreateInterfaceFn gameServerFactory = Sys_GetFactory( SERVER_LIB );
	CreateInterfaceFn physicsFactory = Sys_GetFactory( VPHYSICS_LIB );

	surfaceprop = (IPhysicsSurfaceProps*)physicsFactory(VPHYSICS_SURFACEPROPS_INTERFACE_VERSION, NULL);

	engine = (IVEngineServer*)interfaceFactory(INTERFACEVERSION_VENGINESERVER, NULL);

	ILuaInterface *gLua = Lua();

	ILuaObject *vmeta = gLua->GetMetaTable("Vehicle", GLua::TYPE_ENTITY);

		vmeta->SetMember("GetOperatingParams", getoperatingparams);
		vmeta->SetMember("GetVehicleParams", getvehicleparams);
		vmeta->SetMember("SetVehicleParams", setvehicleparams);
		vmeta->SetMember("SetWheelMaterial", SetWheelMaterial);
		vmeta->SetMember("GetWheelMaterial", GetWheelMaterial);

	vmeta->UnReference();

	gLua->SetGlobal("GetUcmdButtons", GetUcmdButtons);
	gLua->SetGlobal("SetUcmdButtons", SetUcmdButtons);

	return 0;
}
Exemplo n.º 2
0
int Init( lua_State *L )
{
	if (FAILED(::CoInitialize(NULL)))
        return 1;

	HRESULT hr = CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **)&Voice);
    if( !SUCCEEDED( hr ) )
        return 1;

	Voice->GetVolume(&DefaultVolume);
	Voice->GetRate(&DefaultRate);
	Voice->GetVoice(&DefaultVoice);

	ILuaInterface* gLua = Lua();

	ILuaObject* tts = gLua->GetNewTable();
		tts->SetMember( "Say", Say );
		tts->SetMember( "IsSpeaking", IsSpeaking );
		tts->SetMember( "QueueSize", QueueSize );
		tts->SetMember( "Pause", Pause );
		tts->SetMember( "Resume", Resume );
		gLua->SetGlobal( "tts", tts );
	tts->UnReference();
	return 0;
}
Exemplo n.º 3
0
int Open(lua_State* L)
{
	ILuaInterface *gLua = Lua();
	ILuaObject* gntp = gLua->GetNewTable();
	gntp->SetMember("Notify", growl_notify);
	gLua->SetGlobal("gntp", gntp);
	gntp->UnReference();

	return 0;
}
Exemplo n.º 4
0
int Start(lua_State *L)
{
	ILuaInterface *gLua = Lua();

/*
	RSA::PrivateKey privKey;
	StringSource privateKey( serverprivatekey, *serverprivatekey_length, true);

	try {
		privKey.BERDecode(privateKey);
	} catch(...)
	{
		std::cerr << "Private key error" << std::endl;
	}
*/
	ILuaObject *table = gLua->GetNewTable();
		table->SetMember("md5", crypto_md5);
		table->SetMember("sha1", crypto_sha1);
		table->SetMember("sha256", crypto_sha256);
	gLua->SetGlobal("crypto", table);

	return 0;
}