Exemplo n.º 1
0
void CConveyorMaterialProxy::OnBind( void *pC_BaseEntity )
{
	if( !pC_BaseEntity )
		return;

	C_BaseEntity *pEntity = BindArgToEntity( pC_BaseEntity );

	if ( !pEntity )
		return;

	C_FuncConveyor *pConveyor = dynamic_cast<C_FuncConveyor*>(pEntity);

	if ( !pConveyor )
		return;

	if ( !m_pTextureScrollVar )
	{
		return;
	}

	float flConveyorSpeed	= pConveyor->GetConveyorSpeed();
	float flRate			= abs( flConveyorSpeed ) / 128.0;
	float flAngle			= (flConveyorSpeed >= 0) ? 180 : 0;

	float sOffset = gpGlobals->curtime * cos( flAngle * ( M_PI / 180.0f ) ) * flRate;
	float tOffset = gpGlobals->curtime * sin( flAngle * ( M_PI / 180.0f ) ) * flRate;
	
	// make sure that we are positive
	if( sOffset < 0.0f )
	{
		sOffset += 1.0f + -( int )sOffset;
	}
	if( tOffset < 0.0f )
	{
		tOffset += 1.0f + -( int )tOffset;
	}
			    
	// make sure that we are in a [0,1] range
	sOffset = sOffset - ( int )sOffset;
	tOffset = tOffset - ( int )tOffset;
	
	if (m_pTextureScrollVar->GetType() == MATERIAL_VAR_TYPE_MATRIX)
	{
		VMatrix mat;
		MatrixBuildTranslation( mat, sOffset, tOffset, 0.0f );
		m_pTextureScrollVar->SetMatrixValue( mat );
	}
	else
	{
		m_pTextureScrollVar->SetVecValue( sOffset, tOffset, 0.0f );
	}
}
void CTextureScrollMaterialProxy::OnBind( void *pC_BaseEntity )
{
	if( !m_pTextureScrollVar )
	{
		return;
	}

	float rate, angle, scale;

	// set default values if these variables don't exist.
	rate		= m_TextureScrollRate.GetFloat();
	angle		= m_TextureScrollAngle.GetFloat();
	scale		= m_TextureScale.GetFloat();

	float sOffset, tOffset;
	
	sOffset = gpGlobals->curtime * cos( angle * ( M_PI / 180.0f ) ) * rate;
	tOffset = gpGlobals->curtime * sin( angle * ( M_PI / 180.0f ) ) * rate;

	// make sure that we are positive
	if( sOffset < 0.0f )
	{
		sOffset += 1.0f + -( int )sOffset;
	}
	if( tOffset < 0.0f )
	{
		tOffset += 1.0f + -( int )tOffset;
	}
			    
	// make sure that we are in a [0,1] range
	sOffset = sOffset - ( int )sOffset;
	tOffset = tOffset - ( int )tOffset;
	
	if (m_pTextureScrollVar->GetType() == MATERIAL_VAR_TYPE_MATRIX)
	{
		VMatrix mat( scale, 0.0f, 0.0f, sOffset,
			0.0f, scale, 0.0f, tOffset,
			0.0f, 0.0f, 1.0f, 0.0f,
			0.0f, 0.0f, 0.0f, 1.0f );
		m_pTextureScrollVar->SetMatrixValue( mat );
	}
	else
	{
		m_pTextureScrollVar->SetVecValue( sOffset, tOffset, 0.0f );
	}

	if ( ToolsEnabled() )
	{
		ToolFramework_RecordMaterialParams( GetMaterial() );
	}
}