Exemplo n.º 1
0
bool FadeBySpeedAction::Update(float dt, float blend /*= 1.f*/)
{
	RETURN_FALSE_IF_FALSE(BaseInfiniteAction::Update(dt,blend));
	INode* node = (INode*)mTarget;
	float opacity = node->Opacity();
	opacity+=dt*mSpeed*blend;
	if (opacity<=0.f||opacity>=1.f)
	{
		opacity=Math::Clamp(opacity,0.f,1.f);
		ForceSetState(RunningState::Done);
	}
	
	node->SetOpacity(opacity);
	return true;
}