Exemplo n.º 1
0
	ScoreMenu::ScoreMenu(SMenuConfig* menuConfig) :
		title("Score de la partie", TITLEFONT, 100),
		winner("Le joueur i a gagne !", TEXTFONT, 170),
		back("Retour au menu", 550, MAINMENU),
		menuConfig(menuConfig)
	{
		ISkin* skin = PolyBomberApp::getISkin();

		title.setColor(skin->getColor(TITLECOLOR));
		winner.setColor(skin->getColor(TEXTCOLOR));

		back.setSelected(true);

		this->widgets.push_back(&title);
		this->widgets.push_back(&winner);
		this->widgets.push_back(&back);

		for (int i=0; i<4; i++)
		{
			this->pictures[i] = new ImageWidget();
			this->pictures[i]->setPosition(300, 250 + 60*i);				
			this->pictures[i]->setImage(skin->loadImage((EImage)(PLAYER1 + i)));				

			this->names[i] = new TextWidget("", TEXTFONT, 250 + 60*i);
			this->names[i]->setColor(skin->getColor(TEXTCOLOR));

			this->widgets.push_back(this->pictures[i]);
			this->widgets.push_back(this->names[i]);
		}
	}
Exemplo n.º 2
0
	void GameOptionsMenu::initBonus()
	{				
		ISkin* skin = PolyBomberApp::getISkin();

		EImage icones[18] = {EIMAGE_BOMBPLUS, EIMAGE_BOMBMOINS, EIMAGE_RANGEPLUS, EIMAGE_RANGEMOINS,
							EIMAGE_RANGEMAX, EIMAGE_MINEBONUS, EIMAGE_INFINITY, EIMAGE_ATOMIC,
							EIMAGE_VITESSEPLUS, EIMAGE_VITESSEMOINS, EIMAGE_BOMBLINE, EIMAGE_REMOTEBONUS,
							EIMAGE_CRANE, EIMAGE_HELL, EIMAGE_CONFUSION,	EIMAGE_SPASME,	EIMAGE_DILATATION,
							EIMAGE_RAGE};
		int i;
		
		for (i=0; i<18; i++)
		{
			int j = i;
			if (i >= 12) j -= 12;
			else if (i >= 8) j -= 8;

			this->images[i] = new ImageWidget();
			this->images[i]->setImage(skin->loadImage(icones[i]));
			this->images[i]->setPosition(300,200+40*j);			
			
			this->bonus[i] = new SelectionWidget(TEXTFONT, 200 + 40*j);
			this->bonus[i]->push_back("0");
			this->bonus[i]->push_back("1");
			this->bonus[i]->push_back("2");
			this->bonus[i]->push_back("3");
			this->bonus[i]->push_back("4");
			this->bonus[i]->push_back("5");
			this->bonus[i]->push_back("6");
			this->bonus[i]->push_back("7");
			this->bonus[i]->push_back("8");
			this->bonus[i]->push_back("9");
			this->bonus[i]->push_back("10");
			this->bonus[i]->setCurrentItem(this->menuConfig->gameConfig.nbBonus[i]);
			this->bonus[i]->move(70, 0);

			if (j > 0)
				this->bonus[i]->setPrevious(this->bonus[i-1]);
			else
				this->bonus[i]->setPrevious(&category);
			
			this->widgets.push_back(this->images[i]);
			this->widgets.push_back(this->bonus[i]);
		}

		for (i=0; i<7; i++)
			this->bonus[i]->setNext(this->bonus[i+1]);

		for (i=8; i<11; i++)
			this->bonus[i]->setNext(this->bonus[i+1]);

		for (i=12; i<17; i++)
			this->bonus[i]->setNext(this->bonus[i+1]);

		this->bonus[7]->setNext(&cancel);						
		this->bonus[11]->setNext(&cancel);						
		this->bonus[17]->setNext(&cancel);

		setCategory();				
	}
Exemplo n.º 3
0
	WaitingMenu::WaitingMenu(SMenuConfig* menuConfig) :
		title("Resume de la partie", TITLEFONT, 50),
		ip("Adresse IP du serveur : ", TEXTFONT, 150),
		cancel("Annuler", 500, GAMEMENU),
		start("Jouer !", 500, RUNGAME),
		menuConfig(menuConfig)
	{
		ISkin* skin = PolyBomberApp::getISkin();
		
		title.setColor(skin->getColor(TITLECOLOR));
		ip.setColor(skin->getColor(TEXTCOLOR));

		this->network = PolyBomberApp::getINetworkToMenu();
		ip.setString(ip.getString() + this->network->getIpAddress());
		
		ip.move(-80, 0);
		
		cancel.move(-100, 0);
		start.move(100, 0);

		cancel.setSelected(true);
		cancel.setNext(&start);
		start.setNext(&cancel);

		this->widgets.push_back(&title);
		this->widgets.push_back(&ip);
		this->widgets.push_back(&cancel);
		this->widgets.push_back(&start);

		for (int i=0; i<4; i++)
		{
			this->pictures[i] = new ImageWidget();
			this->pictures[i]->setPosition(300, 200 + 60*i);				
			this->pictures[i]->setImage(skin->loadImage((EImage)(PLAYER1 + i)));				

			this->names[i] = new TextWidget("...", TEXTFONT, 210 + 60*i);
			this->names[i]->setColor(skin->getColor(TEXTCOLOR));
			this->names[i]->move(100, 0);

			this->widgets.push_back(this->pictures[i]);
			this->widgets.push_back(this->names[i]);
		}
	}
Exemplo n.º 4
0
	IMenuScreen::IMenuScreen()
	{
		ISkin* skin = PolyBomberApp::getISkin();		
		background.setImage(skin->loadImage(MENU_BACKGROUND));
		this->widgets.push_back(&background);
	}