Exemplo n.º 1
0
cModel::cModel(const LPCTSTR filename)
{
	cFile file;	

	const WCHAR*	tag;
	const WCHAR*	value;
	IXmlReader*		pReader;
	UINT			iAtributeCount;

	int t1, t2;

	int nVertexFields, nTris, nVerts, nColors, nTex;
	queue<wstring>		m_tokens;
	vector<D3DXVECTOR3>	vertices, normals;
	vector<D3DXVECTOR2>	textures;
	vector<D3DXCOLOR>	colors;
	vector<WORD>		tris;

	file.OpenXML(filename);
	pReader = file.GetXml();

	file.ReadXML();
	file.GetXmlPrefix(&tag);
	file.GetXmlValue(&value);

	if(value != L"tgcScene")
	{
		//Break formato incorrecto
	}
	

	file.ReadXML(); //<name>
	file.ReadXML(); //Text_Node

	file.GetXmlValue(&value);
	

	//Guardar name de la scene

	file.ReadXML(); //</name>

	file.ReadXML(); //<texturesExport />
	pReader->GetLocalName(&value, NULL);
	pReader->GetAttributeCount(&iAtributeCount);

	file.ReadXML(); //<lightmapExport />
	pReader->GetAttributeCount(&iAtributeCount);

	file.ReadXML(); //<sceneBoundingBox />
	pReader->GetAttributeCount(&iAtributeCount);

	file.ReadXML(); //<materials>
	pReader->GetAttributeCount(&iAtributeCount);

	pReader->MoveToAttributeByName(L"count", NULL); //se busca el count
	pReader->GetValue(&value, NULL);

	t1 = _wtoi(value);	
	for(int i = 0; i < t1; i++)
	{
		file.ReadXML(); //<m>		

		file.ReadXML(); //<ambient>
		file.ReadXML(); //Text_node
		file.ReadXML(); //</ambient>

		file.ReadXML(); //<diffuse>
		file.ReadXML(); //Text_node
		file.ReadXML(); //</diffuse>

		file.ReadXML(); //<specular>
		file.ReadXML(); //Text_node
		file.ReadXML(); //</specular>		

		file.ReadXML(); //<opacity>
		file.ReadXML(); //Text_node
		file.ReadXML(); //</opacity>
		
		file.ReadXML(); //<bitmap>
		file.ReadXML(); //Text_node
		pReader->GetValue(&value, NULL);
		m_texture.append(Application()->m_dAppMedia+L"Textures\\");
		m_texture.append(value);
		file.ReadXML(); //</bitmap>
		
		file.ReadXML(); //</m>		
	}
		
	file.ReadXML(); //</Materials>

	file.ReadXML(); //<Meshes>	
	pReader->GetAttributeCount(&iAtributeCount);

	pReader->MoveToAttributeByName(L"count", NULL); //se busca el count
	pReader->GetValue(&value, NULL);

	t1 = _wtoi(value);	
	for(int i = 0; i < t1; i++)
	{
		file.ReadXML(); //<mesh>		

		pReader->MoveToNextAttribute();//name

		pReader->MoveToNextAttribute();//pos

		pReader->MoveToNextAttribute();//matId

		pReader->MoveToNextAttribute();//color

		pReader->MoveToNextAttribute();//visibility

		pReader->MoveToNextAttribute();//lightmap

		file.ReadXML(); //<boundingBox />
		pReader->GetAttributeCount(&iAtributeCount);

		file.ReadXML(); //<coordinatesIdx>
		pReader->MoveToAttributeByName(L"count", NULL); //se busca el count
		pReader->GetValue(&value, NULL);
		//Se guarda la cantidad de triangulos
		nTris = _wtoi(value) / 3;
		file.ReadXML();	//Text_Node
		pReader->GetValue(&value, NULL);	//String

		file.TokenizeXmlValue(&m_tokens, ' ');

		m_tris.reserve(nTris);
		for(int j = 0; j < nTris; j++)
		{
			sTri tri;
						
			tri.v[0] = _wtoi(m_tokens.front().c_str());
			m_tokens.pop();
			tri.v[1] = _wtoi(m_tokens.front().c_str());
			m_tokens.pop();
			tri.v[2] = _wtoi(m_tokens.front().c_str());
			m_tokens.pop();

			m_tris.push_back(tri);
		}

		file.ReadXML(); //</coordinatesIdx>

		file.ReadXML(); //<textCoordsIdx>
		pReader->MoveToAttributeByName(L"count", NULL); //se busca el count
		pReader->GetValue(&value, NULL);

		nTex = _wtoi(value) / 3;

		file.ReadXML(); //Text_Node
		pReader->GetValue(&value, NULL);	//String
		file.TokenizeXmlValue(&m_tokens, ' ');
		
		m_textures.reserve(nTex);
		for(int j = 0; j < nTex; j++)
		{
			sTri tri;
						
			tri.v[0] = _wtoi(m_tokens.front().c_str());
			m_tokens.pop();
			tri.v[1] = _wtoi(m_tokens.front().c_str());
			m_tokens.pop();
			tri.v[2] = _wtoi(m_tokens.front().c_str());
			m_tokens.pop();

			m_textures.push_back(tri);
		}

		file.ReadXML(); //</textCoordsIdx>

		file.ReadXML(); //<colorsIdx>
		pReader->MoveToAttributeByName(L"count", NULL); //se busca el count
		pReader->GetValue(&value, NULL);

		nColors = _wtoi(value) / 3;

		file.ReadXML(); //Text_Node
		pReader->GetValue(&value, NULL);	//String
		file.TokenizeXmlValue(&m_tokens, ' ');
		
		m_colors.reserve(nColors);
		for(int j = 0; j < nColors; j++)
		{
			sTri tri;
						
			tri.v[0] = _wtoi(m_tokens.front().c_str());
			m_tokens.pop();
			tri.v[1] = _wtoi(m_tokens.front().c_str());
			m_tokens.pop();
			tri.v[2] = _wtoi(m_tokens.front().c_str());
			m_tokens.pop();

			m_colors.push_back(tri);
		}		

		file.ReadXML(); //</colorsIdx>

		file.ReadXML(); //<matIds>
		file.ReadXML(); //Text_Node
		file.ReadXML(); //</matIds>

		file.ReadXML(); //<vertices>
		pReader->MoveToAttributeByName(L"count", NULL); //se busca el count
		pReader->GetValue(&value, NULL);
		//Se guarda la cantidad de vertices
		nVerts = _wtoi(value) / 3;

		file.ReadXML(); //Text_Node
		pReader->GetValue(&value, NULL);	//String


		file.TokenizeXmlValue(&m_tokens, ' ');
		vertices.reserve(nVerts);
		for(int j = 0; j < nVerts; j++)
		{
			D3DXVECTOR3 v;
			v.x = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();
			v.y = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();
			v.z = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();

			vertices.push_back(v);
		}

		
		file.ReadXML(); //</vertices>

		file.ReadXML(); //<normals>
		pReader->MoveToAttributeByName(L"count", NULL); //se busca el count
		pReader->GetValue(&value, NULL);
		//Se guarda la cantidad de normales
		normals.reserve(_wtoi(value) / 3);

		file.ReadXML(); //Text_Node
		file.TokenizeXmlValue(&m_tokens, ' ');

		for(int j = 0; j < normals.capacity(); j++)
		{
			D3DXVECTOR3 v;
			v.x = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();
			v.y = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();
			v.z = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();

			normals.push_back(v);
		}

		file.ReadXML(); //</normals>

		file.ReadXML(); //<texCoords>
		pReader->MoveToAttributeByName(L"count", NULL); //se busca el count
		pReader->GetValue(&value, NULL);
		//Se guarda la cantidad de normales
		textures.reserve(_wtoi(value) / 2);

		file.ReadXML(); //Text_Node
		file.TokenizeXmlValue(&m_tokens, ' ');

		for(int j = 0; j < textures.capacity(); j++)
		{
			D3DXVECTOR2 v;
			v.x = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();
			v.y = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();

			textures.push_back(v);
		}
		file.ReadXML(); //</texCoords>

		file.ReadXML(); //<colors>
		pReader->MoveToAttributeByName(L"count", NULL); //se busca el count
		pReader->GetValue(&value, NULL);
		colors.reserve(_wtoi(value) / 3);

		file.ReadXML(); //Text_Node
		file.TokenizeXmlValue(&m_tokens, ' ');

		for(int j = 0; j < colors.capacity();j++)
		{
			D3DXCOLOR c;
			c.r = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();
			c.g = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();
			c.b = (float)_wtof(m_tokens.front().c_str());
			m_tokens.pop();
			c.a = 1.0f;

			colors.push_back(c);
		}

		file.ReadXML(); //</colors>

		file.ReadXML(); //</mesh>

		nVerts = nTris * 3;

		m_verts.reserve(nVerts);
		for(int j = 0; j < nTris; j++)
		{
			cGraphicsLayer::cDefaultVertex v1, v2, v3;

			v1.m_vPosition	=	vertices[m_tris[j].v[0]];
			v1.m_vColor		=	colors[m_colors[j].v[0]];
			v1.m_vNormal	=	normals[m_tris[j].v[0]];
			v1.m_TexCoords	=	textures[m_textures[j].v[0]];
			m_verts.push_back(v1);
			tris.push_back(m_verts.size() - 1);

			v2.m_vPosition	=	vertices[m_tris[j].v[1]];
			v2.m_vColor		=	colors[m_colors[j].v[1]];
			v2.m_vNormal	=	normals[m_tris[j].v[1]];
			v2.m_TexCoords	=	textures[m_textures[j].v[1]];
			m_verts.push_back(v2);
			tris.push_back(m_verts.size() - 1);

			v3.m_vPosition	=	vertices[m_tris[j].v[2]];
			v3.m_vColor		=	colors[m_colors[j].v[2]];
			v3.m_vNormal	=	normals[m_tris[j].v[2]];
			v3.m_TexCoords	=	textures[m_textures[j].v[2]];
			m_verts.push_back(v3);
			tris.push_back(m_verts.size() - 1);
		}
	}

	file.ReadXML(); //</meshes>

	file.ReadXML(); //</tgcScene>

	// Setup vertex and index buffers
	m_pVertexBuffer = NULL;
	m_pIndexBuffer = NULL;

	D3D10_BUFFER_DESC descBuffer; //Se crea la estructura que describe el vertexBuffer
	memset(&descBuffer, 0, sizeof(descBuffer));
    descBuffer.Usage = D3D10_USAGE_DEFAULT;
	descBuffer.ByteWidth = sizeof(cGraphicsLayer::cDefaultVertex) * NumVerts();
    descBuffer.BindFlags = D3D10_BIND_VERTEX_BUFFER;
    descBuffer.CPUAccessFlags = 0;
    descBuffer.MiscFlags = 0;
   
	D3D10_SUBRESOURCE_DATA resData;
	memset(&resData, 0, sizeof(resData));
    resData.pSysMem = &m_verts[0];
	Graphics()->GetDevice()->CreateBuffer(&descBuffer, &resData, &m_pVertexBuffer); //Creacion del VertexBuffer

	descBuffer.Usage = D3D10_USAGE_DEFAULT; //Se crea la estructura que describe el IndexBuffer
    descBuffer.ByteWidth = sizeof(WORD) * NumTris() * 3;        
    descBuffer.BindFlags = D3D10_BIND_INDEX_BUFFER;
    descBuffer.CPUAccessFlags = 0;
    descBuffer.MiscFlags = 0;
    resData.pSysMem = &tris[0];
    Graphics()->GetDevice()->CreateBuffer(&descBuffer, &resData, &m_pIndexBuffer); //Creacion del IndexBuffer

	D3DX10_IMAGE_LOAD_INFO loadInfo;
	ZeroMemory( &loadInfo, sizeof(D3DX10_IMAGE_LOAD_INFO) );
	loadInfo.BindFlags = D3D10_BIND_SHADER_RESOURCE;
	loadInfo.Format = DXGI_FORMAT_BC1_UNORM;

	ID3D10ShaderResourceView *pSRView = NULL;
	D3DX10CreateShaderResourceViewFromFile(Graphics()->GetDevice(), m_texture.c_str(), &loadInfo, NULL, &m_pSRView, NULL );

	vTranslation = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	vRotation = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	vScale = D3DXVECTOR3(1.0f, 1.0f, 1.0f);

	D3DXMatrixIdentity(&mTransform);
}
Exemplo n.º 2
0
HRESULT ReadList(LPCWSTR path, LPCWSTR section, APPDATAXMLLIST &list)
{
	HRESULT hr;
	IXmlReader *pReader = NULL;
	IStream *pFileStream = NULL;
	XmlNodeType nodeType;
	LPCWSTR pwszLocalName;
	LPCWSTR pwszAttributeName;
	LPCWSTR pwszAttributeValue;
	int sequence = 0;

	APPDATAXMLATTR attr;
	APPDATAXMLROW row;

	hr = CreateStreamReader(path, &pReader, &pFileStream);
	EXIT_NOT_S_OK(hr);

	while(pReader->Read(&nodeType) == S_OK)
	{
		switch(nodeType)
		{
		case XmlNodeType_Element:
			hr = pReader->GetLocalName(&pwszLocalName, NULL);
			EXIT_NOT_S_OK(hr);

			switch(sequence)
			{
			case 0:
				if(wcscmp(TagRoot, pwszLocalName) == 0)
				{
					sequence = 1;
				}
				break;
			case 1:
				if(wcscmp(TagSection, pwszLocalName) == 0)
				{
					sequence = 2;
				}
				break;
			case 3:
				if(wcscmp(TagList, pwszLocalName) == 0)
				{
					sequence = 4;
				}
				break;
			case 4:
				if(wcscmp(TagRow, pwszLocalName) == 0)
				{
					sequence = 5;
					row.clear();
				}
				break;
			default:
				break;
			}

			for(hr = pReader->MoveToFirstAttribute(); hr == S_OK; hr = pReader->MoveToNextAttribute())
			{
				hr = pReader->GetLocalName(&pwszAttributeName, NULL);
				EXIT_NOT_S_OK(hr);
				hr = pReader->GetValue(&pwszAttributeValue, NULL);
				EXIT_NOT_S_OK(hr);

				switch(sequence)
				{
				case 2:
					if(wcscmp(TagSection, pwszLocalName) == 0 &&
						wcscmp(AttributeName, pwszAttributeName) == 0 && wcscmp(section, pwszAttributeValue) == 0)
					{
						sequence = 3;
					}
					break;
				case 5:
					if(wcscmp(TagRow, pwszLocalName) == 0)
					{
						attr.first = pwszAttributeName;
						attr.second = pwszAttributeValue;
						row.push_back(attr);
					}
					break;
				default:
					break;
				}
			}

			switch(sequence)
			{
			case 2:
				sequence = 1;
				break;
			case 5:
				list.push_back(row);
				row.clear();
				break;
			default:
				break;
			}
			break;

		case XmlNodeType_EndElement:
			hr = pReader->GetLocalName(&pwszLocalName, NULL);
			EXIT_NOT_S_OK(hr);

			switch(sequence)
			{
			case 1:
				if(wcscmp(TagRoot, pwszLocalName) == 0)
				{
					goto exit;
				}
				break;
			case 2:
				if(wcscmp(TagSection, pwszLocalName) == 0)
				{
					sequence = 1;
				}
				break;
			case 3:
				if(wcscmp(TagSection, pwszLocalName) == 0)
				{
					goto exit;
				}
				break;
			case 4:
				if(wcscmp(TagSection, pwszLocalName) == 0 || wcscmp(TagList, pwszLocalName) == 0)
				{
					goto exit;
				}
				break;
			case 5:
				if(wcscmp(TagList, pwszLocalName) == 0)
				{
					goto exit;
				}
				break;
			default:
				break;
			}
			break;

		default:
			break;
		}
	}

NOT_S_OK:
exit:
	CloseStreamReader(pReader, pFileStream);
	return hr;
}
Exemplo n.º 3
0
HRESULT ReadValue(LPCWSTR path, LPCWSTR section, LPCWSTR key, std::wstring &strxmlval, LPCWSTR defval)
{
	IXmlReader *pReader = NULL;
	IStream *pFileStream = NULL;
	HRESULT hr;
	XmlNodeType nodeType;
	LPCWSTR pwszLocalName;
	LPCWSTR pwszAttributeName;
	LPCWSTR pwszAttributeValue;
	int sequence = 0;

	strxmlval = defval;

	hr = CreateStreamReader(path, &pReader, &pFileStream);
	EXIT_NOT_S_OK(hr);

	while(pReader->Read(&nodeType) == S_OK)
	{
		switch(nodeType)
		{
		case XmlNodeType_Element:
			hr = pReader->GetLocalName(&pwszLocalName, NULL);
			EXIT_NOT_S_OK(hr);

			switch(sequence)
			{
			case 0:
				if(wcscmp(TagRoot, pwszLocalName) == 0)
				{
					sequence = 1;
				}
				break;
			case 1:
				if(wcscmp(TagSection, pwszLocalName) == 0)
				{
					sequence = 2;
				}
				break;
			case 3:
				if(wcscmp(TagKey, pwszLocalName) == 0)
				{
					sequence = 4;
				}
				break;
			default:
				break;
			}

			for(hr = pReader->MoveToFirstAttribute(); hr == S_OK; hr = pReader->MoveToNextAttribute())
			{
				hr = pReader->GetLocalName(&pwszAttributeName, NULL);
				EXIT_NOT_S_OK(hr);
				hr = pReader->GetValue(&pwszAttributeValue, NULL);
				EXIT_NOT_S_OK(hr);

				switch(sequence)
				{
				case 2:
					if(wcscmp(AttributeName, pwszAttributeName) == 0 && wcscmp(section, pwszAttributeValue) == 0)
					{
						sequence = 3;
					}
					break;
				case 4:
					if(wcscmp(AttributeName, pwszAttributeName) == 0 && wcscmp(key, pwszAttributeValue) == 0)
					{
						sequence = 5;
					}
					break;
				case 5:
					if(wcscmp(AttributeValue, pwszAttributeName) == 0)
					{
						strxmlval.assign(pwszAttributeValue);
						goto exit;
					}
					break;
				default:
					break;
				}
			}
			break;

		case XmlNodeType_EndElement:
			hr = pReader->GetLocalName(&pwszLocalName, NULL);
			EXIT_NOT_S_OK(hr);

			switch(sequence)
			{
			case 1:
				if(wcscmp(TagRoot, pwszLocalName) == 0)
				{
					goto exit;
				}
				break;
			case 2:
				if(wcscmp(TagSection, pwszLocalName) == 0)
				{
					sequence = 1;
				}
				break;
			case 3:
			case 4:
			case 5:
				if(wcscmp(TagSection, pwszLocalName) == 0)
				{
					goto exit;
				}
				break;
			default:
				break;
			}
			break;

		default:
			break;
		}
	}

NOT_S_OK:
exit:
	CloseStreamReader(pReader, pFileStream);
	return hr;
}
/*
Modify this to avoid temp file I/O
*/
bool CXMLParser::extractData( wstring filename)
{
    bool bRet = false;
    HRESULT hr = S_OK;
    IXmlReader *pReader = nullptr;
    IStream *pStream = nullptr;
    XmlNodeType nodeType;
    const TCHAR* pwszName;
    const TCHAR* pwszValue;

    if (FAILED(hr = SHCreateStreamOnFile(filename.c_str(), STGM_READ, &pStream)))
    {
        return bRet;
    }
    if (!GetDataContainer())
    {
        if (FAILED(hr = CreateXmlReader(__uuidof(IXmlReader), (void**)&pReader, nullptr)))
        {
            return bRet;
        }
        if (FAILED(hr = pReader->SetInput(pStream)))
        {
            return bRet;
        }
        bool inKey = false;
        wstring csKeyFoundStr;
        while (!pReader->IsEOF())
        {
            pReader->Read(&nodeType);
            switch (nodeType)
            {
            case XmlNodeType_Element:
                if (S_OK == pReader->GetLocalName(&pwszName, nullptr))
                {
                    if (true == isNodeInKeys(pwszName))
                    {
                        inKey = true;
                        csKeyFoundStr = pwszName;
                    }
                }
                break;
            case XmlNodeType_CDATA:
            case XmlNodeType_Text:
            {
                if (true == inKey)
                {
                    if (S_OK == pReader->GetValue(&pwszValue, nullptr))
                    {
                        GetDataContainer()->setkeyValue(csKeyFoundStr, pwszValue);
                        inKey = false;
                        bRet = true;
                    }
                }
            }
            break;
            default:
                break;
            }
        }
    }
    return bRet;
}