Exemplo n.º 1
0
	virtual void OnGui()
	{
		ImGuiStyle* ref = NULL;
		
		ImGuiStyle& style = ImGui::GetStyle();

		const ImGuiStyle def; // Default style
		if (ImGui::Button("Revert Style"))
			style =  def;
		if (ref)
		{
			ImGui::SameLine();
			if (ImGui::Button("Save Style"))
				*ref = style;
		}

		ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.55f);

		if (ImGui::TreeNode("Rendering"))
		{
			ImGui::Checkbox("Anti-aliased lines", &style.AntiAliasedLines);
			ImGui::Checkbox("Anti-aliased shapes", &style.AntiAliasedShapes);
			ImGui::PushItemWidth(100);
			ImGui::DragFloat("Curve Tessellation Tolerance", &style.CurveTessellationTol, 0.02f, 0.10f, FLT_MAX, NULL, 2.0f);
			if (style.CurveTessellationTol < 0.0f) style.CurveTessellationTol = 0.10f;
			ImGui::PopItemWidth();
			ImGui::TreePop();
		}

		if (ImGui::TreeNode("Sizes"))
		{
			ImGui::SliderFloat("Alpha", &style.Alpha, 0.20f, 1.0f, "%.2f");                 // Not exposing zero here so user doesn't "lose" the UI. But application code could have a toggle to switch between zero and non-zero.
			ImGui::SliderFloat2("WindowPadding", (float*)&style.WindowPadding, 0.0f, 20.0f, "%.0f");
			ImGui::SliderFloat("WindowRounding", &style.WindowRounding, 0.0f, 16.0f, "%.0f");
			ImGui::SliderFloat("ChildWindowRounding", &style.ChildWindowRounding, 0.0f, 16.0f, "%.0f");
			ImGui::SliderFloat2("FramePadding", (float*)&style.FramePadding, 0.0f, 20.0f, "%.0f");
			ImGui::SliderFloat("FrameRounding", &style.FrameRounding, 0.0f, 16.0f, "%.0f");
			ImGui::SliderFloat2("ItemSpacing", (float*)&style.ItemSpacing, 0.0f, 20.0f, "%.0f");
			ImGui::SliderFloat2("ItemInnerSpacing", (float*)&style.ItemInnerSpacing, 0.0f, 20.0f, "%.0f");
			ImGui::SliderFloat2("TouchExtraPadding", (float*)&style.TouchExtraPadding, 0.0f, 10.0f, "%.0f");
			ImGui::SliderFloat("IndentSpacing", &style.IndentSpacing, 0.0f, 30.0f, "%.0f");
			ImGui::SliderFloat("ScrollbarWidth", &style.ScrollbarSize, 1.0f, 20.0f, "%.0f");
			ImGui::SliderFloat("ScrollbarRounding", &style.ScrollbarRounding, 0.0f, 16.0f, "%.0f");
			ImGui::SliderFloat("GrabMinSize", &style.GrabMinSize, 1.0f, 20.0f, "%.0f");
			ImGui::SliderFloat("GrabRounding", &style.GrabRounding, 0.0f, 16.0f, "%.0f");
			ImGui::TreePop();
		}

		if (ImGui::TreeNode("Colors"))
		{
			static int output_dest = 0;
			static bool output_only_modified = false;
			if (ImGui::Button("Output Colors"))
			{
				if (output_dest == 0)
					ImGui::LogToClipboard();
				else
					ImGui::LogToTTY();
				ImGui::LogText("ImGuiStyle& style = ImGui::GetStyle();" ImwNewline);
				for (int i = 0; i < ImGuiCol_COUNT; i++)
				{
					const ImVec4& col = style.Colors[i];
					const char* name = ImGui::GetStyleColName(i);
					if (!output_only_modified || memcmp(&col, (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
						ImGui::LogText("style.Colors[ImGuiCol_%s]%*s= ImVec4(%.2ff, %.2ff, %.2ff, %.2ff);" ImwNewline, name, 22 - (int)strlen(name), "", col.x, col.y, col.z, col.w);
				}
				ImGui::LogFinish();
			}
			ImGui::SameLine(); ImGui::PushItemWidth(120); ImGui::Combo("##output_type", &output_dest, "To Clipboard\0To TTY"); ImGui::PopItemWidth();
			ImGui::SameLine(); ImGui::Checkbox("Only Modified Fields", &output_only_modified);

			static ImGuiColorEditMode edit_mode = ImGuiColorEditMode_RGB;
			ImGui::RadioButton("RGB", &edit_mode, ImGuiColorEditMode_RGB);
			ImGui::SameLine();
			ImGui::RadioButton("HSV", &edit_mode, ImGuiColorEditMode_HSV);
			ImGui::SameLine();
			ImGui::RadioButton("HEX", &edit_mode, ImGuiColorEditMode_HEX);
			//ImGui::Text("Tip: Click on colored square to change edit mode.");

			static ImGuiTextFilter filter;
			filter.Draw("Filter colors", 200);

			ImGui::BeginChild("#colors", ImVec2(0, 300), true);
			ImGui::PushItemWidth(-160);
			ImGui::ColorEditMode(edit_mode);
			for (int i = 0; i < ImGuiCol_COUNT; i++)
			{
				const char* name = ImGui::GetStyleColName(i);
				if (!filter.PassFilter(name))
					continue;
				ImGui::PushID(i);
				ImGui::ColorEdit4(name, (float*)&style.Colors[i], true);
				if (memcmp(&style.Colors[i], (ref ? &ref->Colors[i] : &def.Colors[i]), sizeof(ImVec4)) != 0)
				{
					ImGui::SameLine(); if (ImGui::Button("Revert")) style.Colors[i] = ref ? ref->Colors[i] : def.Colors[i];
					if (ref) { ImGui::SameLine(); if (ImGui::Button("Save")) ref->Colors[i] = style.Colors[i]; }
				}
				ImGui::PopID();
			}
			ImGui::PopItemWidth();
			ImGui::EndChild();

			ImGui::TreePop();
		}

		ImGui::PopItemWidth();
	}
	void MaterialEditorScene::_selectMaterial()
	{
		const std::string currentDir = Directory::GetCurrentDirectory();
		const std::string absPath = Path::AbsoluteName(currentDir.c_str(), WE::EditorConfiguration::GetCookedDirectory().c_str());
		static std::vector<std::string> materialGettable;
		static std::vector<std::string> materialFullPath;
		static int counter = 0;
		++counter;
		if (counter > 20)
		{
			materialGettable.clear();
			materialFullPath.clear();

			Directory dir;
			const bool succeed = dir.open(absPath.c_str());
			AGE_ASSERT(succeed && "Impossible to open directory");
			for (auto it = dir.recursive_begin(); it != dir.recursive_end(); ++it)
			{
				if (Directory::IsFile(*it) && FileUtils::GetExtension(*it) == "mage")
				{
					materialGettable.push_back(std::string(Path::RelativeName(absPath.c_str(), *it)));
					materialFullPath.push_back(*it);
				}
			}
			dir.close();
			counter = 0;
		}

		static ImGuiTextFilter filter;
		ImGui::Text("Search");
		filter.Draw();

		ImGui::ListBoxHeader("List of existing material", size);
		for (int i = 0; i < materialFullPath.size(); ++i)
		{
			if (filter.PassFilter(materialGettable[i].c_str()))
			{
				if (ImGui::Selectable(materialGettable[i].c_str()))
				{
					_indexMaterial = i;
				}
			}
		}
		ImGui::ListBoxFooter();

		if (_indexMaterial != -1 && ImGui::Button("open a material"))
		{
			_resetEdition();

			std::shared_ptr<MaterialDataSet> material_data_set = std::make_shared<MaterialDataSet>();
			std::ifstream ifs(materialFullPath[_indexMaterial], std::ios::binary);
			cereal::PortableBinaryInputArchive ar(ifs);
			ar(*material_data_set.get());
			_current = *material_data_set;
			if (_current.name == "")
			{
				std::string fileName = std::string(materialGettable[_indexMaterial]);
				_current.name = fileName.substr(0, fileName.find('.'));
			}
			_mode = ModeMaterialEditor::selectSubMaterial;
		}
		if (_indexMaterial == -1)
		{
			ImGui::Text("Please select one material for edition");
		}
	}