uint CGBankAddItemHandler::Execute( CGBankAddItem* pPacket, Player* pPlayer )
{
	__ENTER_FUNCTION

	GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
	Assert( pGamePlayer ) ;

	Obj_Human* pHuman = pGamePlayer->GetHuman() ;
	Assert( pHuman ) ;

	Scene* pScene = pHuman->getScene() ;
	if( pScene==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_ERROR ;
	}

	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;

	UINT indexFrom = pPacket->GetIndexFrom();
	UINT indexTo   = pPacket->GetIndexTo();

	GCBankAddItem Msg;

	switch(pPacket->GetFromType())
	{
	case CGBankAddItem::EQUIP_POS:
		{
			pHuman->GetDB()->OverWriteEquip2Bank((HUMAN_EQUIP)indexFrom, indexTo);
			Msg.SetFromType(GCBankAddItem::EQUIP_POS);
			Msg.SetIndexFrom(indexFrom);
			Msg.SetIndexTo(indexTo);
		}
		break;
	case CGBankAddItem::BAG_POS:		//Bag->Bank
		{
			ItemContainer *pBankContainer  = pHuman->GetBankContain();
			ItemContainer *pBagContainer = HumanItemLogic::GetContainer(pHuman,indexFrom);

			Item *pBagItem  = pBagContainer->GetItem( pBagContainer->BagIndex2ConIndex(indexFrom) );
			//防止连续点击
			if(pBagItem->IsEmpty())
			{
				g_pLog->FastSaveLog( LOG_FILE_1, "CGBankAddItemHandler too many click") ;
				return PACKET_EXE_CONTINUE;
			}
			//Item *pBankItem = pBankContainer->GetItem( indexTo );

			//合并标志
			INT	 bSplice = 0;
			INT  nSpliceTo = -1;
			UINT TempIndexTo = indexTo;

			//自动搜索空格租赁箱1
			switch(TempIndexTo)
			{
			case CGBankAddItem::AUTO_POS_BOX1:
				{
					//先查询是不是有可以合并的物品,(只在本租赁箱中)
					if( pBagItem->IsCanLay() )
					{
						for( INT i=RENTBOX1_START_INDEX; i<RENTBOX2_START_INDEX; i++ )
						{
							Item *pBankItem = pBankContainer->GetItem(i);
							
							// 验证是否可以叠加成功
							if( pBankItem->GetItemTableIndex() == pBagItem->GetItemTableIndex() && 
								pBankItem->GetLayedNum() + pBagItem->GetLayedNum() <= pBankItem->GetMaxLayedNum() )
							{
								bSplice = 1;
								nSpliceTo = i;
								indexTo = i;
								break;
							}
						}
					}
					//没有可以叠加的物品,就寻找一个空格
					BYTE	indextemp = RENTBOX1_START_INDEX;
					if(0 == bSplice)
					{
						while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp))  
							&&  indextemp < RENTBOX2_START_INDEX
							)
						{
							indextemp++;
						}

						if(indextemp == RENTBOX2_START_INDEX)
						{
							indexTo = indextemp-1;
						}
						else
						{
							indexTo = indextemp;
						}
					}
				}
				break;

			case CGBankAddItem::AUTO_POS_BOX2:
				{
					//先查询是不是有可以合并的物品,(只在本租赁箱中)
					if( pBagItem->IsCanLay() )
					{
						for( INT i=RENTBOX2_START_INDEX; i<RENTBOX3_START_INDEX; i++ )
						{
							Item *pBankItem = pBankContainer->GetItem(i);
							
							// 验证是否可以叠加成功
							if( pBankItem->GetItemTableIndex() == pBagItem->GetItemTableIndex() && 
								pBankItem->GetLayedNum() + pBagItem->GetLayedNum() <= pBankItem->GetMaxLayedNum() )
							{
								bSplice = 1;
								nSpliceTo = i;
								indexTo = i;
								break;
							}
						}
					}
					//没有可以叠加的物品,就寻找一个空格
					BYTE	indextemp = RENTBOX2_START_INDEX;
					if(0 == bSplice)
					{
						while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp)) 
							&&  indextemp < RENTBOX3_START_INDEX
							)
						{
							indextemp++;
						}

						if(indextemp == RENTBOX3_START_INDEX)
						{
							indexTo = indextemp-1;
						}
						else
						{
							indexTo = indextemp;
						}
					}
				}
				break;

			case CGBankAddItem::AUTO_POS_BOX3:
				{
					//先查询是不是有可以合并的物品,(只在本租赁箱中)
					if( pBagItem->IsCanLay() )
					{
						for( INT i=RENTBOX3_START_INDEX; i<RENTBOX4_START_INDEX; i++ )
						{
							Item *pBankItem = pBankContainer->GetItem(i);
							
							// 验证是否可以叠加成功
							if( pBankItem->GetItemTableIndex() == pBagItem->GetItemTableIndex() && 
								pBankItem->GetLayedNum() + pBagItem->GetLayedNum() <= pBankItem->GetMaxLayedNum() )
							{
								bSplice = 1;
								nSpliceTo = i;
								indexTo = i;
								break;
							}
						}
					}
					//没有可以叠加的物品,就寻找一个空格
					BYTE	indextemp = RENTBOX3_START_INDEX;
					if(0 == bSplice)
					{
						while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp)) 
							&&  indextemp < RENTBOX4_START_INDEX
							)
						{
							indextemp++;
						}

						if(indextemp == RENTBOX4_START_INDEX)
						{
							indexTo = indextemp-1;
						}
						else
						{
							indexTo = indextemp;
						}
					}
				}
				break;

			case CGBankAddItem::AUTO_POS_BOX4:
				{
					//先查询是不是有可以合并的物品,(只在本租赁箱中)
					if( pBagItem->IsCanLay() )
					{
						for( INT i=RENTBOX4_START_INDEX; i<RENTBOX5_START_INDEX; i++ )
						{
							Item *pBankItem = pBankContainer->GetItem(i);
							
							// 验证是否可以叠加成功
							if( pBankItem->GetItemTableIndex() == pBagItem->GetItemTableIndex() && 
								pBankItem->GetLayedNum() + pBagItem->GetLayedNum() <= pBankItem->GetMaxLayedNum() )
							{
								bSplice = 1;
								nSpliceTo = i;
								indexTo = i;
								break;
							}
						}
					}
					//没有可以叠加的物品,就寻找一个空格
					BYTE	indextemp = RENTBOX4_START_INDEX;
					if(0 == bSplice)
					{
						while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp)) 
							&&  indextemp < RENTBOX5_START_INDEX
							)
						{
							indextemp++;
						}

						if(indextemp == RENTBOX5_START_INDEX)
						{
							indexTo = indextemp-1;
						}
						else
						{
							indexTo = indextemp;
						}
					}
				}
				break;

			case CGBankAddItem::AUTO_POS_BOX5:
				{
					//先查询是不是有可以合并的物品,(只在本租赁箱中)
					if( pBagItem->IsCanLay() )
					{
						for( INT i=RENTBOX5_START_INDEX; i<MAX_BANK_SIZE; i++ )
						{
							Item *pBankItem = pBankContainer->GetItem(i);
							
							// 验证是否可以叠加成功
							if( pBankItem->GetItemTableIndex() == pBagItem->GetItemTableIndex() && 
								pBankItem->GetLayedNum() + pBagItem->GetLayedNum() <= pBankItem->GetMaxLayedNum() )
							{
								bSplice = 1;
								nSpliceTo = i;
								indexTo = i;
								break;
							}
						}
					}
					//没有可以叠加的物品,就寻找一个空格
					BYTE	indextemp = RENTBOX5_START_INDEX;
					if(0 == bSplice)
					{
						while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp)) 
							&&  indextemp < MAX_BANK_SIZE
							)
						{
							indextemp++;
						}

						if(indextemp == MAX_BANK_SIZE)
						{
							indexTo = indextemp-1;
						}
						else
						{
							indexTo = indextemp;
						}
					}
				}
				break;
			//检查直接选定的目标是不是可以合并
			default:
				{
					if( pBagItem->IsCanLay() )
					{
						Item *pItemFrom = pBagContainer->GetItem(pBagContainer->BagIndex2ConIndex(indexFrom));
						Item *pItemTo   = pBankContainer->GetItem(indexTo);
						if( pItemFrom->GetItemTableIndex() == pItemTo->GetItemTableIndex() )
						{
							bSplice = 2;
							nSpliceTo = indexTo;
						}
					}
				}
				break;
			}

			//验证位置的合法性
			if( indexFrom>=0 
				&& indexFrom<MAX_BAG_SIZE 
				&& indexTo>=0 
				&& (indexTo<(UINT)(pHuman->__GetBankEndIndex()) || (indexTo>=251 && indexTo<=255) )
				) 				
			{
				if(1 == bSplice)	//执行合并
				{
					//验证位置里是否有东西
					if(ITEMREFPTRISVALID(HumanItemLogic::GetItem(pHuman, indexFrom)))
					{
						if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, nSpliceTo)))
						{
							g_ItemOperator.SpliceItem(pBagContainer,
								(UINT)pBagContainer->BagIndex2ConIndex(indexFrom),
								pBankContainer,
								(UINT)nSpliceTo);

							Item *pItemBag = pBagContainer->GetItem(pBagContainer->BagIndex2ConIndex(indexFrom));
							Item *pItemBank= pBankContainer->GetItem(nSpliceTo);

							//发一个通知更新银行的消息
							GCBankItemInfo MsgBankItemInfo;
							MsgBankItemInfo.setBankIndex((WORD)nSpliceTo);
							MsgBankItemInfo.setIsNull(pItemBank->IsEmpty());
							pItemBank->SaveValueTo(MsgBankItemInfo.getItem());
							pGamePlayer->SendPacket( &MsgBankItemInfo );

							//发送一个通知背包更新的消息
							GCItemInfo MsgBagItemInfo;
							MsgBagItemInfo.setID((WORD)indexFrom);
							MsgBagItemInfo.setIsNull(pItemBag->IsEmpty());
							pItemBag->SaveValueTo(MsgBagItemInfo.getItem());
							pGamePlayer->SendPacket( &MsgBagItemInfo );
						}
					}
					g_pLog->FastSaveLog( LOG_FILE_1, "CGBankAddItemHandler Empty Item indexFrom = %d", indexFrom) ;
					return PACKET_EXE_CONTINUE;
				}
				else if(2 == bSplice)
				{
					//验证位置里是否有东西
					if(ITEMREFPTRISVALID(HumanItemLogic::GetItem(pHuman, indexFrom)))
					{
						if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, nSpliceTo)))
						{
							g_ItemOperator.MoveSpliceItem(pBagContainer,
								(UINT)pBagContainer->BagIndex2ConIndex(indexFrom),
								pBankContainer,
								(UINT)nSpliceTo);

							Item *pItemBag = pBagContainer->GetItem(pBagContainer->BagIndex2ConIndex(indexFrom));
							Item *pItemBank= pBankContainer->GetItem(nSpliceTo);

							//发一个通知更新银行的消息
							GCBankItemInfo MsgBankItemInfo;
							MsgBankItemInfo.setBankIndex((WORD)nSpliceTo);
							MsgBankItemInfo.setIsNull(pItemBank->IsEmpty());
							pItemBank->SaveValueTo(MsgBankItemInfo.getItem());
							pGamePlayer->SendPacket( &MsgBankItemInfo );

							//发送一个通知背包更新的消息
							GCItemInfo MsgBagItemInfo;
							MsgBagItemInfo.setID((WORD)indexFrom);
							MsgBagItemInfo.setIsNull(pItemBag->IsEmpty());
							pItemBag->SaveValueTo(MsgBagItemInfo.getItem());
							pGamePlayer->SendPacket( &MsgBagItemInfo );
						}
					}
					g_pLog->FastSaveLog( LOG_FILE_1, "CGBankAddItemHandler Empty Item indexFrom = %d", indexFrom) ;
					return PACKET_EXE_CONTINUE;
				}
				else				//不执行合并
				{
					//验证位置里是否有东西
					if(ITEMREFPTRISVALID(HumanItemLogic::GetItem(pHuman, indexFrom)))
					{
						if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indexTo))) //执行了交换
						{
							//判断银行内的这个物品是不是能够放入背包中
							ItemContainer* pBankContainer = pHuman->GetBankContain();
							Item *pItem = pBankContainer->GetItem(indexTo); 

							ItemContainer *pHumanCon = HumanItemLogic::GetItemContain(pHuman, pItem->GetItemTableIndex());
							if( !pHumanCon )
							{
								//返回错误信息
								Msg.SetFromType(GCBankAddItem::ERROR_POS);
								break;
							}

							if( !pHumanCon->IsInContainer(indexFrom) )
							{
								//返回错误信息
								Msg.SetFromType(GCBankAddItem::ERROR_POS);
								break;
							}

							g_ItemOperator.ExchangeItem(pBagContainer,
								pBagContainer->BagIndex2ConIndex(indexFrom),
								pBankContainer,
								(UINT)indexTo);

							//执行了交换
							Msg.SetOperateType(GCBankAddItem::OPERATE_SWAP);
						}
						else //执行了移动
						{
							g_ItemOperator.MoveItem(pBagContainer,
								pBagContainer->BagIndex2ConIndex(indexFrom),
								pBankContainer,
								(UINT)indexTo);

							//执行了移动
							Msg.SetOperateType(GCBankAddItem::OPERATE_MOVE);
						}
						Msg.SetFromType(GCBankAddItem::BAG_POS);
						Msg.SetIndexFrom(indexFrom);
						Msg.SetIndexTo(indexTo);
						
					}
					else
					{
						Msg.SetFromType(GCBankAddItem::ERROR_POS);
					}
				}
			}
			else	//数据不合法
			{
				Msg.SetFromType(GCBankAddItem::ERROR_POS);
			}
		}
		break;
	default:
		break;
	}

	pGamePlayer->SendPacket( &Msg ) ;
	g_pLog->FastSaveLog( LOG_FILE_1, "CGBankAddItemHandler: indexFrom=%d, indexTo=%d", indexFrom, indexTo ) ;
		return PACKET_EXE_CONTINUE ;

	__LEAVE_FUNCTION

		return PACKET_EXE_ERROR ;
}
uint CGBankSwapItemHandler::Execute( CGBankSwapItem* pPacket, Player* pPlayer )
{
	__ENTER_FUNCTION


	GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
	Assert( pGamePlayer ) ;

	Obj_Human* pHuman = pGamePlayer->GetHuman() ;
	Assert( pHuman ) ;

	Scene* pScene = pHuman->getScene() ;
	if( pScene==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_ERROR ;
	}

	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;

	UINT indexFrom = pPacket->GetIndexFrom();
	UINT indexTo   = pPacket->GetIndexTo();
	GCBankSwapItem Msg;

	switch(pPacket->GetFromType())
	{
	case CGBankSwapItem::EQUIP_POS:
		{
			switch(pPacket->GetToType())
			{
				case CGBankSwapItem::BAG_POS:
					{
					}
					break;
				case CGBankSwapItem::EQUIP_POS:
					{
					}
					break;
				case CGBankSwapItem::BANK_POS:
					{
					}
					break;
				default:
					break;
			}
		}
		break;
	case CGBankSwapItem::BAG_POS:
		{
			switch(pPacket->GetToType())
			{
			case CGBankSwapItem::BAG_POS:
				{
				}
				break;
			case CGBankSwapItem::EQUIP_POS:
				{
				}
				break;
			case CGBankSwapItem::BANK_POS:			// Bag->Bank
				{
					//验证位置的合法性
					if( indexFrom>=0 
						&& indexFrom<MAX_BAG_SIZE 
						&& indexTo>=0 
						&& indexTo<(UINT)(pHuman->__GetBankEndIndex()) 
						)
					{
						//验证位置里是否有东西
						if( ITEMREFPTRISVALID(HumanItemLogic::GetItem(pHuman, indexFrom))
							&&ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indexTo))
							)
						{
							ItemContainer*	pBagContainer =
								HumanItemLogic::GetContainer(pHuman,indexFrom);

							ItemContainer* pBankContainer = pHuman->GetBankContain();

							Item *pItem1 = pBagContainer->GetItem(pBagContainer->BagIndex2ConIndex(indexFrom));
							Item *pItem2 = pBankContainer->GetItem(indexTo);
							//检测是否能够合并,如果可以,就执行合并而不是交换
							if(pItem1->GetItemTableIndex() == pItem2->GetItemTableIndex() && pItem1->IsCanLay())
							{
								if(g_ItemOperator.MoveSpliceItem(  pBagContainer,
																(UCHAR)indexFrom,
																pBankContainer,
																indexTo)
									== ITEMOE_SUCCESS)
								{
									GCItemInfo msg1;
									msg1.setID(indexFrom);
									msg1.setIsNull(pItem1->IsEmpty());
									pItem1->SaveValueTo(msg1.getItem());
									pGamePlayer->SendPacket(&msg1);

									GCBankItemInfo msg2;
									msg2.setBankIndex(indexTo);
									msg2.setIsNull(pItem2->IsEmpty());
									pItem2->SaveValueTo(msg2.getItem());
									pGamePlayer->SendPacket(&msg2);
								}
								g_pLog->FastSaveLog( LOG_FILE_1, "CGBankSwapItemHandler: MoveSpliceItem" ) ;
								return PACKET_EXE_CONTINUE ;
							}
							else
							{
								//判断银行内的这个物品是不是能够放入背包中
								ItemContainer* pBankContainer = pHuman->GetBankContain();
								Item *pItem = pBankContainer->GetItem(indexTo); 

								ItemContainer *pHumanCon = HumanItemLogic::GetItemContain(pHuman, pItem->GetItemTableIndex());
								if( !pHumanCon )
								{
									//返回错误信息
									Msg.SetToType(GCBankSwapItem::ERROR_POS);
									break;
								}

								if( !pHumanCon->IsInContainer(indexFrom) )
								{
									//返回错误信息
									Msg.SetToType(GCBankSwapItem::ERROR_POS);
									break;
								}

								g_ItemOperator.ExchangeItem(pBagContainer,
									pBagContainer->BagIndex2ConIndex(indexFrom),
									pBankContainer,
									(UINT)indexTo);

								Msg.SetFromType(GCBankSwapItem::BAG_POS);
								Msg.SetToType(GCBankSwapItem::BANK_POS);
								Msg.SetIndexFrom(indexFrom);
								Msg.SetIndexTo(indexTo);
							}
						}
						else
						{
							Msg.SetFromType(GCBankSwapItem::ERROR_POS);
							Msg.SetToType(GCBankSwapItem::ERROR_POS);
						}
					}
					else
					{
						Msg.SetFromType(GCBankSwapItem::ERROR_POS);
						Msg.SetToType(GCBankSwapItem::ERROR_POS);
					}
				}
				break;
			default:
				break;
			}
		}
		break;
	case CGBankSwapItem::BANK_POS:
		{
			switch(pPacket->GetToType())
			{
			case CGBankSwapItem::BAG_POS:			// Bank->Bag
				{
					//验证位置的合法性
					if( indexTo>=0 
						&& indexTo<MAX_BAG_SIZE 
						&& indexFrom>=0 
						&& indexFrom<(UINT)(pHuman->__GetBankEndIndex()) 
						)
					{
						if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indexFrom)) 
							&& ITEMREFPTRISVALID(HumanItemLogic::GetItem(pHuman, indexTo))
							)
						{
							ItemContainer*	pBagContainer =
								HumanItemLogic::GetContainer(pHuman,indexFrom);

							ItemContainer* pBankContainer = pHuman->GetBankContain();

							//判断银行内的这个物品是不是能够放入背包中
							Item *pItem = pBankContainer->GetItem(indexFrom); 

							ItemContainer *pHumanCon = HumanItemLogic::GetItemContain(pHuman, pItem->GetItemTableIndex());
							if( !pHumanCon )
							{
								//返回错误信息
								Msg.SetToType(GCBankSwapItem::ERROR_POS);
								break;
							}

							if( !pHumanCon->IsInContainer(indexTo) )
							{
								//返回错误信息
								Msg.SetToType(GCBankSwapItem::ERROR_POS);
								break;
							}

							g_ItemOperator.ExchangeItem(pBagContainer,
								pBagContainer->BagIndex2ConIndex(indexTo),
								pBankContainer,
								(UINT)indexFrom);

							//pHuman->GetDB()->SwapBankWithBag(indexTo, indexFrom);
							Msg.SetFromType(GCBankSwapItem::BANK_POS);
							Msg.SetToType(GCBankSwapItem::BAG_POS);
							Msg.SetIndexFrom(indexFrom);
							Msg.SetIndexTo(indexTo);
						}
						else
						{
							Msg.SetFromType(GCBankSwapItem::ERROR_POS);
							Msg.SetToType(GCBankSwapItem::ERROR_POS);
						}
					}
					else
					{
						Msg.SetFromType(GCBankSwapItem::ERROR_POS);
						Msg.SetToType(GCBankSwapItem::ERROR_POS);
					}

				}
				break;
			case CGBankSwapItem::EQUIP_POS:
				{
				}
				break;
			case CGBankSwapItem::BANK_POS:			//Bank->Bank
				{
					ItemContainer *pBankContainer  = pHuman->GetBankContain();

					Item *pItem1  = pBankContainer->GetItem( indexFrom );

					INT nSpliceType	= 0;
					INT nSpliceTo	= -1;
					//银行容器
					ItemContainer* pBankContain = pHuman->GetBankContain();
					Item *pItem = pBankContain->GetItem(indexFrom);
					UINT TempIndexTo =  indexTo;

					if(pItem->IsEmpty()||pItem1->IsEmpty())
					{
						g_pLog->FastSaveLog( LOG_FILE_1, "CGBankSwapItemHandler: Too much click" ) ;
						return PACKET_EXE_CONTINUE;
					}
					
					switch(TempIndexTo)
					{
					case CGBankSwapItem::AUTO_POS_BOX1:
						{
							if(pItem1->IsCanLay())
							{
								for(INT i=RENTBOX1_START_INDEX; i<RENTBOX2_START_INDEX; i++)
								{
									Item *pItem2 = pBankContain->GetItem(i);
									if( pItem1->GetItemTableIndex() == pItem2->GetItemTableIndex() && 
										pItem1->GetLayedNum() + pItem2->GetLayedNum() <= pItem2->GetMaxLayedNum() )
									{
										nSpliceType = 1;
										nSpliceTo = i;
										indexTo = i;
										break;
									}
								}
							}

							BYTE	indextemp = RENTBOX1_START_INDEX;
							if(0 == nSpliceType)
							{
								while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp)) 
									&&  indextemp < RENTBOX2_START_INDEX
									)
								{
									indextemp++;
								}

								if(indextemp == RENTBOX2_START_INDEX)
								{
									indexTo = indextemp-1;
								}
								else
								{
									indexTo = indextemp;
								}
							}
						}
						break;
					case CGBankSwapItem::AUTO_POS_BOX2:
						{
							if(pItem1->IsCanLay())
							{
								for(INT i=RENTBOX2_START_INDEX; i<RENTBOX3_START_INDEX; i++)
								{
									Item *pItem2 = pBankContain->GetItem(i);
									if( pItem1->GetItemTableIndex() == pItem2->GetItemTableIndex() && 
										pItem1->GetLayedNum() + pItem2->GetLayedNum() <= pItem2->GetMaxLayedNum() )
									{
										nSpliceType = 1;
										nSpliceTo = i;
										indexTo = i;
										break;
									}
								}
							}
							BYTE	indextemp = RENTBOX2_START_INDEX;
							if(0 == nSpliceType)
							{
								while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp)) 
									&&  indextemp < RENTBOX3_START_INDEX
									)
								{
									indextemp++;
								}

								if(indextemp == RENTBOX3_START_INDEX)
								{
									indexTo = indextemp-1;
								}
								else
								{
									indexTo = indextemp;
								}
							}
						}
						break;
					case CGBankSwapItem::AUTO_POS_BOX3:
						{
							if(pItem1->IsCanLay())
							{
								for(INT i=RENTBOX3_START_INDEX; i<RENTBOX4_START_INDEX; i++)
								{
									Item *pItem2 = pBankContain->GetItem(i);
									if( pItem1->GetItemTableIndex() == pItem2->GetItemTableIndex() && 
										pItem1->GetLayedNum() + pItem2->GetLayedNum() <= pItem2->GetMaxLayedNum() )
									{
										nSpliceType = 1;
										nSpliceTo = i;
										indexTo = i;
										break;
									}
								}
							}
							BYTE	indextemp = RENTBOX3_START_INDEX;
							if(0 == nSpliceType)
							{
								while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp)) 
									&&  indextemp < RENTBOX4_START_INDEX
									)
								{
									indextemp++;
								}

								if(indextemp == RENTBOX4_START_INDEX)
								{
									indexTo = indextemp-1;
								}
								else
								{
									indexTo = indextemp;
								}
							}
						}
						break;
					case CGBankSwapItem::AUTO_POS_BOX4:
						{
							if(pItem1->IsCanLay())
							{
								for(INT i=RENTBOX4_START_INDEX; i<RENTBOX5_START_INDEX; i++)
								{
									Item *pItem2 = pBankContain->GetItem(i);
									if( pItem1->GetItemTableIndex() == pItem2->GetItemTableIndex() && 
										pItem1->GetLayedNum() + pItem2->GetLayedNum() <= pItem2->GetMaxLayedNum() )
									{
										nSpliceType = 1;
										nSpliceTo = i;
										indexTo = i;
										break;
									}
								}
							}
							BYTE	indextemp = RENTBOX4_START_INDEX;
							if(0 == nSpliceType)
							{
								while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp)) 
									&&  indextemp < RENTBOX5_START_INDEX
									)
								{
									indextemp++;
								}

								if(indextemp == RENTBOX5_START_INDEX)
								{
									indexTo = indextemp-1;
								}
								else
								{
									indexTo = indextemp;
								}
							}
						}
						break;
					case CGBankSwapItem::AUTO_POS_BOX5:
						{
							if(pItem1->IsCanLay())
							{
								for(INT i=RENTBOX5_START_INDEX; i<MAX_BANK_SIZE; i++)
								{
									Item *pItem2 = pBankContain->GetItem(i);
									if( pItem1->GetItemTableIndex() == pItem2->GetItemTableIndex() && 
										pItem1->GetLayedNum() + pItem2->GetLayedNum() <= pItem2->GetMaxLayedNum() )
									{
										nSpliceType = 1;
										nSpliceTo = i;
										indexTo = i;
										break;
									}
								}
							}
							BYTE	indextemp = RENTBOX5_START_INDEX;
							if(0 == nSpliceType)
							{
								while( ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indextemp)) 
									&&  indextemp < MAX_BANK_SIZE
									)
								{
									indextemp++;
								}

								if(indextemp == MAX_BANK_SIZE)
								{
									indexTo = indextemp-1;
								}
								else
								{
									indexTo = indextemp;
								}
							}
						}
						break;
					default:
						{
							if(pItem->IsCanLay())
							{
								Item *pItem2   = pBankContainer->GetItem(indexTo);
								if( pItem1->GetItemTableIndex() == pItem2->GetItemTableIndex() )
								{
									nSpliceType = 2;
									nSpliceTo = indexTo;
								}
							}
						}
						break;
					}

					//验证位置的合法性
					if( indexTo>=0 
						&& indexTo<(UINT)(pHuman->__GetBankEndIndex()) 
						&& indexFrom>=0 
						&& indexFrom<(UINT)(pHuman->__GetBankEndIndex()) 
						)
					{
						if(1 == nSpliceType)	//执行合并
						{
							//验证位置里是否有东西
							if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indexFrom)))
							{
								if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, nSpliceTo)))
								{
									g_ItemOperator.SpliceItem(pBankContainer,
										(UINT)indexFrom,
										pBankContainer,
										(UINT)nSpliceTo);

									Item *pItem1 = pBankContainer->GetItem(indexFrom);
									Item *pItem2 = pBankContainer->GetItem(nSpliceTo);

									//发一个通知更新银行的消息
									GCBankItemInfo MsgBankItemInfo1;
									MsgBankItemInfo1.setBankIndex((WORD)indexFrom);
									MsgBankItemInfo1.setIsNull(pItem1->IsEmpty());
									pItem1->SaveValueTo(MsgBankItemInfo1.getItem());
									pGamePlayer->SendPacket( &MsgBankItemInfo1 );

									//发送一个通知背包更新的消息
									GCBankItemInfo MsgBankItemInfo2;
									MsgBankItemInfo2.setBankIndex((WORD)nSpliceTo);
									MsgBankItemInfo2.setIsNull(pItem2->IsEmpty());
									pItem2->SaveValueTo(MsgBankItemInfo2.getItem());
									pGamePlayer->SendPacket( &MsgBankItemInfo2 );
								}
							}
							g_pLog->FastSaveLog( LOG_FILE_1, "CGBankSwapItemHandler: empty item" ) ;
							return PACKET_EXE_CONTINUE;
						}
						if(2 == nSpliceType)	//执行合并
						{
							//验证位置里是否有东西
							if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indexFrom)))
							{
								if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, nSpliceTo)))
								{
									g_ItemOperator.MoveSpliceItem(pBankContainer,
										(UINT)indexFrom,
										pBankContainer,
										(UINT)nSpliceTo);

									Item *pItem1 = pBankContainer->GetItem(indexFrom);
									Item *pItem2 = pBankContainer->GetItem(nSpliceTo);

									//发一个通知更新银行的消息
									GCBankItemInfo MsgBankItemInfo1;
									MsgBankItemInfo1.setBankIndex((WORD)indexFrom);
									MsgBankItemInfo1.setIsNull(pItem1->IsEmpty());
									pItem1->SaveValueTo(MsgBankItemInfo1.getItem());
									pGamePlayer->SendPacket( &MsgBankItemInfo1 );

									//发送一个通知背包更新的消息
									GCBankItemInfo MsgBankItemInfo2;
									MsgBankItemInfo2.setBankIndex((WORD)nSpliceTo);
									MsgBankItemInfo2.setIsNull(pItem2->IsEmpty());
									pItem2->SaveValueTo(MsgBankItemInfo2.getItem());
									pGamePlayer->SendPacket( &MsgBankItemInfo2 );
								}
							}

							g_pLog->FastSaveLog( LOG_FILE_1, "CGBankSwapItemHandler: empty item indexFrom = %d", indexFrom ) ;
							return PACKET_EXE_CONTINUE;
						}

						if(indexTo == indexFrom)
						{
							/*Msg.SetFromType(GCBankSwapItem::ERROR_POS);
							Msg.SetToType(GCBankSwapItem::ERROR_POS);*/
						}
                        else if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indexFrom)))
						{
							if(ITEMREFPTRISVALID(HumanItemLogic::GetBankItem(pHuman, indexTo)))
							{
								ItemContainer* pBankContainer = pHuman->GetBankContain();

								g_ItemOperator.ExchangeItem(pBankContainer,
									(UINT)indexFrom,
									pBankContainer,
									(UINT)indexTo);
							}
							else
							{
								ItemContainer* pBankContainer = pHuman->GetBankContain();

								g_ItemOperator.MoveItem(pBankContainer,
									(UINT)indexFrom,
									pBankContainer,
									(UINT)indexTo);
							}

							//pHuman->GetDB()->SwapBankWithBank(indexTo, indexFrom);
							Msg.SetFromType(GCBankSwapItem::BANK_POS);
							Msg.SetToType(GCBankSwapItem::BANK_POS);
							Msg.SetIndexFrom(indexFrom);
							Msg.SetIndexTo(indexTo);
						}
						else
						{
							Msg.SetFromType(GCBankSwapItem::ERROR_POS);
							Msg.SetToType(GCBankSwapItem::ERROR_POS);
						}
					}
					else
					{
						Msg.SetFromType(GCBankSwapItem::ERROR_POS);
						Msg.SetToType(GCBankSwapItem::ERROR_POS);
					}

				}
				break;
			default:
				break;
			}
		}
		break;
	default:
		break;
	}

	pGamePlayer->SendPacket(&Msg);
	g_pLog->FastSaveLog( LOG_FILE_1, "CGBankSwapItemHandler: indexFrom=%d, indexTo=%d", indexFrom, indexTo ) ;

		return PACKET_EXE_CONTINUE ;

	__LEAVE_FUNCTION

		return PACKET_EXE_ERROR ;
}
Exemplo n.º 3
0
uint CGPackage_SwapItemHandler :: Execute( CGPackage_SwapItem* pPacket, Player* pPlayer ) 
{
__ENTER_FUNCTION
	GamePlayer* pGamePlayer = (GamePlayer*)pPlayer ;
	Assert( pGamePlayer ) ;

	Obj_Human* pHuman = pGamePlayer->GetHuman() ;
	Assert( pHuman ) ;

	Scene* pScene = pHuman->getScene() ;
	if( pScene==NULL )
	{
		Assert(FALSE) ;
		return PACKET_EXE_ERROR;
	}

	//检查线程执行资源是否正确
	Assert( MyGetCurrentThreadID()==pScene->m_ThreadID ) ;

	//得到所要交换的两个索引
	INT index1 = pPacket->GetPackageIndex1();
	INT index2 = pPacket->GetPackageIndex2();

	INT bSucc = -1;
	GCPackage_SwapItem msg;
	//扩展包互换 禁止
	if ((index1>=EXTRA_CONTAINER_OFFSET)&&(index2>=EXTRA_CONTAINER_OFFSET))
	{
		msg.SetResult(SWITCHITEM_EXTRBAG_EXCHANGE_FAIL);
		pGamePlayer->SendPacket(&msg);
		g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, index2=%d extrabag fail", 
			index1, index2) ;
		return PACKET_EXE_CONTINUE;
	}
	if (index1>=EXTRA_CONTAINER_OFFSET)
	{
		ItemContainer* pExtraBagContainer = HumanItemLogic::GetBagByExtraContainPos(pHuman, index1);
		//位置无效
		if (pExtraBagContainer == NULL)
		{
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, is invalid", index1) ;
			return PACKET_EXE_ERROR;
		}
		//扩展包不存在
		if (!pExtraBagContainer->IsValid())
		{
			msg.SetResult(SWITCHITEM_SOURCEEXTRBAG_NOALIVE);
			pGamePlayer->SendPacket(&msg);
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, extrabag is not alive", index1) ;
			return PACKET_EXE_CONTINUE;
		}
		//非空扩展包不许移动
		if (!pExtraBagContainer->IsEmpty())
		{
			msg.SetResult(SWITCHITEM_SOURCEEXTRBAG_ITEM_FAIL);
			pGamePlayer->SendPacket(&msg);
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, extrabag has items", index1) ;
			return PACKET_EXE_CONTINUE;
		}
		ItemContainer* pExtraContainer = pHuman->GetExtraContain();

		INT index_container1 = pExtraContainer->BagIndex2ConIndex(index1);
		
		ItemContainer* pBagContainer = HumanItemLogic::GetBagContainer(pHuman, index2);
		INT index_container2 = pBagContainer->BagIndex2ConIndex(index2);
		
		if (pExtraBagContainer->IsInContainer(index2))
		{
			return PACKET_EXE_CONTINUE; 
		}
		Item* pItem2 = pBagContainer->GetItem(index_container2);

		//不能将扩展包移动到有物品位置
		if (!pItem2->IsEmpty())
		{
			msg.SetResult(SWITCHITEM_SOURCEEXTRBAG_ITEM_FAIL);
			pGamePlayer->SendPacket(&msg);
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, extrabag has items", index1) ;
			return PACKET_EXE_CONTINUE;
		}
		
		bSucc = g_ItemOperator.MoveItem(pExtraContainer, index_container1, pBagContainer, index_container2);
		if (bSucc>=0)
		{
			pHuman->ReInitExtraBag();
			msg.SetResult(SWITCHITEM_SUCCESS);
			msg.SetPackageIndex1(index1);
			msg.SetPackageIndex2(index2);

			pGamePlayer->SendPacket(&msg);
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, index2=%d Success", 
				index1, index2 ) ;
			return PACKET_EXE_CONTINUE;
		}
	}
	if ((index2>=EXTRA_CONTAINER_OFFSET)&&(index2<BASE_BAG_POS))
	{
		ItemContainer* pBagContainer = HumanItemLogic::GetBagContainer(pHuman, index1);
		Item* pItem1 = pBagContainer->GetItem(pBagContainer->BagIndex2ConIndex(index1));
		if (pItem1->IsEmpty())
		{
			return PACKET_EXE_CONTINUE;
		}
		ItemContainer* pExtraContainer = pHuman->GetExtraContain();

		//将物品放入扩展包
		ItemContainer* pExtraBagContainer = HumanItemLogic::GetBagByExtraContainPos(pHuman, index2);
		if (pExtraBagContainer == NULL)
		{
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index2=%d, is invalid", index2) ;
			return PACKET_EXE_ERROR;
		}

		INT index_container1 = pBagContainer->BagIndex2ConIndex(index1);
		INT index_container2 = pExtraContainer->BagIndex2ConIndex(index2);

		//扩展包不存在
		if (!pExtraBagContainer->IsValid())
		{
			if (pItem1->GetItemClass() == ICLASS_EXTRABAG)
			{
				INT ret = g_ItemOperator.MoveItem(pBagContainer, index_container1, 
					pExtraContainer, index_container2);
				if (ret>=0)
				{
					msg.SetResult(SWITCHITEM_SUCCESS);
					msg.SetPackageIndex1(index1);
					msg.SetPackageIndex2(index2);
					pGamePlayer->SendPacket(&msg);
					
					Item* pDestItem = pExtraContainer->GetItem(index_container2);
					Assert(pDestItem);
					if (pDestItem->GetExtraBagBeginTime() == INVALID_TIME)
					{
						pDestItem->SetExtraBagBeginTime();
					}
					pHuman->ReInitExtraBag();

					g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: use extrabagitem, index2=%d ", index2 ) ;
					return PACKET_EXE_CONTINUE;
				}
				msg.SetResult(SWITCHITEM_FAIL);
				pGamePlayer->SendPacket(&msg);
				return PACKET_EXE_CONTINUE;
			}
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index2=%d, can't put", index2) ;
			return PACKET_EXE_CONTINUE;
		}
		if (pExtraBagContainer->IsInContainer(index1))
		{
			return PACKET_EXE_CONTINUE;
		}
		if (pExtraBagContainer->IsCanUse())
		{
			INT nBagIndex = -1;
			nBagIndex =g_ItemOperator.MoveItem(pBagContainer, index_container1, pExtraBagContainer, -1);
			if (nBagIndex>=0)
			{
				msg.SetResult(SWITCHITEM_SUCCESS);
				msg.SetPackageIndex1(index1);
				msg.SetPackageIndex2(pExtraBagContainer->ConIndex2BagIndex(nBagIndex));
				pGamePlayer->SendPacket(&msg);
				g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, index2=%d Success", 
					index1, index2 ) ;
				return PACKET_EXE_CONTINUE;
			}
			msg.SetResult(SWITCHITEM_FAIL);
			pGamePlayer->SendPacket(&msg);
			return PACKET_EXE_CONTINUE;
		}
		msg.SetResult(SWITCHITEM_FAIL);
		pGamePlayer->SendPacket(&msg);
		return PACKET_EXE_CONTINUE;
	}
	if (index2 == BASE_BAG_POS)
	{
		if (index1<MAX_SINGLEBAG_SIZE)
		{
			return PACKET_EXE_CONTINUE;
		}
		
		ItemContainer* pBagContainer = pHuman->GetBaseContain();
		ItemContainer* pExtraBagContainer = HumanItemLogic::GetBagContainer(pHuman, index1);
		if (pExtraBagContainer == NULL)
		{
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, index2=%d fail", 
				index1, index2 ) ;
			return PACKET_EXE_ERROR;
		}
		INT index_container1 = pExtraBagContainer->BagIndex2ConIndex(index1);
		INT nBagIndex = -1;
		nBagIndex =g_ItemOperator.MoveItem(pExtraBagContainer, index_container1, pBagContainer, -1);
		if (nBagIndex>=0)
		{
			msg.SetResult(SWITCHITEM_SUCCESS);
			msg.SetPackageIndex1(index1);
			msg.SetPackageIndex2(pBagContainer->ConIndex2BagIndex(nBagIndex));
			pGamePlayer->SendPacket(&msg);
			g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, index2=%d Success", 
				index1, index2 ) ;
			return PACKET_EXE_CONTINUE;
		}

		msg.SetResult(SWITCHITEM_FAIL);
		pGamePlayer->SendPacket(&msg);
		return PACKET_EXE_CONTINUE;
		
	}
	//调用物品底层交换物品
	Item* pItem1 = HumanItemLogic::GetBagItem(pHuman, index1);
	Item* pItem2 = HumanItemLogic::GetBagItem(pHuman, index2);

	if ((pItem1==NULL)||(pItem2==NULL))
	{
		g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, index2=%d pos fail", 
			index1, index2) ;
		return PACKET_EXE_ERROR;
	}

	//判断是否在同一个容器内
	ItemContainer* pBagContainer = HumanItemLogic::GetBagContainer(pHuman, index1);
	if(pBagContainer != HumanItemLogic::GetBagContainer(pHuman, index2)) return PACKET_EXE_CONTINUE;
	
	if (!pBagContainer->IsCanUse())
	{
		msg.SetResult(SWITCHITEM_SOURCEEXTRBAG_ITEM_FAIL);
		pGamePlayer->SendPacket(&msg);
		return PACKET_EXE_CONTINUE;
	}
	//转换Index基数
	INT index_container1 = pBagContainer->BagIndex2ConIndex(index1);
	INT index_container2 = pBagContainer->BagIndex2ConIndex(index2);

	//两个物品格都是空格
	if(pItem1->IsEmpty() && pItem2->IsEmpty())
	{
		return PACKET_EXE_CONTINUE;
	}
	// Item1 -> Item2(EMPTY)
	else if(!(pItem1->IsEmpty()) && pItem2->IsEmpty())
	{
		bSucc = g_ItemOperator.MoveItem(pBagContainer, index_container1, pBagContainer, index_container2) >= 0;
	}
	// Item1(EMPTY) <- Item2
	else if(pItem1->IsEmpty() && !(pItem2->IsEmpty()))
	{
		bSucc = g_ItemOperator.MoveItem(pBagContainer, index_container2, pBagContainer, index_container1) >= 0;
	}
	// Item1 <-> Item2
	else
	{
		ITEM_LOG_PARAM	ItemLogParam;

		//合并相同的物品
		//1、判断两个物品是不是可以叠加的
		if(pItem1->GetItemTableIndex() == pItem2->GetItemTableIndex() && pItem1->IsCanLay())
		{
			int Count  = pItem1->GetLayedNum();
			//2、转移物品
			if(g_ItemOperator.MoveItem(pBagContainer, index_container1, index_container2) >= 0)
			{
				//合并成功,将结果通知客户端,不能只发送Index,需要包括内容;
				_ITEM temp1;
				pItem1->SaveValueTo(&temp1);
				GCItemInfo msg1;
				msg1.setID(index1);
				msg1.setIsNull(pItem1->IsEmpty());
				msg1.setItem(&temp1);
				pGamePlayer->SendPacket(&msg1);

				_ITEM temp2;
				pItem2->SaveValueTo(&temp2);
				GCItemInfo msg2;
				msg2.setID(index2);
				msg2.setIsNull(pItem2->IsEmpty());
				msg2.setItem(&temp2);
				pGamePlayer->SendPacket(&msg2);


				ITEM_LOG_PARAM	ItemLogParam;
				ItemLogParam.OpType		= ITEM_TILED_BAG_DEST;
				ItemLogParam.CharGUID	= pHuman->GetGUID();
				ItemLogParam.SceneID	= pHuman->getScene()->SceneID();
				ItemLogParam.XPos		= pHuman->getWorldPos()->m_fX;
				ItemLogParam.ZPos		= pHuman->getWorldPos()->m_fZ;
				ItemLogParam.ContainerPos		= index2;
				ItemLogParam.Count		= Count;
				ItemLogParam.ItemGuid	= pItem2->GetGUID();	
				SaveItemLog(&ItemLogParam);


				ItemLogParam.OpType		= ITEM_TILED_BAG_DEST;
				ItemLogParam.CharGUID	= pHuman->GetGUID();
				ItemLogParam.SceneID	= pHuman->getScene()->SceneID();
				ItemLogParam.XPos		= pHuman->getWorldPos()->m_fX;
				ItemLogParam.ZPos		= pHuman->getWorldPos()->m_fZ;
				ItemLogParam.ContainerPos		= index1;
				ItemLogParam.Count		= Count;
				ItemLogParam.ItemGuid	= pItem1->GetGUID();	
				SaveItemLog(&ItemLogParam);

				return PACKET_EXE_CONTINUE ;
			}
		}

		// 交换两物品
		bSucc = g_ItemOperator.ExchangeItem(pBagContainer, index_container1, pBagContainer, index_container2) == ITEMOE_SUCCESS;
	}

	msg.SetResult(SWITCHITEM_SUCCESS);
	msg.SetPackageIndex1(index1);
	msg.SetPackageIndex2(index2);

	pGamePlayer->SendPacket(&msg);
	g_pLog->FastSaveLog( LOG_FILE_1, "CGPackage_SwapItem: index1=%d, index2=%d Succ=%s", 
		index1, index2, bSucc?"TRUE":"FALSE" ) ;


	return PACKET_EXE_CONTINUE ;

__LEAVE_FUNCTION

	return PACKET_EXE_ERROR ;
}