void ChestEntity::dropItem(enumItemType item) { ItemEntity* newItem = new ItemEntity(item, x, y); newItem->setVelocity(Vector2D(50.0f + rand()% 140)); if (newItem->getVelocity().y < 0.0f) newItem->setVelocity(Vector2D(newItem->getVelocity().x, -newItem->getVelocity().y)); newItem->setViscosity(0.96f); newItem->startsJumping(); }