LLSaleInfo ll_sale_info_from_sd(const LLSD& sd) { LLSaleInfo rv; rv.setSaleType(LLSaleInfo::lookup(sd[ST_TYPE_LABEL].asString().c_str())); rv.setSalePrice(llclamp((S32)sd[ST_PRICE_LABEL], 0, S32_MAX)); return rv; }
LLSD ll_create_sd_from_sale_info(const LLSaleInfo& sale) { LLSD rv; const char* type = LLSaleInfo::lookup(sale.getSaleType()); if(!type) type = LLSaleInfo::lookup(LLSaleInfo::FS_NOT); rv[ST_TYPE_LABEL] = type; rv[ST_PRICE_LABEL] = sale.getSalePrice(); return rv; }
// static void LLFloaterBuyContents::show(const LLSaleInfo& sale_info) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getRootObjectCount() != 1) { LLNotificationsUtil::add("BuyContentsOneOnly"); return; } LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents"); if (!floater) return; LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list"); if (list) list->deleteAllItems(); floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); LLUUID owner_id; std::string owner_name; BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); if (!owners_identical) { LLNotificationsUtil::add("BuyContentsOneOwner"); return; } floater->mSaleInfo = sale_info; // Update the display LLSelectNode* node = selection->getFirstRootNode(); if (!node) return; if(node->mPermissions->isGroupOwned()) { gCacheName->getGroupName(owner_id, owner_name); } floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName); floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice())); floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name); std::string type_currency = LLGridManager::getInstance()->getCurrency(); floater->getChild<LLUICtrl>("buy_text")->setTextArg("[CUR]", type_currency); // Must do this after the floater is created, because // sometimes the inventory is already there and // the callback is called immediately. LLViewerObject* obj = selection->getFirstRootObject(); floater->registerVOInventoryListener(obj,NULL); floater->requestVOInventory(); }
// static void LLFloaterBuy::show(const LLSaleInfo& sale_info) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getRootObjectCount() != 1) { LLNotificationsUtil::add("BuyOneObjectOnly"); return; } LLFloaterBuy* floater = LLFloaterReg::showTypedInstance<LLFloaterBuy>("buy_object"); if (!floater) return; // Clean up the lists... floater->reset(); floater->mSaleInfo = sale_info; floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); LLSelectNode* node = selection->getFirstRootNode(); if (!node) return; // Set title based on sale type LLUIString title; switch (sale_info.getSaleType()) { case LLSaleInfo::FS_ORIGINAL: title = floater->getString("title_buy_text"); break; case LLSaleInfo::FS_COPY: default: title = floater->getString("title_buy_copy_text"); break; } title.setArg("[NAME]", node->mName); floater->setTitle(title); LLUUID owner_id; std::string owner_name; BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); if (!owners_identical) { LLNotificationsUtil::add("BuyObjectOneOwner"); return; } LLCtrlListInterface *object_list = floater->childGetListInterface("object_list"); if (!object_list) { return; } // Update the display // Display next owner permissions LLSD row; // Compute icon for this item std::string icon_name = LLInventoryIcon::getIconName(LLAssetType::AT_OBJECT, LLInventoryType::IT_OBJECT); row["columns"][0]["column"] = "icon"; row["columns"][0]["type"] = "icon"; row["columns"][0]["value"] = icon_name; // Append the permissions that you will acquire (not the current // permissions). U32 next_owner_mask = node->mPermissions->getMaskNextOwner(); std::string text = node->mName; if (!(next_owner_mask & PERM_COPY)) { text.append(floater->getString("no_copy_text")); } if (!(next_owner_mask & PERM_MODIFY)) { text.append(floater->getString("no_modify_text")); } if (!(next_owner_mask & PERM_TRANSFER)) { text.append(floater->getString("no_transfer_text")); } row["columns"][1]["column"] = "text"; row["columns"][1]["value"] = text; row["columns"][1]["font"] = "SANSSERIF"; // Add after columns added so appropriate heights are correct. object_list->addElement(row); floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice())); floater->getChild<LLUICtrl>("buy_name_text")->setTextArg("[NAME]", owner_name); // Must do this after the floater is created, because // sometimes the inventory is already there and // the callback is called immediately. LLViewerObject* obj = selection->getFirstRootObject(); floater->registerVOInventoryListener(obj,NULL); floater->requestVOInventory(); }
// static void LLFloaterBuyContents::show(const LLSaleInfo& sale_info) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getRootObjectCount() != 1) { LLNotifications::instance().add("BuyContentsOneOnly"); return; } // Create a new instance only if needed if (sInstance) { LLScrollListCtrl* list = sInstance->getChild<LLScrollListCtrl>("item_list"); if (list) list->deleteAllItems(); } else { sInstance = new LLFloaterBuyContents(); } sInstance->open(); /*Flawfinder: ignore*/ sInstance->setFocus(TRUE); sInstance->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); // Always center the dialog. User can change the size, // but purchases are important and should be center screen. // This also avoids problems where the user resizes the application window // mid-session and the saved rect is off-center. sInstance->center(); LLUUID owner_id; std::string owner_name; BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); if (!owners_identical) { LLNotifications::instance().add("BuyContentsOneOwner"); return; } sInstance->mSaleInfo = sale_info; // Update the display LLSelectNode* node = selection->getFirstRootNode(); if (!node) return; if(node->mPermissions->isGroupOwned()) { gCacheName->getGroupName(owner_id, owner_name); } sInstance->childSetTextArg("contains_text", "[NAME]", node->mName); sInstance->childSetTextArg("buy_text", "[AMOUNT]", llformat("%d", sale_info.getSalePrice())); sInstance->childSetTextArg("buy_text", "[NAME]", owner_name); // Must do this after the floater is created, because // sometimes the inventory is already there and // the callback is called immediately. LLViewerObject* obj = selection->getFirstRootObject(); sInstance->registerVOInventoryListener(obj,NULL); sInstance->requestVOInventory(); }
// static void LLFloaterBuy::show(const LLSaleInfo& sale_info) { LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection(); if (selection->getRootObjectCount() != 1) { LLNotifications::instance().add("BuyOneObjectOnly"); return; } // Create a new instance only if one doesn't exist if (sInstance) { // Clean up the lists... sInstance->reset(); } else { sInstance = new LLFloaterBuy(); } sInstance->open(); /*Flawfinder: ignore*/ sInstance->setFocus(TRUE); sInstance->mSaleInfo = sale_info; sInstance->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection(); // Always center the dialog. User can change the size, // but purchases are important and should be center screen. // This also avoids problems where the user resizes the application window // mid-session and the saved rect is off-center. sInstance->center(); LLSelectNode* node = selection->getFirstRootNode(); if (!node) return; // Set title based on sale type LLUIString title; switch (sale_info.getSaleType()) { case LLSaleInfo::FS_ORIGINAL: title = sInstance->getString("title_buy_text"); break; case LLSaleInfo::FS_COPY: default: title = sInstance->getString("title_buy_copy_text"); break; } title.setArg("[NAME]", node->mName); sInstance->setTitle(title); LLUUID owner_id; std::string owner_name; BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name); if (!owners_identical) { LLNotifications::instance().add("BuyObjectOneOwner"); return; } LLCtrlListInterface *object_list = sInstance->childGetListInterface("object_list"); if (!object_list) { return; } // Update the display // Display next owner permissions LLSD row; // Compute icon for this item std::string icon_name = get_item_icon_name(LLAssetType::AT_OBJECT, LLInventoryType::IT_OBJECT, 0x0, FALSE); row["columns"][0]["column"] = "icon"; row["columns"][0]["type"] = "icon"; row["columns"][0]["color"] = gColors.getColor("DefaultListIcon").getValue(); row["columns"][0]["value"] = icon_name; // Append the permissions that you will acquire (not the current // permissions). U32 next_owner_mask = node->mPermissions->getMaskNextOwner(); std::string text = node->mName; if (!(next_owner_mask & PERM_COPY)) { text.append(sInstance->getString("no_copy_text")); } if (!(next_owner_mask & PERM_MODIFY)) { text.append(sInstance->getString("no_modify_text")); } if (!(next_owner_mask & PERM_TRANSFER)) { text.append(sInstance->getString("no_transfer_text")); } row["columns"][1]["column"] = "text"; row["columns"][1]["color"] = gColors.getColor("DefaultListText").getValue(); row["columns"][1]["value"] = text; row["columns"][1]["font"] = "SANSSERIF"; // Add after columns added so appropriate heights are correct. object_list->addElement(row); sInstance->childSetTextArg("buy_text", "[AMOUNT]", llformat("%d", sale_info.getSalePrice())); sInstance->childSetTextArg("buy_text", "[NAME]", owner_name); // Must do this after the floater is created, because // sometimes the inventory is already there and // the callback is called immediately. LLViewerObject* obj = selection->getFirstRootObject(); sInstance->registerVOInventoryListener(obj,NULL); sInstance->requestVOInventory(); }