Exemplo n.º 1
0
void LLOutfitsList::onSelectionChange(LLUICtrl* ctrl)
{
	LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(ctrl);
	if (!list) return;

	LLViewerInventoryItem *item = gInventory.getItem(list->getSelectedUUID());
	if (!item) return;

	changeOutfitSelection(list, item->getParentUUID());
}
void LLPanelWearing::onWearableItemsListRightClick(LLUICtrl* ctrl, S32 x, S32 y)
{
	LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(ctrl);
	if (!list) return;

	uuid_vec_t selected_uuids;

	list->getSelectedUUIDs(selected_uuids);

	mContextMenu->show(ctrl, selected_uuids, x, y);
}
Exemplo n.º 3
0
void LLOutfitsList::applyFilter(const std::string& new_filter_substring)
{
	mAccordion->setFilterSubString(new_filter_substring);

	for (outfits_map_t::iterator
			 iter = mOutfitsMap.begin(),
			 iter_end = mOutfitsMap.end();
		 iter != iter_end; ++iter)
	{
		LLAccordionCtrlTab* tab = iter->second;
		if (!tab) continue;

		bool more_restrictive = sFilterSubString.size() < new_filter_substring.size() && !new_filter_substring.substr(0, sFilterSubString.size()).compare(sFilterSubString);

		// Restore tab visibility in case of less restrictive filter
		// to compare it with updated string if it was previously hidden.
		if (!more_restrictive)
		{
			tab->setVisible(TRUE);
		}

		LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
		if (list)
		{
			list->setFilterSubString(new_filter_substring);
		}

		if(sFilterSubString.empty() && !new_filter_substring.empty())
		{
			//store accordion tab state when filter is not empty
			tab->notifyChildren(LLSD().with("action","store_state"));
		}

		if (!new_filter_substring.empty())
		{
			applyFilterToTab(iter->first, tab, new_filter_substring);
		}
		else
		{
			// restore tab title when filter is empty
			tab->setTitle(tab->getTitle());

			//restore accordion state after all those accodrion tab manipulations
			tab->notifyChildren(LLSD().with("action","restore_state"));

			// Try restoring the tab selection.
			restoreOutfitSelection(tab, iter->first);
		}
	}

	mAccordion->arrange();
}
Exemplo n.º 4
0
void LLOutfitsList::onCOFChanged()
{
	LLInventoryModel::cat_array_t cat_array;
	LLInventoryModel::item_array_t item_array;

	// Collect current COF items
	gInventory.collectDescendents(
		LLAppearanceMgr::instance().getCOF(),
		cat_array,
		item_array,
		LLInventoryModel::EXCLUDE_TRASH);

	uuid_vec_t vnew;
	uuid_vec_t vadded;
	uuid_vec_t vremoved;

	// From gInventory we get the UUIDs of links that are currently in COF.
	// These links UUIDs are not the same UUIDs that we have in each wearable items list.
	// So we collect base items' UUIDs to find them or links that point to them in wearable
	// items lists and update their worn state there.
	for (LLInventoryModel::item_array_t::const_iterator iter = item_array.begin();
		iter != item_array.end();
		++iter)
	{
		vnew.push_back((*iter)->getLinkedUUID());
	}

	// We need to update only items that were added or removed from COF.
	LLCommonUtils::computeDifference(vnew, mCOFLinkedItems, vadded, vremoved);

	// Store the ids of items currently linked from COF.
	mCOFLinkedItems = vnew;

	for (outfits_map_t::iterator iter = mOutfitsMap.begin();
			iter != mOutfitsMap.end();
			++iter)
	{
		LLAccordionCtrlTab* tab = iter->second;
		if (!tab) continue;

		LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
		if (!list) continue;

		// Append removed ids to added ids because we should update all of them.
		vadded.reserve(vadded.size() + vremoved.size());
		vadded.insert(vadded.end(), vremoved.begin(), vremoved.end());

		// Every list updates the labels of changed items  or
		// the links that point to these items.
		list->updateChangedItems(vadded);
	}
}
Exemplo n.º 5
0
void LLOutfitsList::applyFilterToTab(
	const LLUUID&		category_id,
	LLAccordionCtrlTab*	tab,
	const std::string&	filter_substring)
{
	if (!tab) return;
	LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
	if (!list) return;

	std::string title = tab->getTitle();
	LLStringUtil::toUpper(title);

	std::string cur_filter = filter_substring;
	LLStringUtil::toUpper(cur_filter);

	tab->setTitle(tab->getTitle(), cur_filter);

	if (std::string::npos == title.find(cur_filter))
	{
		// hide tab if its title doesn't pass filter
		// and it has no visible items
		tab->setVisible(list->hasMatchedItems());

		// remove title highlighting because it might
		// have been previously highlighted by less restrictive filter
		tab->setTitle(tab->getTitle());

		// Remove the tab from selection.
		deselectOutfit(category_id);
	}
	else
	{
		// Try restoring the tab selection.
		restoreOutfitSelection(tab, category_id);
	}

	if (tab->getVisible())
	{
		// Open tab if it has passed the filter.
		tab->setDisplayChildren(true);
	}
	else
	{
		// Set force refresh flag to refresh not visible list
		// when some changes occur in it.
		list->setForceRefresh(true);
	}
}
Exemplo n.º 6
0
void LLOutfitsList::onCOFChanged()
{
	LLInventoryModel::changed_items_t changed_linked_items;

	const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
	for (LLInventoryModel::changed_items_t::const_iterator iter = changed_items.begin();
		 iter != changed_items.end();
		 ++iter)
	{
		LLViewerInventoryItem* item = gInventory.getItem(*iter);
		if (item)
		{
			// From gInventory we get the UUIDs of new links added to COF
			// or removed from COF. These links UUIDs are not the same UUIDs
			// that we have in each wearable items list. So we collect base items
			// UUIDs to find all items or links that point to same base items in wearable
			// items lists and update their worn state there.
			changed_linked_items.insert(item->getLinkedUUID());
		}
	}

	for (outfits_map_t::iterator iter = mOutfitsMap.begin();
			iter != mOutfitsMap.end();
			++iter)
	{
		LLAccordionCtrlTab* tab = iter->second;
		if (!tab) continue;

		LLWearableItemsList* list = dynamic_cast<LLWearableItemsList*>(tab->getAccordionView());
		if (!list) continue;

		// Every list updates the labels of changed items  or
		// the links that point to these items.
		list->updateChangedItems(changed_linked_items);
	}
}
Exemplo n.º 7
0
void LLOutfitsList::refreshList(const LLUUID& category_id)
{
	LLInventoryModel::cat_array_t cat_array;
	LLInventoryModel::item_array_t item_array;

	// Collect all sub-categories of a given category.
	LLIsType is_category(LLAssetType::AT_CATEGORY);
	gInventory.collectDescendentsIf(
		category_id,
		cat_array,
		item_array,
		LLInventoryModel::EXCLUDE_TRASH,
		is_category);

	uuid_vec_t vadded;
	uuid_vec_t vremoved;

	// Create added and removed items vectors.
	computeDifference(cat_array, vadded, vremoved);

	// Handle added tabs.
	for (uuid_vec_t::const_iterator iter = vadded.begin();
		 iter != vadded.end();
		 ++iter)
	{
		const LLUUID cat_id = (*iter);
		LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
		if (!cat) continue;

		std::string name = cat->getName();

		outfit_accordion_tab_params tab_params(get_accordion_tab_params());
		LLAccordionCtrlTab* tab = LLUICtrlFactory::create<LLAccordionCtrlTab>(tab_params);
		if (!tab) continue;
		LLWearableItemsList* wearable_list = LLUICtrlFactory::create<LLWearableItemsList>(tab_params.wearable_list);
		wearable_list->setShape(tab->getLocalRect());
		tab->addChild(wearable_list);

		tab->setName(name);
		tab->setTitle(name);

		// *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated.
		tab->setDisplayChildren(false);
		mAccordion->addCollapsibleCtrl(tab);

		// Start observing the new outfit category.
		LLWearableItemsList* list  = tab->getChild<LLWearableItemsList>("wearable_items_list");
		if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id)))
		{
			// Remove accordion tab if category could not be added to observer.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
				tab->die();
			continue;
		}

		// Map the new tab with outfit category UUID.
		mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));

		tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
			_1, _2, _3, cat_id));

		// Setting tab focus callback to monitor currently selected outfit.
		tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));

		// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
		tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));

		// force showing list items that don't match current filter(EXT-7158)
		list->setForceShowingUnmatchedItems(true);

		// Setting list commit callback to monitor currently selected wearable item.
		list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));

		// Setting list refresh callback to apply filter on list change.
		list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));

		list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));

		// Fetch the new outfit contents.
		cat->fetch();

		// Refresh the list of outfit items after fetch().
		// Further list updates will be triggered by the category observer.
		list->updateList(cat_id);

		// If filter is currently applied we store the initial tab state and
		// open it to show matched items if any.
		if (!sFilterSubString.empty())
		{
			tab->notifyChildren(LLSD().with("action","store_state"));
			tab->setDisplayChildren(true);

			// Setting mForceRefresh flag will make the list refresh its contents
			// even if it is not currently visible. This is required to apply the
			// filter to the newly added list.
			list->setForceRefresh(true);

			list->setFilterSubString(sFilterSubString);
		}
	}

	// Handle removed tabs.
	for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); ++iter)
	{
		outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter));
		if (outfits_iter != mOutfitsMap.end())
		{
			const LLUUID& outfit_id = outfits_iter->first;
			LLAccordionCtrlTab* tab = outfits_iter->second;

			// An outfit is removed from the list. Do the following:
			// 1. Remove outfit category from observer to stop monitoring its changes.
			mCategoriesObserver->removeCategory(outfit_id);

			// 2. Remove the outfit from selection.
			deselectOutfit(outfit_id);

			// 3. Remove category UUID to accordion tab mapping.
			mOutfitsMap.erase(outfits_iter);

			// 4. Remove outfit tab from accordion.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
			if (tab != NULL)
			{
				tab->die();
			}
		}
	}

	// Get changed items from inventory model and update outfit tabs
	// which might have been renamed.
	const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
	for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
		 items_iter != changed_items.end();
		 ++items_iter)
	{
		updateOutfitTab(*items_iter);
	}

	mAccordion->sort();
}
Exemplo n.º 8
0
void LLOutfitsList::refreshList(const LLUUID& category_id)
{
	LLInventoryModel::cat_array_t cat_array;
	LLInventoryModel::item_array_t item_array;

	// Collect all sub-categories of a given category.

	// <FS:ND> FIRE-6958/VWR-2862; Make sure to only collect folders of type FT_OUTFIT

	class ndOutfitsCollector: public LLIsType
	{
	public:
		ndOutfitsCollector()
			: LLIsType( LLAssetType::AT_CATEGORY )
		{ }

		virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
		{
			if( !LLIsType::operator()( cat, item ) )
				return false;

			if( cat && LLFolderType::FT_OUTFIT == cat->getPreferredType() )
				return true;

			return false;
		}
	};

	//	LLIsType is_category(LLAssetType::AT_CATEGORY);
	ndOutfitsCollector is_category;

	// </FS:ND>
	
	gInventory.collectDescendentsIf(
		category_id,
		cat_array,
		item_array,
		LLInventoryModel::EXCLUDE_TRASH,
		is_category);

	uuid_vec_t vadded;
	uuid_vec_t vremoved;

	// Create added and removed items vectors.
	computeDifference(cat_array, vadded, vremoved);

	// <FS:ND> FIRE-6958/VWR-2862; Handle large amounts of outfits, write a least a warning into the logs.
	if( vadded.size() > 128 )
		LL_WARNS() << "Large amount of outfits found: " << vadded.size() << " this may cause hangs and disconnects" << LL_ENDL;

	U32 nCap = gSavedSettings.getU32( "FSDisplaySavedOutfitsCap" );
	if( nCap && nCap < vadded.size() )
	{
		vadded.resize( nCap );
		LL_WARNS() << "Capped outfits to " << nCap << " due to debug setting FSDisplaySavedOutfitsCap" << LL_ENDL;
	}
	// </FS:ND>

	// <FS:Ansariel> FIRE-12939: Add outfit count to outfits list
	getChild<LLTextBox>("OutfitcountText")->setTextArg("COUNT", llformat("%d", cat_array.size()));

	// Handle added tabs.
	for (uuid_vec_t::const_iterator iter = vadded.begin();
		 iter != vadded.end();
		 ++iter)
	{
		const LLUUID cat_id = (*iter);
		LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id);
		if (!cat) continue;

		std::string name = cat->getName();

		outfit_accordion_tab_params tab_params(get_accordion_tab_params());
		LLAccordionCtrlTab* tab = LLUICtrlFactory::create<LLAccordionCtrlTab>(tab_params);
		if (!tab) continue;
		LLWearableItemsList* wearable_list = LLUICtrlFactory::create<LLWearableItemsList>(tab_params.wearable_list);
		wearable_list->setShape(tab->getLocalRect());
		tab->addChild(wearable_list);

		tab->setName(name);
		tab->setTitle(name);

		// *TODO: LLUICtrlFactory::defaultBuilder does not use "display_children" from xml. Should be investigated.
		tab->setDisplayChildren(false);

		// <FS:ND> Calling this when there's a lot of outfits causes horrible perfomance and disconnects, due to arrange eating so many cpu cycles.
		// mAccordion->addCollapsibleCtrl(tab);
		mAccordion->addCollapsibleCtrl(tab, false );
		// </FS:ND>	

		// Start observing the new outfit category.
		LLWearableItemsList* list  = tab->getChild<LLWearableItemsList>("wearable_items_list");
		if (!mCategoriesObserver->addCategory(cat_id, boost::bind(&LLWearableItemsList::updateList, list, cat_id)))
		{
			// Remove accordion tab if category could not be added to observer.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
				tab->die();
			continue;
		}

		// Map the new tab with outfit category UUID.
		mOutfitsMap.insert(LLOutfitsList::outfits_map_value_t(cat_id, tab));

		tab->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onAccordionTabRightClick, this,
			_1, _2, _3, cat_id));

		// Setting tab focus callback to monitor currently selected outfit.
		tab->setFocusReceivedCallback(boost::bind(&LLOutfitsList::changeOutfitSelection, this, list, cat_id));

		// Setting callback to reset items selection inside outfit on accordion collapsing and expanding (EXT-7875)
		tab->setDropDownStateChangedCallback(boost::bind(&LLOutfitsList::resetItemSelection, this, list, cat_id));

		// force showing list items that don't match current filter(EXT-7158)
		list->setForceShowingUnmatchedItems(true);

		// Setting list commit callback to monitor currently selected wearable item.
		list->setCommitCallback(boost::bind(&LLOutfitsList::onSelectionChange, this, _1));

		// Setting list refresh callback to apply filter on list change.
		list->setRefreshCompleteCallback(boost::bind(&LLOutfitsList::onFilteredWearableItemsListRefresh, this, _1));

		list->setRightMouseDownCallback(boost::bind(&LLOutfitsList::onWearableItemsListRightClick, this, _1, _2, _3));

		// Fetch the new outfit contents.
		cat->fetch();

		// Refresh the list of outfit items after fetch().
		// Further list updates will be triggered by the category observer.
		list->updateList(cat_id);

		// If filter is currently applied we store the initial tab state and
		// open it to show matched items if any.
		if (!sFilterSubString.empty())
		{
			tab->notifyChildren(LLSD().with("action","store_state"));
			tab->setDisplayChildren(true);

			// Setting mForceRefresh flag will make the list refresh its contents
			// even if it is not currently visible. This is required to apply the
			// filter to the newly added list.
			list->setForceRefresh(true);

			list->setFilterSubString(sFilterSubString);
		}
	}

	// <FS:ND> We called mAccordion->addCollapsibleCtrl with false as second paramter and did not let it arrange itself each time. Do this here after all is said and done.
	mAccordion->arrange();
	// </FS:ND>

	// Handle removed tabs.
	for (uuid_vec_t::const_iterator iter=vremoved.begin(); iter != vremoved.end(); ++iter)
	{
		outfits_map_t::iterator outfits_iter = mOutfitsMap.find((*iter));
		if (outfits_iter != mOutfitsMap.end())
		{
			const LLUUID& outfit_id = outfits_iter->first;
			LLAccordionCtrlTab* tab = outfits_iter->second;

			// An outfit is removed from the list. Do the following:
			// 1. Remove outfit category from observer to stop monitoring its changes.
			mCategoriesObserver->removeCategory(outfit_id);

			// 2. Remove the outfit from selection.
			deselectOutfit(outfit_id);

			// 3. Remove category UUID to accordion tab mapping.
			mOutfitsMap.erase(outfits_iter);

			// 4. Remove outfit tab from accordion.
			mAccordion->removeCollapsibleCtrl(tab);

			// kill removed tab
			if (tab != NULL)
			{
				tab->die();
			}
		}
	}

	// Get changed items from inventory model and update outfit tabs
	// which might have been renamed.
	const LLInventoryModel::changed_items_t& changed_items = gInventory.getChangedIDs();
	for (LLInventoryModel::changed_items_t::const_iterator items_iter = changed_items.begin();
		 items_iter != changed_items.end();
		 ++items_iter)
	{
		updateOutfitTab(*items_iter);
	}

	mAccordion->sort();
}