Exemplo n.º 1
0
bool UILoadingBarReloadTexture::init()
{
    if (UIScene::init())
    {
        Size widgetSize = _widget->getContentSize();
        
        // Add the alert
        Text *alert = Text::create("Click button to Toggle Scale9 and switch Texture.", "fonts/Marker Felt.ttf", 20);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f,
                                widgetSize.height / 2.0f - alert->getContentSize().height * 2.7f));
        _uiLayer->addChild(alert);
        
        LoadingBar* loadingBar = LoadingBar::create("cocosui/slider_bar_active_9patch.png");
        loadingBar->setTag(0);
        loadingBar->ignoreContentAdaptWithSize(false);
//        loadingBar->setScale9Enabled(true);
        loadingBar->setCapInsets(Rect(0, 0, 0, 0));
        loadingBar->setContentSize(Size(300, 13));
        loadingBar->setName("texture0");
        loadingBar->setDirection(LoadingBar::Direction::RIGHT);
        loadingBar->setPercent(70);
        loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
                                     widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));
        
        _uiLayer->addChild(loadingBar);
        
        auto buttonScale9 = Button::create("cocosui/animationbuttonnormal.png",
                                           "cocosui/animationbuttonpressed.png");
        buttonScale9->setTitleText("ToggleScale9");
        buttonScale9->addClickEventListener([=](Ref*){
            loadingBar->setScale9Enabled(!loadingBar->isScale9Enabled());
        });
        buttonScale9->setPosition(loadingBar->getPosition() + Vec2(-50,50));
        _uiLayer->addChild(buttonScale9);
        
        auto buttonChangeTexture = Button::create("cocosui/animationbuttonnormal.png",
                                                  "cocosui/animationbuttonpressed.png");
        buttonChangeTexture->setTitleText("ChangeTexture");
        buttonChangeTexture->addClickEventListener([=](Ref*){
            auto name = loadingBar->getName();
            if (name == "texture0")
            {
                loadingBar->loadTexture("cocosui/slider_bar_active_9patch2.png");
                loadingBar->setName("texture1");
            }
            else
            {
                loadingBar->loadTexture("cocosui/slider_bar_active_9patch.png");
                loadingBar->setName("texture0");
            }
        });
        buttonChangeTexture->setPosition(loadingBar->getPosition() + Vec2(50,50));
        _uiLayer->addChild(buttonChangeTexture);
        
        this->scheduleUpdate();
        return true;
    }
    return false;
}
Exemplo n.º 2
0
bool UILoadingBarTest_Direction::init()
{
    if (UIScene::init())
    {
        //scheduleUpdate();

        Size widgetSize = _widget->getContentSize();

        // Add the alert
        Text* alert = Text::create("Test LoadingBar Change Direction",
            "fonts/Marker Felt.ttf", 30);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f,
            widgetSize.height / 2.0f - alert->getContentSize().height * 1.75f));
        _uiLayer->addChild(alert);

        // Create the loading bar
        LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
        loadingBar->setTag(0);
        loadingBar->setPercent(80);
        loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
            widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));

        auto loadingBarCopy = (LoadingBar*)loadingBar->clone();
        loadingBarCopy->setTag(1);
        loadingBarCopy->setPosition(loadingBar->getPosition()
            + Vec2(0, -40));
        loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);

        Button* button = Button::create("cocosui/animationbuttonnormal.png",
            "cocosui/animationbuttonpressed.png");
        button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 50));
        button->setTitleText("Click to change direction!");

        button->addTouchEventListener([=](Ref*, Widget::TouchEventType type)
        {
            if (type == Widget::TouchEventType::ENDED)
            {
                if (loadingBar->getDirection() == LoadingBar::Direction::LEFT)
                {
                    loadingBar->setDirection(LoadingBar::Direction::RIGHT);
                    loadingBarCopy->setDirection(LoadingBar::Direction::LEFT);
                }
                else
                {
                    loadingBar->setDirection(LoadingBar::Direction::LEFT);
                    loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
                }
            }
        });
        _uiLayer->addChild(loadingBar, 1);
        _uiLayer->addChild(loadingBarCopy, 2);
        _uiLayer->addChild(button);

        _loadingBar = loadingBar;
        return true;
    }
    return false;
}
Exemplo n.º 3
0
bool UILoadingBarTest_Left::init()
{
    if (UIScene::init())
    {
        scheduleUpdate();
        
        Size widgetSize = _widget->getContentSize();
        
        // Add the alert
        Text* alert = Text::create("Test LoadingBar Change Direction",
                                   "fonts/Marker Felt.ttf", 30);
        alert->setColor(Color3B(159, 168, 176));
        alert->setPosition(Vec2(widgetSize.width / 2.0f,
                                widgetSize.height / 2.0f - alert->getContentSize().height * 1.75f));
        _uiLayer->addChild(alert);
        
        // Create the loading bar
        LoadingBar* loadingBar = LoadingBar::create("cocosui/sliderProgress.png");
        loadingBar->setTag(0);
        loadingBar->setPosition(Vec2(widgetSize.width / 2.0f,
                                      widgetSize.height / 2.0f + loadingBar->getContentSize().height / 4.0f));

        auto loadingBarCopy = (LoadingBar*)loadingBar->clone();
        loadingBarCopy->setTag(1);
        loadingBarCopy->setPosition(loadingBar->getPosition()
                                    + Vec2(0, -40));
        loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);

        Button* button = Button::create("cocosui/animationbuttonnormal.png",
                                        "cocosui/animationbuttonpressed.png");
        button->setPosition(Vec2(widgetSize.width / 2.0f, widgetSize.height / 2.0f + 50));
        button->setTitleText("Click to change direction!");

        button->addTouchEventListener([=](Ref*, Widget::TouchEventType type)
        {
            if (type == Widget::TouchEventType::ENDED)
            {
                if (loadingBar->getDirection() == LoadingBar::Direction::LEFT)
                {
                    loadingBar->setDirection(LoadingBar::Direction::RIGHT);
                    loadingBarCopy->setDirection(LoadingBar::Direction::LEFT);
                }
                else
                {
                    loadingBar->setDirection(LoadingBar::Direction::LEFT);
                    loadingBarCopy->setDirection(LoadingBar::Direction::RIGHT);
                }
            }
        });
         _uiLayer->addChild(loadingBar,1);
        _uiLayer->addChild(loadingBarCopy,2);
        _uiLayer->addChild(button);

        _loadingBar = loadingBar;

        TTFConfig ttfConfig("fonts/arial.ttf", 15);
        auto label1 = Label::createWithTTF(ttfConfig, "Print Resources");
        auto item1 = MenuItemLabel::create(label1, CC_CALLBACK_1(UILoadingBarTest_Left::printWidgetResources, this));
        item1->setPosition(Vec2(VisibleRect::left().x + 60, VisibleRect::bottom().y + item1->getContentSize().height * 3));
        auto pMenu1 = Menu::create(item1, nullptr);
        pMenu1->setPosition(Vec2(0, 0));
        this->addChild(pMenu1, 10);
        
        return true;
    }
    return false;
}