Exemplo n.º 1
0
 MBErrorCode delete_degenerate_tris( MBRange tris ) {
   MBErrorCode result;
   for(MBRange::iterator i=tris.begin(); i!=tris.end(); i++) {
     result = delete_degenerate_tris( *i );
     assert(MB_SUCCESS == result);
   }
   return MB_SUCCESS;
 }
Exemplo n.º 2
0
MBErrorCode build_obbs(moab::OrientedBoxTreeTool *obbTree, MBRange &surfs, MBRange &volumes)
{
  MBErrorCode rval = MB_SUCCESS;

  for (MBRange::iterator i = surfs.begin(); i != surfs.end(); ++i) {
    MBEntityHandle root;
    MBRange tris;
    rval = MBI()->get_entities_by_dimension( *i, 2, tris );
    if (MB_SUCCESS != rval)
      return rval;
    if (tris.empty())
      std::cerr << "WARNING: Surface " << *i << " has no facets." << std::endl;
    rval = obbTree->build( tris, root );
    if (MB_SUCCESS != rval)
      return rval;

    #pragma omp critical
    rval = MBI()->add_entities( root, &*i, 1 );
    if (MB_SUCCESS != rval)
      return rval;
  }

  return MB_SUCCESS;
}
Exemplo n.º 3
0
bool CamalPaveDriver::prepareCGMEvaluator()
{
	//
	// we will have to mesh every geo edge separately, and we have to ensure that the number of mesh edges
	// for a face is even.
	// pretty tough to do. Initially, we have to decide loops, number of edges on each face, etc
	// first build
	//int err;
	// get the triangles and the vertices from moab set

	/*iBase_EntityHandle *triangles = NULL;
	int triangles_alloc = 0;
	iBase_EntityHandle *vert_adj = NULL;
	int vert_adj_alloc = 0, vert_adj_size;
	int numTriangles;
	int * offsets = NULL, offsets_alloc = 0, indices_size;
	int * indices = NULL, indices_alloc = 0, offsets_size;
	iMesh_getAdjEntIndices(_meshIface, _set, iBase_FACE, iMesh_TRIANGLE,
			iBase_VERTEX, &triangles, &triangles_alloc, &numTriangles,
			&vert_adj, &vert_adj_alloc, &vert_adj_size, &indices,
			&indices_alloc, &indices_size, &offsets, &offsets_alloc,
			&offsets_size, &err);
	ERRORR("Couldn't get connectivity for triangles.", 1);*/

	MBRange triangles;
	MBErrorCode rval = _mb->get_entities_by_type( 0 /* root set, as above, we know */,
											   MBTRI, triangles);
	// get all the nodes
	MBRange vertices;
	rval = _mb->get_adjacencies(triangles, 0, false, vertices, MBInterface::UNION);

	// first, create CubitPointData list, from the coordinates in one array
	/* get the coordinates in one array */

	/*int vert_coords_alloc = 0, vertex_coord_size;
	double * xyz = NULL;
	iMesh_getVtxArrCoords(_meshIface, vert_adj, vert_adj_size,
			iBase_INTERLEAVED, &xyz, &vert_coords_alloc, &vertex_coord_size,
			&err);
	ERRORR("Couldn't get coordinates for vertices.", 1);*/

	// here, we use Cholla from CGM
	// we need to replace it with something equivalent, but simpler
	// the first try would be some tags in MOAB
	// create the cubit point data
	// initialize CGM
	AppUtil::instance()->startup(0, NULL);
	CGMApp::instance()->startup(0, NULL);

	// Initialize the GeometryTool
	GeometryQueryTool *gqt = GeometryQueryTool::instance();
	FacetModifyEngine *fme = FacetModifyEngine::instance();

	int vert_adj_size =  vertices.size();
	int numTriangles = triangles.size();
	DLIList<CubitFacet*> f_list(numTriangles);
	DLIList<CubitPoint*> p_list(vert_adj_size);
	double * xyz = new double [3*vert_adj_size];
	rval = _mb->  get_coords(vertices, xyz);
	//std::map<MBEntityHandle, CubitPoint *> mapPoints;
	//MBRange::iterator it = vertices.begin();
	for (int i = 0; i < vert_adj_size; i++/*, it++*/) {
		double * pCoord = &xyz[3 * i];
		CubitPointData * newPoint = new CubitPointData(pCoord[0], pCoord[1],
				pCoord[2]);
		p_list.append(newPoint);
		//mapPoints[*it] = newPoint;// or maybe we should use finding the index in MBRange??
	}

	// yes
	// define all the triangles, to see what we have
	for (MBRange::iterator it = triangles.begin(); it!=triangles.end(); it++) {
		MBEntityHandle tri = *it;
		int nnodes;
		const MBEntityHandle * conn3;//
		_mb->get_connectivity(tri, conn3, nnodes);
		assert(nnodes == 3);
		int vtri[3];// indices for triangles
		int ii = 0;
		for (ii = 0; ii < 3; ii++)
			vtri[ii] = vertices.index(conn3[ii]); // vtri[ii] = indices[offsets[j] + ii];
		CubitFacetData * triangle = new CubitFacetData(p_list[vtri[0]],
				p_list[vtri[1]], p_list[vtri[2]]);
		f_list.append(triangle);
	}

	DLIList<LoopSM*> my_loops;

	DLIList<Surface*> surf_list;
	CubitStatus result;
	//double angle = 0.01;// very small, negligible; is this radians or degrees?
	result = fme->build_facet_surface(NULL, f_list, p_list, _angle, 4, true,
			false, surf_list);

	if (surf_list.size() == 0 || result != CUBIT_SUCCESS) {
		PRINT_ERROR("Problems building mesh based surfaces.\n");
		return result;
	} else
		PRINT_INFO("Constructed %d surfaces.\n", surf_list.size());

	//Now build the shell.  If we had it set up right this would be
	//in a loop.  We need to store list of DLBlockSurfaceLists on each
	//blockvolumemesh to store the shell information.  But that will
	//be saved for later.
	ShellSM *shell_ptr;
	result = fme->make_facet_shell(surf_list, shell_ptr);

	if (shell_ptr == NULL || result != CUBIT_SUCCESS) {
		PRINT_ERROR("Problems building mesh based shell entity.\n");
		return result;
	}
#if 1
	DLIList<ShellSM*> shell_list;
	shell_list.append(shell_ptr);
	Lump *lump_ptr;
	result = fme->make_facet_lump(shell_list, lump_ptr);

	if (lump_ptr == NULL || result != CUBIT_SUCCESS) {
		PRINT_ERROR("Problems building mesh based lump entity.\n");
		return result;
	}
	DLIList<Lump*> lump_list;
	lump_list.append(lump_ptr);

	BodySM *bodysm_ptr;
	Body *body_ptr;
	result = fme->make_facet_body(lump_list, bodysm_ptr);

	body_ptr = GeometryQueryTool::instance()->make_Body(bodysm_ptr);

	if (body_ptr == NULL || result != CUBIT_SUCCESS) {
		PRINT_ERROR("Problems building mesh based body entity.\n");
		return result;
	}

	if (!body_ptr) {
		exit(1);
	}

	PRINT_INFO("Body successfully created.\n");
#endif
	PRINT_INFO("Number of vertices = %d\n", gqt->num_ref_vertices());
	PRINT_INFO("Number of edges = %d\n", gqt->num_ref_edges());
	PRINT_INFO("Number of faces = %d\n", gqt->num_ref_faces());

	// print vertex positions
	DLIList<RefVertex*> verts;
	gqt->ref_vertices(verts);

	int i;
	for (i = 0; i < verts.size(); i++) {
		RefVertex * vert = verts[i];
		CubitVector coords = vert->coordinates();
		PRINT_INFO("Vertex %d: %4.2f, %4.2f, %4.2f.\n", vert->id(), coords.x(),
				coords.y(), coords.z());
	}
	// print edges and faces

	DLIList<RefEdge*> refEdges;
	gqt->ref_edges(refEdges);

	for (i = 0; i < refEdges.size(); i++) {
		RefEdge * edg = refEdges[i];
		PRINT_INFO("Edge %d: %d %d\n", edg->id(), edg->start_vertex()->id(), edg->end_vertex ()->id() );
	}

	DLIList<RefFace*> refFaces;
	gqt->ref_faces(refFaces);

	for (i = 0; i < refFaces.size(); i++) {
		RefFace * face = refFaces[i];
		DLIList<  Loop * >  loop_list  ;
		face->ordered_loops (loop_list ) ;
		DLIList<  RefEdge  * > ordered_edge_list;
		loop_list[0]->ordered_ref_edges  (ordered_edge_list);

		//DLIList<  RefVertex* >  *listV = ref_vert_loop_list[0];
		PRINT_INFO("face %d: loop 0 size %d\n", face->id(),  ordered_edge_list.size() );
		for (int j=0; j<ordered_edge_list.size(); j++)
		{
			PRINT_INFO("  %d", ordered_edge_list[j]->id() );
		}
		PRINT_INFO("\n");
	}
	return true;
}
Exemplo n.º 4
0
    // we do not merge edges, just vert. check the verts
  MBErrorCode test_zipping(const double FACET_TOL,
                           const std::vector< std::vector<MBEntityHandle> > arcs ) {
      MBErrorCode result;

      // make sure each arc has the same number of edges
      for(unsigned int i=1; i<arcs.size(); i++) {
	if(arcs[0].size() != arcs[i].size()) {
	  std::cout << "The curve has " << arcs[0].size() << " edges but arc "
		    << i << " has " << arcs[i].size() << " edges." << std::endl;
	  gen::print_arcs( arcs );
	  return MB_FAILURE;
	}
      }
  
      // loop over every edge of the curve (first arc)
      for(unsigned int i=0; i<arcs[0].size()-1; i++) {
	// check for degenerate edge
	if(arcs[0][i] == arcs[0][i+1]) {
	  std::cout << "degenerate edge at pos " << i << " and " << i+1 << " with verts "
		    << arcs[0][i] << " and " << arcs[0][i+1] << std::endl;
	  return MB_FAILURE;
	}
      
	// check for edge of zero dist
	double d = gen::dist_between_verts( arcs[0][i], arcs[0][i+1] );
	if(FACET_TOL >= d) {
	  std::cout << "edge length=" << d << " betwee pos " << i << " and " << i+1
		    << " with verts " << arcs[0][i] << " and " << arcs[0][i+1] << std::endl;
	  return MB_FAILURE;
	}
     
	// loop over every arc
	for( unsigned int j=0; j<arcs.size(); j++) {      
	  // make sure vertices match
	  if(arcs[0][i]!=arcs[j][i] || arcs[0][i+1]!=arcs[j][i+1]) {
	    std::cout << "arc " << j << " vertices do not match curve vertices, pos= " 
		      << i << "/" << arcs[j].size() << std::endl;
	    return MB_FAILURE;
	  }
	}  	
        
	// make sure triangles have area
	MBRange tris;
	result = MBI()->get_adjacencies( &(arcs[0][i]), 2, 2, false, tris );
	assert(MB_SUCCESS == result);
	for(MBRange::iterator k=tris.begin(); k!=tris.end(); k++) {
	  // We know that there are not degenerate edges along the curve.
	  // Sometimes degenerate tris are created due to merging curve endpts.
	  // here we do not remove tri from the surf meshset, but we should
	  if( gen::triangle_degenerate(*k) ) {
	    //result = MBI()->delete_entities( &(*k), 1);
	    //assert(MB_SUCCESS == result);
	    std::cout << "  arc=" << 0 << " pos=" << i << " vert=" << arcs[0][i] 
		      << " degenerate triangle" << std::endl;
	    gen::print_triangle(*k, false);
	    //print_edge( edge );
	    //continue;
	    return MB_FAILURE;
	  }

	  double area;
          result = gen::triangle_area( *k, area );
          assert(MB_SUCCESS == result);
	  // I found a valid tri on a curve with only one edge (1e-5 long)
	  // that had an area of 1e-11.
	  if(1e-8 > area) {
	    std::cout << "    arc=" << 0 << " pos=" << i << " vert=" << arcs[0][i]
		      << " small triangle " << std::endl;
	    gen::print_triangle(*k, false);            
	    //print_edge( edge );
  	    gen::print_arcs( arcs );
	    //if(0.0 >= area) return MB_FAILURE;
	  } 
	}
      }
      return MB_SUCCESS;
    }