void MLevel::createFX(MShaderRef * vertexShaderRef, MShaderRef * pixelShaderRef, unsigned int * FXId) { MRenderingContext * render = MEngine::getInstance()->getRenderingContext(); unsigned int i; unsigned int size = m_FXManager.getFXRefsNumber(); for(i=0; i<size; i++) { MFXRef * FXRef = (MFXRef *)m_FXManager.getFXRef(i); if((FXRef->getVertexShaderRef() == vertexShaderRef) && (FXRef->getPixelShaderRef() == pixelShaderRef)) { *FXId = FXRef->getFXId(); return; } } render->createFX(FXId, vertexShaderRef->getShaderId(), pixelShaderRef->getShaderId()); m_FXManager.addFXRef(*FXId, vertexShaderRef, pixelShaderRef); }
void MShaderRef::update(void) { MEngine * engine = MEngine::getInstance(); MLevel * level = engine->getLevel(); MRenderingContext * render = engine->getRenderingContext(); char * text = readTextFile(getFilename()); if(text) { // gen shader if null if(m_shaderId == 0) { switch(m_type) { case M_SHADER_VERTEX: render->createVertexShader(&m_shaderId); break; case M_SHADER_PIXEL: render->createPixelShader(&m_shaderId); break; } } // send shader source render->sendShaderSource(m_shaderId, text); SAFE_FREE(text); MFXManager * FXManager = level->getFXManager(); unsigned int i; unsigned int size = FXManager->getFXRefsNumber(); for(i=0; i<size; i++) { MFXRef * FXRef = FXManager->getFXRef(i); if((FXRef->getPixelShaderRef() == this) || (FXRef->getVertexShaderRef() == this)) { unsigned int FXId = FXRef->getFXId(); render->updateFX(FXId); } } } }
// Mesh bin export bool exportMeshBin(const char * filename, MMesh * mesh) { int version = 2; char rep[256]; bool state; // create file MFile * file = M_fopen(filename, "wb"); if(! file) { printf("Error : can't create file %s\n", filename); return false; } // get file directory getRepertory(rep, filename); // header M_fwrite(M_MESH_HEADER, sizeof(char), 8, file); // version M_fwrite(&version, sizeof(int), 1, file); // Animation { // anim refs MArmatureAnimRef * armatureAnimRef = mesh->getArmatureAnimRef(); MTexturesAnimRef * texturesAnimRef = mesh->getTexturesAnimRef(); MMaterialsAnimRef * materialsAnimRef = mesh->getMaterialsAnimRef(); // armature anim ref writeDataRef(file, armatureAnimRef, rep); // textures anim ref writeDataRef(file, texturesAnimRef, rep); // materials anim ref writeDataRef(file, materialsAnimRef, rep); // anims ranges unsigned int animsRangesNumber = mesh->getAnimsRangesNumber(); MAnimRange * animsRanges = mesh->getAnimsRanges(); M_fwrite(&animsRangesNumber, sizeof(int), 1, file); if(animsRangesNumber > 0) M_fwrite(animsRanges, sizeof(MAnimRange), animsRangesNumber, file); } // Textures { unsigned int t, texturesNumber = mesh->getTexturesNumber(); M_fwrite(&texturesNumber, sizeof(int), 1, file); for(t=0; t<texturesNumber; t++) { MTexture * texture = mesh->getTexture(t); MTextureRef * textureRef = texture->getTextureRef(); M_TEX_GEN_MODES genMode = texture->getGenMode(); M_WRAP_MODES UWrapMode = texture->getUWrapMode(); M_WRAP_MODES VWrapMode = texture->getVWrapMode(); MVector2 texTranslate = texture->getTexTranslate(); MVector2 texScale = texture->getTexScale(); float texRotate = texture->getTexRotate(); // texture ref writeDataRef(file, textureRef, rep); if(textureRef) { bool mipmap = textureRef->isMipmapEnabled(); M_fwrite(&mipmap, sizeof(bool), 1, file); } // data M_fwrite(&genMode, sizeof(M_TEX_GEN_MODES), 1, file); M_fwrite(&UWrapMode, sizeof(M_WRAP_MODES), 1, file); M_fwrite(&VWrapMode, sizeof(M_WRAP_MODES), 1, file); M_fwrite(&texTranslate, sizeof(MVector2), 1, file); M_fwrite(&texScale, sizeof(MVector2), 1, file); M_fwrite(&texRotate, sizeof(float), 1, file); } } // Materials { unsigned int m, materialsNumber = mesh->getMaterialsNumber(); M_fwrite(&materialsNumber, sizeof(int), 1, file); for(m=0; m<materialsNumber; m++) { MMaterial * material = mesh->getMaterial(m); int type = material->getType(); float opacity = material->getOpacity(); float shininess = material->getShininess(); float customValue = material->getCustomValue(); M_BLENDING_MODES blendMode = material->getBlendMode(); MVector3 emit = material->getEmit(); MVector3 diffuse = material->getDiffuse(); MVector3 specular = material->getSpecular(); MVector3 customColor = material->getCustomColor(); MFXRef * FXRef = material->getFXRef(); MFXRef * ZFXRef = material->getZFXRef(); // FX ref state = FXRef != NULL; M_fwrite(&state, sizeof(bool), 1, file); if(FXRef) { MShaderRef * vertShadRef = FXRef->getVertexShaderRef(); MShaderRef * pixShadRef = FXRef->getPixelShaderRef(); writeDataRef(file, vertShadRef, rep); writeDataRef(file, pixShadRef, rep); } // Z FX ref state = ZFXRef != NULL; M_fwrite(&state, sizeof(bool), 1, file); if(ZFXRef) { MShaderRef * vertShadRef = ZFXRef->getVertexShaderRef(); MShaderRef * pixShadRef = ZFXRef->getPixelShaderRef(); writeDataRef(file, vertShadRef, rep); writeDataRef(file, pixShadRef, rep); } // data M_fwrite(&type, sizeof(int), 1, file); M_fwrite(&opacity, sizeof(float), 1, file); M_fwrite(&shininess, sizeof(float), 1, file); M_fwrite(&customValue, sizeof(float), 1, file); M_fwrite(&blendMode, sizeof(M_BLENDING_MODES), 1, file); M_fwrite(&emit, sizeof(MVector3), 1, file); M_fwrite(&diffuse, sizeof(MVector3), 1, file); M_fwrite(&specular, sizeof(MVector3), 1, file); M_fwrite(&customColor, sizeof(MVector3), 1, file); // textures pass unsigned int t, texturesPassNumber = material->getTexturesPassNumber(); M_fwrite(&texturesPassNumber, sizeof(int), 1, file); for(t=0; t<texturesPassNumber; t++) { MTexturePass * texturePass = material->getTexturePass(t); MTexture * texture = texturePass->getTexture(); unsigned int mapChannel = texturePass->getMapChannel(); M_TEX_COMBINE_MODES combineMode = texturePass->getCombineMode(); // texture id int textureId = getTextureId(mesh, texture); M_fwrite(&textureId, sizeof(int), 1, file); // data M_fwrite(&mapChannel, sizeof(int), 1, file); M_fwrite(&combineMode, sizeof(M_TEX_COMBINE_MODES), 1, file); } } } // Bones { MArmature * armature = mesh->getArmature(); state = armature != NULL; M_fwrite(&state, sizeof(bool), 1, file); if(armature) { unsigned int b, bonesNumber = armature->getBonesNumber(); M_fwrite(&bonesNumber, sizeof(int), 1, file); for(b=0; b<bonesNumber; b++) { MOBone * bone = armature->getBone(b); MObject3d * parent = bone->getParent(); MVector3 position = bone->getPosition(); MVector3 scale = bone->getScale(); MQuaternion rotation = bone->getRotation(); // name writeString(file, bone->getName()); // parent id int parentId = -1; if(parent) { unsigned int id; if(armature->getBoneId(parent->getName(), &id)) parentId = (int)id; } M_fwrite(&parentId, sizeof(int), 1, file); // position / rotation / scale M_fwrite(&position, sizeof(MVector3), 1, file); M_fwrite(&rotation, sizeof(MQuaternion), 1, file); M_fwrite(&scale, sizeof(MVector3), 1, file); } } } // BoundingBox { MBox3d * box = mesh->getBoundingBox(); M_fwrite(box, sizeof(MBox3d), 1, file); } // SubMeshs { unsigned int s, subMeshsNumber = mesh->getSubMeshsNumber(); MSubMesh * subMeshs = mesh->getSubMeshs(); M_fwrite(&subMeshsNumber, sizeof(int), 1, file); for(s=0; s<subMeshsNumber; s++) { MSubMesh * subMesh = &(subMeshs[s]); unsigned int indicesSize = subMesh->getIndicesSize(); unsigned int verticesSize = subMesh->getVerticesSize(); unsigned int normalsSize = subMesh->getNormalsSize(); unsigned int tangentsSize = subMesh->getTangentsSize(); unsigned int texCoordsSize = subMesh->getTexCoordsSize(); unsigned int colorsSize = subMesh->getColorsSize(); M_TYPES indicesType = subMesh->getIndicesType(); void * indices = subMesh->getIndices(); MColor * colors = subMesh->getColors(); MVector3 * vertices = subMesh->getVertices(); MVector3 * normals = subMesh->getNormals(); MVector3 * tangents = subMesh->getTangents(); MVector2 * texCoords = subMesh->getTexCoords(); MBox3d * box = subMesh->getBoundingBox(); MSkinData * skin = subMesh->getSkinData(); map<unsigned int, unsigned int> * mapChannelOffsets = subMesh->getMapChannelOffsets(); // BoundingBox M_fwrite(box, sizeof(MBox3d), 1, file); // indices M_fwrite(&indicesSize, sizeof(int), 1, file); if(indicesSize > 0) { // indice type M_fwrite(&indicesType, sizeof(M_TYPES), 1, file); switch(indicesType) { case M_USHORT: M_fwrite(indices, sizeof(short), indicesSize, file); break; case M_UINT: M_fwrite(indices, sizeof(int), indicesSize, file); break; } } // vertices M_fwrite(&verticesSize, sizeof(int), 1, file); if(verticesSize > 0) M_fwrite(vertices, sizeof(MVector3), verticesSize, file); // normals M_fwrite(&normalsSize, sizeof(int), 1, file); if(normalsSize > 0) M_fwrite(normals, sizeof(MVector3), normalsSize, file); // tangents M_fwrite(&tangentsSize, sizeof(int), 1, file); if(tangentsSize > 0) M_fwrite(tangents, sizeof(MVector3), tangentsSize, file); // texCoords M_fwrite(&texCoordsSize, sizeof(int), 1, file); if(texCoordsSize > 0) M_fwrite(texCoords, sizeof(MVector2), texCoordsSize, file); // colors M_fwrite(&colorsSize, sizeof(int), 1, file); if(colorsSize > 0) M_fwrite(colors, sizeof(MColor), colorsSize, file); // mapChannels { unsigned int size = mapChannelOffsets->size(); M_fwrite(&size, sizeof(int), 1, file); map<unsigned int, unsigned int>::iterator mit (mapChannelOffsets->begin()), mend(mapChannelOffsets->end()); for(;mit!=mend;++mit) { M_fwrite(&mit->first, sizeof(int), 1, file); M_fwrite(&mit->second, sizeof(int), 1, file); } } // Skins state = skin != NULL; M_fwrite(&state, sizeof(bool), 1, file); if(skin) { // skin point unsigned int p, pointsNumber = skin->getPointsNumber(); M_fwrite(&pointsNumber, sizeof(int), 1, file); for(p=0; p<pointsNumber; p++) { MSkinPoint * skinPoint = skin->getPoint(p); unsigned int vertexId = skinPoint->getVertexId(); unsigned int bonesNumber = skinPoint->getBonesNumber(); unsigned short * bonesIds = skinPoint->getBonesIds(); float * bonesWeights = skinPoint->getBonesWeights(); // data M_fwrite(&vertexId, sizeof(int), 1, file); M_fwrite(&bonesNumber, sizeof(int), 1, file); if(bonesNumber > 0) { M_fwrite(bonesIds, sizeof(short), bonesNumber, file); M_fwrite(bonesWeights, sizeof(float), bonesNumber, file); } } } // Displays unsigned int d, displaysNumber = subMesh->getDisplaysNumber(); M_fwrite(&displaysNumber, sizeof(int), 1, file); for(d=0; d<displaysNumber; d++) { MDisplay * display = subMesh->getDisplay(d); M_PRIMITIVE_TYPES primitiveType = display->getPrimitiveType(); unsigned int begin = display->getBegin(); unsigned int size = display->getSize(); MMaterial * material = display->getMaterial(); M_CULL_MODES cullMode = display->getCullMode(); int materialId = getMaterialId(mesh, material); // data M_fwrite(&primitiveType, sizeof(M_PRIMITIVE_TYPES), 1, file); M_fwrite(&begin, sizeof(int), 1, file); M_fwrite(&size, sizeof(int), 1, file); M_fwrite(&materialId, sizeof(int), 1, file); M_fwrite(&cullMode, sizeof(M_CULL_MODES), 1, file); } } } M_fclose(file); return true; }