Exemplo n.º 1
0
// Activation - starts running the object.  Sets m_fRunning and generates IsRunning event.
void MHGroup::Activation(MHEngine *engine)
{
    if (m_fRunning)
    {
        return;
    }

    MHRoot::Activation(engine);
    // Run any start-up actions.
    engine->AddActions(m_StartUp);
    engine->RunActions();

    // Activate the ingredients in order.
    for (int i = 0; i < m_Items.Size(); i++)
    {
        MHIngredient *pIngredient = m_Items.GetAt(i);

        if (pIngredient->InitiallyActive())
        {
            pIngredient->Activation(engine);
        }
    }

    m_fRunning = true;
    // Record the time here.  This is the basis for absolute times.
    m_StartTime.start();
    // Don't generate IsRunning here - that's done by the sub-classes.
}
Exemplo n.º 2
0
// Create a clone of the target and add it to the ingredients.
void MHGroup::MakeClone(MHRoot *pTarget, MHRoot *pRef, MHEngine *engine)
{
    MHIngredient *pClone = pTarget->Clone(engine); // Clone it.
    pClone->m_ObjectReference.m_GroupId.Copy(m_ObjectReference.m_GroupId); // Group id is the same as this.
    pClone->m_ObjectReference.m_nObjectNo = ++m_nLastId; // Create a new object id.
    m_Items.Append(pClone);
    // Set the object reference result to the newly constructed ref.
    pRef->SetVariableValue(pClone->m_ObjectReference);
    pClone->Preparation(engine); // Prepare the clone.
}
Exemplo n.º 3
0
// Preparation - sets up the run-time representation.  Sets m_fAvailable and generates IsAvailable event.
void MHGroup::Preparation(MHEngine *engine)
{
    // Prepare the ingredients first if they are initially active or are initially available programs. 
    for (int i = 0; i < m_Items.Size(); i++) {
        MHIngredient *pIngredient = m_Items.GetAt(i);
        if (pIngredient->InitiallyActive() || pIngredient->InitiallyAvailable()) {
            pIngredient->Preparation(engine);
        }
    }
    MHRoot::Preparation(engine); // Prepare the root object and send the IsAvailable event.
}
Exemplo n.º 4
0
void MHEngine::TransitionToScene(const MHObjectRef &target)
{
    int i;

    if (m_fInTransition)
    {
        // TransitionTo is not allowed in OnStartUp or OnCloseDown actions.
        MHLOG(MHLogWarning, "WARN TransitionTo during transition - ignoring");
        return;
    }

    if (target.m_GroupId.Size() == 0)
    {
        return;    // No file name.
    }

    QString csPath = GetPathName(target.m_GroupId);

    // Check that the file exists before we commit to the transition.
    // This may block if we cannot be sure whether the object is present.
    QByteArray text;
    if (! m_Context->GetCarouselData(csPath, text)) {
        EngineEvent(2); // GroupIDRefError
        return;
    }

    // Parse and run the file.
    MHGroup *pProgram = ParseProgram(text);

    if (!pProgram )
        MHERROR("Empty scene");

    if (pProgram->m_fIsApp)
    {
        delete pProgram;
        MHERROR("Expected a scene");
    }

    // Clear the action queue of anything pending.
    m_ActionStack.clear();

    // At this point we have managed to load the scene.
    // Deactivate any non-shared ingredients in the application.
    MHApplication *pApp = CurrentApp();

    for (i = pApp->m_Items.Size(); i > 0; i--)
    {
        MHIngredient *pItem = pApp->m_Items.GetAt(i - 1);

        if (! pItem->IsShared())
        {
            pItem->Deactivation(this);    // This does not remove them from the display stack.
        }
    }

    m_fInTransition = true; // TransitionTo etc are not allowed.

    if (pApp->m_pCurrentScene)
    {
        pApp->m_pCurrentScene->Deactivation(this); // This may involve a call to RunActions
        pApp->m_pCurrentScene->Destruction(this);
    }

    // Everything that belongs to the previous scene should have been removed from the display stack.

    // At this point we may have added actions to the queue as a result of synchronous
    // events during the deactivation.

    // Remove any events from the asynch event queue unless they derive from
    // the application itself or a shared ingredient.
    MHAsynchEvent *pEvent;
    QQueue<MHAsynchEvent *>::iterator it = m_EventQueue.begin();

    while (it != m_EventQueue.end())
    {
        pEvent = *it;

        if (!pEvent->pEventSource->IsShared())
        {
            delete pEvent;
            it = m_EventQueue.erase(it);
        }
        else
        {
            ++it;
        }
    }

    // Can now actually delete the old scene.
    if (pApp->m_pCurrentScene)
    {
        delete(pApp->m_pCurrentScene);
        pApp->m_pCurrentScene = NULL;
    }

    m_Interacting = 0;

    // Switch to the new scene.
    CurrentApp()->m_pCurrentScene = static_cast< MHScene* >(pProgram);
    SetInputRegister(CurrentScene()->m_nEventReg);
    m_redrawRegion = QRegion(0, 0, CurrentScene()->m_nSceneCoordX, CurrentScene()->m_nSceneCoordY); // Redraw the whole screen

    if ((__mhlogoptions & MHLogScenes) && __mhlogStream != 0)   // Print it so we know what's going on.
    {
        pProgram->PrintMe(__mhlogStream, 0);
    }

    pProgram->Preparation(this);
    pProgram->Activation(this);
    m_fInTransition = false; // The transition is complete
}
Exemplo n.º 5
0
void MHGroup::Initialise(MHParseNode *p, MHEngine *engine)
{
    engine->GetGroupId().Copy(""); // Set to empty before we start (just in case).
    MHRoot::Initialise(p, engine);

    // Must be an external reference with an object number of zero.
    if (m_ObjectReference.m_nObjectNo != 0 || m_ObjectReference.m_GroupId.Size() == 0)
    {
        MHERROR("Object reference for a group object must be zero and external");
    }

    // Set the group id for the rest of the group to this.
    engine->GetGroupId().Copy(m_ObjectReference.m_GroupId);
    // Some of the information is irrelevant.
    //  MHParseNode *pStdId = p->GetNamedArg(C_STANDARD_IDENTIFIER);
    //  MHParseNode *pStdVersion = p->GetNamedArg(C_STANDARD_VERSION);
    //  MHParseNode *pObjectInfo = p->GetNamedArg(C_OBJECT_INFORMATION);

    MHParseNode *pOnStartUp = p->GetNamedArg(C_ON_START_UP);

    if (pOnStartUp)
    {
        m_StartUp.Initialise(pOnStartUp, engine);
    }

    MHParseNode *pOnCloseDown = p->GetNamedArg(C_ON_CLOSE_DOWN);

    if (pOnCloseDown)
    {
        m_CloseDown.Initialise(pOnCloseDown, engine);
    }

    MHParseNode *pOriginalGCPrio = p->GetNamedArg(C_ORIGINAL_GC_PRIORITY);

    if (pOriginalGCPrio)
    {
        m_nOrigGCPriority = pOriginalGCPrio->GetArgN(0)->GetIntValue();
    }

    // Ignore the other stuff at the moment.
    MHParseNode *pItems = p->GetNamedArg(C_ITEMS);

    if (pItems == NULL)
    {
        p->Failure("Missing :Items block");
        return;
    }

    for (int i = 0; i < pItems->GetArgCount(); i++)
    {
        MHParseNode *pItem = pItems->GetArgN(i);
        MHIngredient *pIngredient = NULL;

        try
        {
            // Generate the particular kind of ingredient.
            switch (pItem->GetTagNo())
            {
                case C_RESIDENT_PROGRAM:
                    pIngredient = new MHResidentProgram;
                    break;
                case C_REMOTE_PROGRAM:
                    pIngredient = new MHRemoteProgram;
                    break;
                case C_INTERCHANGED_PROGRAM:
                    pIngredient = new MHInterChgProgram;
                    break;
                case C_PALETTE:
                    pIngredient = new MHPalette;
                    break;
                case C_FONT:
                    pIngredient = new MHFont;
                    break;
                case C_CURSOR_SHAPE:
                    pIngredient = new MHCursorShape;
                    break;
                case C_BOOLEAN_VARIABLE:
                    pIngredient = new MHBooleanVar;
                    break;
                case C_INTEGER_VARIABLE:
                    pIngredient = new MHIntegerVar;
                    break;
                case C_OCTET_STRING_VARIABLE:
                    pIngredient = new MHOctetStrVar;
                    break;
                case C_OBJECT_REF_VARIABLE:
                    pIngredient = new MHObjectRefVar;
                    break;
                case C_CONTENT_REF_VARIABLE:
                    pIngredient = new MHContentRefVar;
                    break;
                case C_LINK:
                    pIngredient = new MHLink;
                    break;
                case C_STREAM:
                    pIngredient = new MHStream;
                    break;
                case C_BITMAP:
                    pIngredient = new MHBitmap;
                    break;
                case C_LINE_ART:
                    pIngredient = new MHLineArt;
                    break;
                case C_DYNAMIC_LINE_ART:
                    pIngredient = new MHDynamicLineArt;
                    break;
                case C_RECTANGLE:
                    pIngredient = new MHRectangle;
                    break;
                case C_HOTSPOT:
                    pIngredient = new MHHotSpot;
                    break;
                case C_SWITCH_BUTTON:
                    pIngredient = new MHSwitchButton;
                    break;
                case C_PUSH_BUTTON:
                    pIngredient = new MHPushButton;
                    break;
                case C_TEXT:
                    pIngredient = new MHText;
                    break;
                case C_ENTRY_FIELD:
                    pIngredient = new MHEntryField;
                    break;
                case C_HYPER_TEXT:
                    pIngredient = new MHHyperText;
                    break;
                case C_SLIDER:
                    pIngredient = new MHSlider;
                    break;
                case C_TOKEN_GROUP:
                    pIngredient = new MHTokenGroup;
                    break;
                case C_LIST_GROUP:
                    pIngredient = new MHListGroup;
                    break;
                default:
                    MHLOG(MHLogWarning, QString("Unknown ingredient %1").arg(pItem->GetTagNo()));
                    // Future proofing: ignore any ingredients that we don't know about.
                    // Obviously these can only arise in the binary coding.
            }

            if (pIngredient)
            {
                // Initialise it from its argments.
                pIngredient->Initialise(pItem, engine);

                // Remember the highest numbered ingredient
                if (pIngredient->m_ObjectReference.m_nObjectNo > m_nLastId)
                {
                    m_nLastId = pIngredient->m_ObjectReference.m_nObjectNo;
                }

                // Add it to the ingedients of this group.
                m_Items.Append(pIngredient);
            }
        }
        catch (...)
        {
            delete(pIngredient);
            throw;
        }
    }
}