MStatus SwirlDeformer::deform( MDataBlock& block, MItGeometry &iter,
												const MMatrix &localToWorld, unsigned int geomIndex )
{
MStatus stat;
	
MDataHandle envData = block.inputValue( envelope );
float env = envData.asFloat();	
if( env == 0.0 ) // Deformer has no effect
	return MS::kSuccess;

MDataHandle matData = block.inputValue( deformSpace );
MMatrix mat = matData.asMatrix();
MMatrix invMat = mat.inverse();

MDataHandle startDistHnd = block.inputValue( startDist );
double startDist = startDistHnd.asDouble();	

MDataHandle endDistHnd = block.inputValue( endDist );
double endDist = endDistHnd.asDouble();	

MPoint pt;
float weight;
double dist;
double ang;
double cosAng;
double sinAng;
double x;
double distFactor;
for( iter.reset(); !iter.isDone(); iter.next() ) 
	{
	weight = weightValue( block, geomIndex, iter.index() );
	if( weight == 0.0f )
		continue;

	pt = iter.position();
	pt *= invMat;

	dist = sqrt( pt.x * pt.x + pt.z * pt.z );
	if( dist < startDist || dist > endDist )
		continue;

	distFactor = 1 - ((dist - startDist) / (endDist - startDist));

	ang = distFactor * M_PI * 2.0 * env * weight;
	if( ang == 0.0 )
		continue;

	cosAng = cos( ang );
	sinAng = sin( ang );
	x = pt.x * cosAng - pt.z * sinAng;
	pt.z = pt.x * sinAng + pt.z * cosAng;
	pt.x = x;

	pt *= mat;
	
	iter.setPosition( pt );
	}

return stat;
}
Exemplo n.º 2
0
void TestDeformer::_deform_on_one_mesh(MDataBlock& data,
                                      MItGeometry& iter,
                                      const MMatrix& localToWorldMatrix,
                                      unsigned int mIndex,
                                      MObject &driver_mesh,
                                      const MDataHandle &envelopeHandle, MArrayDataHandle &vertMapArrayData, MPointArray &tempOutputPts)
{
    MStatus status;

    float env = envelopeHandle.asFloat();

    // use driver_meshVertIter to walk through the vertex of the current driver mesh
    MItMeshVertex driver_meshVertIter( driver_mesh, &status );
    CHECK_MSTATUS( status );

    int i = 0;
    iter.reset();
    while( !iter.isDone(&status) )
    {
        CHECK_MSTATUS( status );

        // get the weight
        float weight = weightValue( data, mIndex, iter.index() ); //painted weight
        float ww = weight * env;

        if ( fabs(ww) > FLT_EPSILON )//if ( ww != 0 )
        {
            __debug("%s(), vertMapArrayData.elementCount()=%d, iter.index()=%d",
                    __FUNCTION__, vertMapArrayData.elementCount(), iter.index());

            // get index_mapped to which the currrent vertex vI is mapped
            CHECK_MSTATUS(vertMapArrayData.jumpToElement(iter.index()));
            int index_mapped = vertMapArrayData.inputValue(&status).asInt();
            CHECK_MSTATUS( status );

            if( index_mapped >= 0 )
            {
                __debug("index_mapped=%d", index_mapped);

                int prevInt;
                CHECK_MSTATUS( driver_meshVertIter.setIndex(index_mapped, prevInt) );

                // vertex wrold position on driver mesh
                MPoint mappedPt = driver_meshVertIter.position( MSpace::kWorld, &status );
                CHECK_MSTATUS( status );
                // vertex wrold position on driven mesh
                MPoint iterPt = iter.position(MSpace::kObject, &status) * localToWorldMatrix;
                CHECK_MSTATUS( status );

                // use ww to interpolate between mappedPt and iterPt
                MPoint pt = iterPt + ((mappedPt - iterPt) * ww );
                pt = pt * localToWorldMatrix.inverse();

                /// put the deform points to tempOutputPts
                tempOutputPts[i] += pt;
            }
        }//if
        CHECK_MSTATUS(iter.next());
        ++i;
    }//while
}
Exemplo n.º 3
0
void TestDeformer::initVertMapping(MDataBlock& data,
                          MItGeometry& iter,
                          const MMatrix& localToWorldMatrix,
                          unsigned int mIndex)
{
    MStatus status;


    MArrayDataHandle vertMapOutArrayData = data.outputArrayValue( vert_map, &status );
    CHECK_MSTATUS( status );

    // use vertMapOutArrayBuilder to modify vertMapOutArrayData
    iter.reset();
    int count = iter.count();
    MArrayDataBuilder vertMapOutArrayBuilder( vert_map, count, &status );
    CHECK_MSTATUS( status );


    MPointArray allPts;// world vertex position of the driven mesh
    allPts.clear();

    // walk through the driven mesh
    /// copy MItGeometry's vertex to vertMapOutArrayData
    int i = 0;
    while( !iter.isDone(&status) )
    {
        CHECK_MSTATUS( status );

        MDataHandle initIndexDataHnd = vertMapOutArrayBuilder.addElement( i, &status );
        CHECK_MSTATUS( status );

        int negIndex = -1;

        initIndexDataHnd.setInt( negIndex );
        initIndexDataHnd.setClean();

        // append a vertex position(world coordination) to allPts
        CHECK_MSTATUS(allPts.append( iter.position() * localToWorldMatrix ));
        i = i+1;
        iter.next();
    }
    CHECK_MSTATUS(vertMapOutArrayData.set( vertMapOutArrayBuilder ));




    /// Append more vertex from each driver mesh to vertMapOutArrayData
    MArrayDataHandle meshAttrHandle = data.inputArrayValue( driver_mesh, &status );
    CHECK_MSTATUS( status );

    int numMeshes = meshAttrHandle.elementCount();
    __debug("%s(), numMeshes=%d", __FUNCTION__, numMeshes);

    CHECK_MSTATUS(meshAttrHandle.jumpToElement(0));
    for( int meshIndex=0; meshIndex < numMeshes; ++meshIndex )
    {
        __debug("%s(), meshIndex=%d", __FUNCTION__, meshIndex);

        MDataHandle currentMesh = meshAttrHandle.inputValue(&status);
        CHECK_MSTATUS(status);

        MObject meshMobj = currentMesh.asMesh();
        __debug("%s(), meshMobj.apiTypeStr()=%s", __FUNCTION__, meshMobj.apiTypeStr());

        __debugMeshInfo(__FUNCTION__, meshMobj);
        {
            _initVertMapping_on_one_mesh(meshMobj, vertMapOutArrayBuilder, allPts);// Note: vertMapOutArrayBuilder is updated in this function!
            //CHECK_MSTATUS(vertMapOutArrayData.set( vertMapOutArrayBuilder ));
        }

        if( !meshAttrHandle.next() )
        {
            break;
        }
    }// for (mesh
    CHECK_MSTATUS(vertMapOutArrayData.set( vertMapOutArrayBuilder ));



}
Exemplo n.º 4
0
MStatus TestDeformer::deform(MDataBlock& data,
                          MItGeometry& iter,
                          const MMatrix& localToWorldMatrix,
                          unsigned int mIndex)
{
    MStatus status;

    // get the current node state
    short initialized_mapping = data.inputValue( initialized_data, &status).asShort();
    CHECK_MSTATUS(status);
    __debug("%s(), initialized_mapping=%d, mIndex=%d", __FUNCTION__, initialized_mapping, mIndex);

    if( initialized_mapping == 1 )
    {
        initVertMapping(data, iter, localToWorldMatrix, mIndex);

        // set initialized_data to 2 automatically. User don't have to set it manully.
        MObject tObj  =  thisMObject();
        MPlug setInitMode = MPlug( tObj, initialized_data  );
        setInitMode.setShort( 2 );
        // and sync initialized_mapping from initialized_data
        // so, the code section:
        //     if (initialized_mapping == 2)
        //     {
        //         ...
        //     }
        // will be executed when this deform() function is called next time.
        initialized_mapping = data.inputValue( initialized_data, &status ).asShort();
        CHECK_MSTATUS(status);
    }

    if( initialized_mapping == 2 )
    {
        envelope = MPxDeformerNode::envelope;
        MDataHandle envelopeHandle = data.inputValue( envelope, &status );
        CHECK_MSTATUS( status );

        MArrayDataHandle vertMapArrayData  = data.inputArrayValue( vert_map, &status  );
        CHECK_MSTATUS( status );

        MArrayDataHandle meshAttrHandle = data.inputArrayValue( driver_mesh, &status );
        CHECK_MSTATUS( status );


        /// 1. init tempOutputPts to zero points
        MPointArray tempOutputPts;
        iter.reset();
        while( !iter.isDone(&status) )
        {
            CHECK_MSTATUS(tempOutputPts.append(MPoint(0, 0, 0)));
            CHECK_MSTATUS(iter.next());
        }
        assert(tempOutputPts.length() == iter.count());


        /// 2. set tempOutputPts to deform values which comes from each driver mesh
        iter.reset();

        int numMeshes = meshAttrHandle.elementCount();
        __debug("%s(), numMeshes=%d", __FUNCTION__, numMeshes);

        CHECK_MSTATUS(meshAttrHandle.jumpToElement(0));
        // for each driver mesh
        for( int count=0; count < numMeshes; ++count )
        {
            __debug("%s(), count=%d", __FUNCTION__, count);

            // for one driver mesh: currentMesh
            MDataHandle currentMesh = meshAttrHandle.inputValue(&status);
            CHECK_MSTATUS( status );
            MObject meshMobj = currentMesh.asMesh();
            __debugMeshInfo(__FUNCTION__, meshMobj);

            // accumulate deform values of currentMesh to tempOutputPts
            _deform_on_one_mesh(data, iter, localToWorldMatrix, mIndex,
                                meshMobj,
                                envelopeHandle, vertMapArrayData, tempOutputPts );


            if( !meshAttrHandle.next() )
            {
                break;
            }

        }// for each driver mesh


        /// 3. add deform value to this geometry(driven mesh)
        int i = 0;
        iter.reset();
        while( !iter.isDone(&status) )
        {
            MPoint p = iter.position(MSpace::kObject, &status);
            CHECK_MSTATUS(status);

            // add the deform value to this vertex
            CHECK_MSTATUS(iter.setPosition( p + tempOutputPts[i]/numMeshes ));

            CHECK_MSTATUS(iter.next());
            ++i;
        }
        assert(tempOutputPts.length() == iter.count());
    }// if

	return( MS::kSuccess );
}
Exemplo n.º 5
0
MStatus snapDeformer::deform(MDataBlock &data, MItGeometry &iter, const MMatrix &mat, unsigned int multiIndex) {
	MStatus stat;


    //lets see if we need to do anything
	MDataHandle DataHandle = data.inputValue(envelope, &stat);
	float env = DataHandle.asFloat();
	if (env == 0)
		return stat;
    DataHandle = data.inputValue(weight, &stat);
	const float weight = DataHandle.asFloat();
    if (weight == 0)
		return stat;
    
    env = (env*weight);


	//space target
	DataHandle = data.inputValue(space, &stat);
    int SpaceInt = DataHandle.asInt();

    //space source
	DataHandle = data.inputValue(spaceSource, &stat);
    int SpaceSourceInt = DataHandle.asInt();

    //pointlist
    MArrayDataHandle pointArrayHandle = data.inputArrayValue(pointList);


	//snapMesh
	MFnMesh	SnapMesh;
	DataHandle = data.inputValue(snapMesh, &stat);
    if (!stat)
        return Err(stat,"Can't get mesh to snap to");
    MObject SnapMeshObj = DataHandle.asMesh();
    SnapMesh.setObject(SnapMeshObj);
    MPointArray snapPoints;
    if (SpaceSourceInt==0)
        SnapMesh.getPoints(snapPoints, MSpace::kWorld);
    else
        SnapMesh.getPoints(snapPoints, MSpace::kObject);
    


    iter.reset();
    for ( ; !iter.isDone(); iter.next()) 	{
        //check for painted weights
        float currEnv = env * weightValue(data, multiIndex, iter.index());

        //get point to snap to
        unsigned int index;
        stat = pointArrayHandle.jumpToElement(iter.index());
        if (!stat)
            index = 0;
        else {
            DataHandle = pointArrayHandle.outputValue();
            index = DataHandle.asInt();
        }

        if (index != -1) {
            //calc point location
            MPoint currPoint;
            if (snapPoints.length() > index)
                currPoint = snapPoints[index];

            if (SpaceInt == 0)
                currPoint *= mat.inverse();

            if (currEnv !=1)
            {
                MPoint p = (currPoint- iter.position());
                currPoint = iter.position() + (p*currEnv);
            }


            //set point location
            iter.setPosition(currPoint);
        }
            
            
    }

    return stat;
}
Exemplo n.º 6
0
MStatus AlembicCurvesDeformNode::deform(MDataBlock &dataBlock,
                                        MItGeometry &iter,
                                        const MMatrix &localToWorld,
                                        unsigned int geomIndex)
{
  // get the envelope data
  float env = dataBlock.inputValue(envelope).asFloat();
  if (env == 0.0f) {  // deformer turned off
    return MStatus::kSuccess;
  }

  // update the frame number to be imported
  double inputTime =
      dataBlock.inputValue(mTimeAttr).asTime().as(MTime::kSeconds);
  MString &fileName = dataBlock.inputValue(mFileNameAttr).asString();
  MString &identifier = dataBlock.inputValue(mIdentifierAttr).asString();

  // check if we have the file
  if (fileName != mFileName || identifier != mIdentifier) {
    mSchema.reset();
    if (fileName != mFileName) {
      delRefArchive(mFileName);
      mFileName = fileName;
      addRefArchive(mFileName);
    }
    mIdentifier = identifier;

    // get the object from the archive
    Abc::IObject iObj = getObjectFromArchive(mFileName, identifier);
    if (!iObj.valid()) {
      MGlobal::displayWarning("[ExocortexAlembic] Identifier '" + identifier +
                              "' not found in archive '" + mFileName + "'.");
      return MStatus::kFailure;
    }
    AbcG::ICurves obj(iObj, Abc::kWrapExisting);
    if (!obj.valid()) {
      MGlobal::displayWarning("[ExocortexAlembic] Identifier '" + identifier +
                              "' in archive '" + mFileName +
                              "' is not a Curves.");
      return MStatus::kFailure;
    }
    mSchema = obj.getSchema();
  }

  if (!mSchema.valid()) {
    return MStatus::kFailure;
  }

  {
    ESS_PROFILE_SCOPE("AlembicCurvesDeformNode::deform readProps");
    Alembic::Abc::ICompoundProperty arbProp = mSchema.getArbGeomParams();
    Alembic::Abc::ICompoundProperty userProp = mSchema.getUserProperties();
    readProps(inputTime, arbProp, dataBlock, thisMObject());
    readProps(inputTime, userProp, dataBlock, thisMObject());

    // Set all plugs as clean
    // Even if one of them failed to get set,
    // trying again in this frame isn't going to help
    for (unsigned int i = 0; i < mGeomParamPlugs.length(); i++) {
      dataBlock.outputValue(mGeomParamPlugs[i]).setClean();
    }

    for (unsigned int i = 0; i < mUserAttrPlugs.length(); i++) {
      dataBlock.outputValue(mUserAttrPlugs[i]).setClean();
    }
  }

  // get the sample
  SampleInfo sampleInfo = getSampleInfo(inputTime, mSchema.getTimeSampling(),
                                        mSchema.getNumSamples());

  // check if we have to do this at all
  if (mLastSampleInfo.floorIndex == sampleInfo.floorIndex &&
      mLastSampleInfo.ceilIndex == sampleInfo.ceilIndex) {
    return MStatus::kSuccess;
  }

  mLastSampleInfo = sampleInfo;

  // access the camera values
  AbcG::ICurvesSchema::Sample sample;
  AbcG::ICurvesSchema::Sample sample2;
  mSchema.get(sample, sampleInfo.floorIndex);
  if (sampleInfo.alpha != 0.0) {
    mSchema.get(sample2, sampleInfo.ceilIndex);
  }

  Abc::P3fArraySamplePtr samplePos = sample.getPositions();
  Abc::P3fArraySamplePtr samplePos2;
  if (sampleInfo.alpha != 0.0) {
    samplePos2 = sample2.getPositions();
  }

  // iteration should not be necessary. the iteration is only
  // required if the same mesh is attached to the same deformer
  // several times
  float blend = (float)sampleInfo.alpha;
  float iblend = 1.0f - blend;
  unsigned int index = 0;
  for (iter.reset(); !iter.isDone(); iter.next()) {
    index = iter.index();
    // MFloatPoint pt = iter.position();
    MPoint pt = iter.position();
    MPoint abcPos = pt;
    float weight = weightValue(dataBlock, geomIndex, index) * env;
    if (weight == 0.0f) {
      continue;
    }
    float iweight = 1.0f - weight;
    if (index >= samplePos->size()) {
      continue;
    }
    bool done = false;
    if (sampleInfo.alpha != 0.0) {
      if (samplePos2->size() == samplePos->size()) {
        abcPos.x = iweight * pt.x +
                   weight * (samplePos->get()[index].x * iblend +
                             samplePos2->get()[index].x * blend);
        abcPos.y = iweight * pt.y +
                   weight * (samplePos->get()[index].y * iblend +
                             samplePos2->get()[index].y * blend);
        abcPos.z = iweight * pt.z +
                   weight * (samplePos->get()[index].z * iblend +
                             samplePos2->get()[index].z * blend);
        done = true;
      }
    }
    if (!done) {
      abcPos.x = iweight * pt.x + weight * samplePos->get()[index].x;
      abcPos.y = iweight * pt.y + weight * samplePos->get()[index].y;
      abcPos.z = iweight * pt.z + weight * samplePos->get()[index].z;
    }
    iter.setPosition(abcPos);
  }
  return MStatus::kSuccess;
}
Exemplo n.º 7
0
MStatus puttyNode::deform( MDataBlock& block, MItGeometry& iter, const MMatrix& worldMatrix, unsigned int multiIndex)
{
//	MGlobal::displayInfo("deform");
    MStatus status = MS::kSuccess;

    /////////////////////////////////////////////////////////////////////////////////////////////////
    //
    // get inputs
    //
	
	// get the node ready flag
	MDataHandle dh = block.inputValue(aScriptSourced,&status);
	SYS_ERROR_CHECK(status, "Error getting aScriptSourced data handle\n");
	bool scriptSourced = dh.asBool();
	if (!scriptSourced)
		return MS::kSuccess;


	dh = block.inputValue(aNodeReady,&status);
	SYS_ERROR_CHECK(status, "Error getting node ready data handle\n");
	bool nodeReady = dh.asBool();

	// if it's not ready, don't do anything
	if (!nodeReady)
		return MS::kSuccess;

    dh = block.inputValue(aDefSpace,&status);
    SYS_ERROR_CHECK(status, "Error getting defSpace data handle\n");
    short defSpace = dh.asShort();
    
    dh = block.inputValue(aDefWeights,&status);
    SYS_ERROR_CHECK(status, "Error getting defWeights data handle\n");
    short defWeights = dh.asShort();
 
    dh = block.inputValue(aDefEnvelope,&status);
    SYS_ERROR_CHECK(status, "Error getting defEnvelope data handle\n");
    short defEnvelope = dh.asShort();
    

    
    // get the command
    dh = block.inputValue(aCmdBaseName,&status);
    SYS_ERROR_CHECK(status, "Error getting aCmdBaseName  handle\n");    
    MString script =  dh.asString(); 
        
 /*   if (script == "")
    {
        status = MS::kFailure;
        USER_ERROR_CHECK(status, "no script provided!\n");    
    }
   */ 
    /////////////////////////////////////////////////////////////////////////////////////////////////
    //
    // build mel cmd string
    //
    
    // check if it's a valid cmd
        
   
    // get the envelope
    //
    double env = 1;
    
    if (defEnvelope == MSD_ENVELOPE_AUTO)
    {
        dh = block.inputValue(envelope,&status);
    	SYS_ERROR_CHECK(status, "Error getting envelope data handle\n");	
	    env = double(dh.asFloat());	
        
        // early stop 'cause there is nothing more to do
        if (env == 0.0)
            return MS::kSuccess;
    }
    
    // get the points, transform them into the right space if needed
    //
    int count = iter.count();
    MVectorArray points(count);
    for ( ; !iter.isDone(); iter.next()) 
        points[iter.index()] = iter.position();
        
    if ( defSpace == MSD_SPACE_WORLD )
    {
        for (int i = 0;i<count;i++)
            points[i] = MPoint(points[i]) * worldMatrix;
    }
    
    
    // get the weights
    //
    MDoubleArray weights;
    if ( defWeights == MSD_WEIGHTS_AUTO)
    {
        weights.setLength(count);
        
        for (int i = 0;i<count;i++)
            weights[i]  = weightValue(block,multiIndex,i);
        
    }


    // get the object name and type
    // get the input geometry, traverse through the data handles    
    MArrayDataHandle adh = block.outputArrayValue( input, &status );
    SYS_ERROR_CHECK(status,"error getting input array data handle.\n");

    status = adh.jumpToElement( multiIndex );
    SYS_ERROR_CHECK(status, "input jumpToElement failed.\n");

    // compound data 
    MDataHandle cdh = adh.inputValue( &status );
    SYS_ERROR_CHECK(status, "error getting input inputValue\n");
   
    // input geometry child
    dh = cdh.child( inputGeom );
    MObject dInputGeometry = dh.data();
   
    // get the type      
    MString geometryType = dInputGeometry.apiTypeStr();

    // get the name    
//    MFnDagNode dagFn( dInputGeometry, &status);
//    SYS_ERROR_CHECK(status, "error converting geometry obj to dag node\n");
   
//    MString geometryName = dagFn.fullPathName(&status);
//    SYS_ERROR_CHECK(status, "error getting full path name \n");

//    MString geometryType = "";
//    MString geometryName = "";
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    //  
    //  set the current values on the temp plugs for the script to be picked up
    //
    
    // the position
    MObject thisNode = thisMObject();
    
    MPlug currPlug(thisNode,aCurrPosition);
    MFnVectorArrayData vecD;
    MObject currObj = vecD.create(points,&status);
    currPlug.setValue(currObj);
    SYS_ERROR_CHECK(status, "error setting currPosPlug value\n");
    
    // the weights
    currPlug =MPlug(thisNode,aCurrWeight);
    MFnDoubleArrayData dblD;
    currObj = dblD.create(weights,&status);
    currPlug.setValue(currObj);
    SYS_ERROR_CHECK(status, "error setting currWeightsPlug value\n");
    
    // world matrix
    currPlug =MPlug(thisNode,aCurrWorldMatrix);
    MFnMatrixData matD;
    currObj = matD.create(worldMatrix,&status);
    currPlug.setValue(currObj);
    SYS_ERROR_CHECK(status, "error setting currWorldMatrixPlug value\n");

    // the multi index
    currPlug =MPlug(thisNode,aCurrMultiIndex);
    currPlug.setValue(int(multiIndex));
    SYS_ERROR_CHECK(status, "error setting currMultiIndexPlug value\n");
    
    // geometry name/type
//    currPlug =MPlug(thisNode,aCurrGeometryName);
//    currPlug.setValue(geometryName);
//    SYS_ERROR_CHECK(status, "error setting aCurrGeometryName value\n");

    currPlug =MPlug(thisNode,aCurrGeometryType);
    currPlug.setValue(geometryType);
    SYS_ERROR_CHECK(status, "error setting aCurrGeometryType value\n");

   
    /////////////////////////////////////////////////////////////////////////////////////////////////
    //
    // execute the mel script
    //
    MString melCmd = script+"(\"" +name()+"\","+count+")";
    
    MCommandResult melResult;
    status = MGlobal::executeCommand(melCmd,melResult);
	
	// if the command did not work, then try to resource the script
	// (might have been that we were in a fresh scene and nothing was ready yet
	if (status != MS::kSuccess)
	{
		dh = block.inputValue(aScript,&status);
	    SYS_ERROR_CHECK(status, "Error getting aCmdBaseName  handle\n");    
		MString scriptFile =  dh.asString(); 	

		// try to source the script
		MString cmd = "source \"" + scriptFile+"\"";
			
		MCommandResult melResult;
		status = MGlobal::executeCommand(cmd,melResult);
		// if successfull, retry the command 
		if (!status.error())
		{
			status = MGlobal::executeCommand(melCmd,melResult);
		}
	}

	USER_ERROR_CHECK(status, "Error executing mel command, please check the function you provided is valid, error free and has the appropriate parameters!");

    // check the result type
    if ((melResult.resultType()) != (MCommandResult::kDoubleArray))
    {
        USER_ERROR_CHECK(MS::kFailure, "result of mel command has wrong type, should be doubleArray (which will be interpreted as vectorArray)!");
    }
    
    // get the result as a double array
    MDoubleArray newP;  
    status = melResult.getResult(newP);
    USER_ERROR_CHECK(status, "Error getting result of mel command!");
    
    int newCount = newP.length()/3;
    // size check
    if (newCount != count)
    {
        USER_ERROR_CHECK(MS::kFailure, "the size of the result does not match the size of the input!");
    }

    // convert the double array into a vector array
    MPointArray newPoints(newCount);
    
    for(int i=0;i<newCount;i++)
        newPoints[i]=MPoint(newP[i*3],newP[i*3+1],newP[i*3+2]);
    
    /////////////////////////////////////////////////////////////////////////////////////////////////
    //
    // interprete and apply the result
    //


  
    // do the envelope and weights   
    if ((defEnvelope == MSD_ENVELOPE_AUTO)||((defWeights == MSD_WEIGHTS_AUTO)))
    {
        MDoubleArray envPP(count, env);
    
        if (defWeights == MSD_WEIGHTS_AUTO)
        { 
            for (int i = 0;i<count;i++)
                envPP[i] *= weights[i];
        }

        // linear interpolation between old and new points
        for (int i = 0;i<count;i++)
            newPoints[i] = (points[i] * (1-envPP[i])) + (newPoints[i] * envPP[i]);
    }


    // retransform the result if it was in world space
    if ( defSpace == MSD_SPACE_WORLD )
    {
        MMatrix worldMatrixInv = worldMatrix.inverse();
        
        for (int i = 0;i<count;i++)
            newPoints[i] *= worldMatrixInv;
    }
 
 
    // set the points    
    iter.reset();
  	for ( ; !iter.isDone(); iter.next()) 
     	iter.setPosition(newPoints[iter.index()]);    

    return status;
}
Exemplo n.º 8
0
MStatus
HRBFSkinCluster::deform( MDataBlock& block,
                      MItGeometry& iter,
                      const MMatrix& m,
                      unsigned int multiIndex)
//
// Method: deform1
//
// Description:   Deforms the point with a simple smooth skinning algorithm
//
// Arguments:
//   block      : the datablock of the node
//   iter       : an iterator for the geometry to be deformed
//   m          : matrix to transform the point into world space
//   multiIndex : the index of the geometry that we are deforming
//
//
{
	MStatus returnStatus;

	// get HRBF status
	MDataHandle HRBFstatusData = block.inputValue(rebuildHRBF, &returnStatus);
	McheckErr(returnStatus, "Error getting rebuildHRBF handle\n");
	int rebuildHRBFStatusNow = HRBFstatusData.asInt();
	// handle signaling to the rest of deform that HRBFs must be rebuild
	bool signalRebuildHRBF = false;
	signalRebuildHRBF = (rebuildHRBFStatus != rebuildHRBFStatusNow);
	MMatrixArray bindTFs; // store just the bind transforms in here.
	MMatrixArray boneTFs; // ALWAYS store just the bone transforms in here.

	// get HRBF export status
	MDataHandle exportCompositionData = block.inputValue(exportComposition, &returnStatus);
	McheckErr(returnStatus, "Error getting exportComposition handle\n");
	int exportCompositionStatusNow = exportCompositionData.asInt();

	MDataHandle HRBFExportSamplesData = block.inputValue(exportHRBFSamples, &returnStatus);
	McheckErr(returnStatus, "Error getting exportHRBFSamples handle\n");
	std::string exportHRBFSamplesStatusNow = HRBFExportSamplesData.asString().asChar();

	MDataHandle HRBFExportValuesData = block.inputValue(exportHRBFValues, &returnStatus);
	McheckErr(returnStatus, "Error getting exportHRBFValues handle\n");
	std::string exportHRBFValuesStatusNow = HRBFExportValuesData.asString().asChar();

	// get skinning type
	MDataHandle useDQData = block.inputValue(useDQ, &returnStatus);
	McheckErr(returnStatus, "Error getting useDQ handle\n");
	int useDQNow = useDQData.asInt();

	// determine if we're using HRBF
	MDataHandle useHRBFData = block.inputValue(useHRBF, &returnStatus);
	McheckErr(returnStatus, "Error getting useHRBFData handle\n");
	int useHRBFnow = useHRBFData.asInt();

	// get envelope because why not
	MDataHandle envData = block.inputValue(envelope, &returnStatus);
	float env = envData.asFloat();

	// get point in space for evaluating HRBF
	MDataHandle checkHRBFAtData = block.inputValue(checkHRBFAt, &returnStatus);
	McheckErr(returnStatus, "Error getting useDQ handle\n");
	double* data = checkHRBFAtData.asDouble3();

	// get the influence transforms
	//
	MArrayDataHandle transformsHandle = block.inputArrayValue( matrix ); // tell block what we want
	int numTransforms = transformsHandle.elementCount();
	if ( numTransforms == 0 ) { // no transforms, no problems
		return MS::kSuccess;
	}
	MMatrixArray transforms; // fetch transform matrices -> actual joint matrices
	for ( int i=0; i<numTransforms; ++i ) {
		MMatrix worldTF = MFnMatrixData(transformsHandle.inputValue().data()).matrix();
		transforms.append(worldTF);
		boneTFs.append(worldTF);
		transformsHandle.next();
	}
	// inclusive matrices inverse of the driving transform at time of bind
	// matrices for transforming vertices to joint local space
	MArrayDataHandle bindHandle = block.inputArrayValue( bindPreMatrix ); // tell block what we want
	if ( bindHandle.elementCount() > 0 ) {
		for ( int i=0; i<numTransforms; ++i ) {
			MMatrix bind = MFnMatrixData(bindHandle.inputValue().data()).matrix();
			transforms[i] = bind * transforms[i];
			bindHandle.next();
			if (signalRebuildHRBF) bindTFs.append(bind);
		}
	}

	MArrayDataHandle weightListHandle = block.inputArrayValue(weightList);
	if (weightListHandle.elementCount() == 0) {
		// no weights - nothing to do
		std::cout << "no weights!" << std::endl;
		//rebuildHRBFStatus = rebuildHRBFStatusNow - 1; // HRBFs will need to rebuilt no matter what
		return MS::kSuccess;
	}

	// print HRBF samples if requested
	if (exportHRBFSamplesStatusNow != exportHRBFSamplesStatus) {
		std::cout << "instructed to export HRBF samples: " << exportHRBFSamplesStatusNow.c_str() << std::endl;
		exportHRBFSamplesStatus = exportHRBFSamplesStatusNow;
		// TODO: handle exporting HRBFs to the text file format
		hrbfMan->debugSamplesToConsole(exportHRBFSamplesStatus);
	}

	// print HRBF values if requested
	if (exportHRBFValuesStatusNow != exportHRBFValuesStatus) {
		std::cout << "instructed to export HRBF values: " << exportHRBFValuesStatusNow.c_str() << std::endl;
		exportHRBFValuesStatus = exportHRBFValuesStatusNow;
		// TODO: handle exporting HRBFs to the text file format
		hrbfMan->debugValuesToConsole(exportHRBFValuesStatus);
	}

	// print HRBF composition if requested
	if (exportCompositionStatusNow != exportCompositionStatus) {
		std::cout << "instructed to export HRBF composition." << std::endl;
		exportCompositionStatus = exportCompositionStatusNow;
		// TODO: handle exporting HRBFs to the text file format
		hrbfMan->debugCompositionToConsole(boneTFs, numTransforms);
	}

	// check the HRBF value if the new point is significantly different
	MPoint checkHRBFHereNow(data[0], data[1], data[2]);
	if ((checkHRBFHereNow - checkHRBFHere).length() > 0.0001) {
		if (hrbfMan->m_HRBFs.size() == numTransforms) {
			std::cout << "checking HRBF at x:" << data[0] << " y: " << data[1] << " z: " << data[2] << std::endl;
			hrbfMan->compose(boneTFs);
			float val = 0.0f;
			float dx = 0.0f;
			float dy = 0.0f;
			float dz = 0.0f;
			float grad = 0.0f;

			hrbfMan->mf_vals->trilinear(data[0], data[1], data[2], val);
			hrbfMan->mf_gradX->trilinear(data[0], data[1], data[2], dx);
			hrbfMan->mf_gradY->trilinear(data[0], data[1], data[2], dy);
			hrbfMan->mf_gradZ->trilinear(data[0], data[1], data[2], dz);
			hrbfMan->mf_gradMag->trilinear(data[0], data[1], data[2], grad);
			std::cout << "val: " << val << " dx: " << dx << " dy: " << dy << " dz: " << dz << " grad: " << grad << std::endl;
			checkHRBFHere = checkHRBFHereNow;
		}
	}

	// rebuild HRBFs if needed
	if (signalRebuildHRBF) {
		std::cout << "instructed to rebuild HRBFs" << std::endl;
		rebuildHRBFStatus = rebuildHRBFStatusNow;

		MArrayDataHandle parentIDCsHandle = block.inputArrayValue(jointParentIdcs); // tell block what we want
		std::vector<int> jointParentIndices(numTransforms);
		if (parentIDCsHandle.elementCount() > 0) {
			for (int i = 0; i<numTransforms; ++i) {
				jointParentIndices[i] = parentIDCsHandle.inputValue().asInt();
				parentIDCsHandle.next();
			}
		}

		MArrayDataHandle jointNamesHandle = block.inputArrayValue(jointNames); // tell block what we want
		std::vector<std::string> jointNames(numTransforms);
		if (jointNamesHandle.elementCount() > 0) {
			for (int i = 0; i<numTransforms; ++i) {
				jointNames[i] = jointNamesHandle.inputValue().asString().asChar();
				jointNamesHandle.next();
			}
		}

		// debug
		//std::cout << "got joint hierarchy info! it's:" << std::endl;
		//for (int i = 0; i < numTransforms; ++i) {
		//	std::cout << i << ": " << jointNames[i].c_str() << " : " << jointParentIndices[i] << std::endl;
		//}
		std::cout << "rebuilding HRBFs... " << std::endl;
		hrbfMan->buildHRBFs(jointParentIndices, jointNames, bindTFs, boneTFs, 
			weightListHandle, iter, weights);
		std::cout << "done rebuilding!" << std::endl;
		weightListHandle.jumpToElement(0); // reset this, it's an iterator. trust me.
		iter.reset(); // reset this iterator so we can go do normal skinning
	}


	// perform traditional skinning
	if (useDQNow != 0) {
		returnStatus = skinDQ(transforms, numTransforms, weightListHandle, iter);
	}
	else {
		returnStatus = skinLB(transforms, numTransforms, weightListHandle, iter);
	}

	// do HRBF corrections
	if (useHRBFnow != 0) {
		if (hrbfMan->m_HRBFs.size() == numTransforms) {
			hrbfMan->compose(boneTFs);
			iter.reset();
			hrbfMan->correct(iter);
		}
	}

	return returnStatus;
}