Exemplo n.º 1
0
MaterialNode *SceneGraph::findMaterialNode(char *name) {
	if (!name || strlen(name) <= 0)
		return NULL;
	for (MaterialNode *node = findMaterialNode(); node; node = node->nextTraversal()) {
		const char *nodeName = node->getName();
		if (nodeName && strlen(nodeName)) {
			if (!strcmp(name, nodeName))
				return node;
		}
	}
	return NULL;
}