Exemplo n.º 1
0
Menu *MenuFactory::CreateChooseClassMenu(const sf::Vector2f &primaryDimensions) const
{
	Menu *menu = new Menu();
	MenuItem *item;

	item = new MenuItem();
	item->SetText(AvatarClass::GetClassName(ClassType::Warrior));
	menu->AddMenuItem(item);

	item = new MenuItem();
	item->SetText(AvatarClass::GetClassName(ClassType::Rogue));
	menu->AddMenuItem(item);

	item = new MenuItem();
	item->SetText(AvatarClass::GetClassName(ClassType::Mage));
	menu->AddMenuItem(item);

	item = new MenuItem();
	item->SetText("Back");
	menu->AddMenuItem(item);

	menu->SetPosition(75 + primaryDimensions.x, GameManager::GetInstance().GetResolution().y - menu->GetDimensions().y - 50);

	return menu;
}
Exemplo n.º 2
0
Menu *MenuFactory::CreateTempBattleMenu() const
{
	Menu *menu = new Menu();
	MenuItem *item;

	item = new MenuItem();
	item->SetText("Choose Skill");
	menu->AddMenuItem(item);

	item = new MenuItem();
	item->SetText("Forfeit Match");
	menu->AddMenuItem(item);

	menu->SetPosition(50, GameManager::GetInstance().GetResolution().y - menu->GetDimensions().y - 50);

	return menu;
}
Exemplo n.º 3
0
MenuItem* Menu::AddItem( const TextObject & strName, const TextObject & strIconName, const TextObject & strAccelerator )
{
	MenuItem* pItem = new MenuItem( this );
	pItem->SetPadding( Padding( 2, 4, 4, 4 ) );
	pItem->SetText( strName );
	pItem->SetImage( strIconName );
	pItem->SetAccelerator( strAccelerator );
	OnAddItem( pItem );
	return pItem;
}
Exemplo n.º 4
0
Menu *MenuFactory::CreateChooseAIDifficultyMenu(const sf::Vector2f &primaryDimensions) const
{
	Menu *menu = new Menu();
	MenuItem *item;

	for (auto &name : AIAvatar::DifficultyNames)
	{
		item = new MenuItem();
		item->SetText(name);
		menu->AddMenuItem(item);
	}
	
	item = new MenuItem();
	item->SetText("Back");
	menu->AddMenuItem(item);

	menu->SetPosition(75 + primaryDimensions.x, GameManager::GetInstance().GetResolution().y - menu->GetDimensions().y - 50);

	return menu;
}
Exemplo n.º 5
0
Menu *MenuFactory::CreateMainMenu() const
{
	Menu *menu = new Menu();
	MenuItem *item;

	item = new MenuItem();
	item->SetText("Start Game");
	menu->AddMenuItem(item);

	item = new MenuItem();
	item->SetText("Toggle Audio");
	menu->AddMenuItem(item);

	item = new MenuItem();
	item->SetText("Quit Game");
	menu->AddMenuItem(item);

	menu->SetPosition(50, GameManager::GetInstance().GetResolution().y - menu->GetDimensions().y - 50);

	return menu;
}
Exemplo n.º 6
0
Menu *MenuFactory::CreateTempSkillsMenu(const sf::Vector2f &battleDimensions, const Skill *skillArray) const
{
	Menu *menu = new Menu();
	MenuItem *item;

	item = new MenuItem();
	item->SetText(skillArray[0].name);
	menu->AddMenuItem(item);

	item = new MenuItem();
	item->SetText(skillArray[1].name);
	menu->AddMenuItem(item);

	item = new MenuItem();
	item->SetText(skillArray[2].name);
	menu->AddMenuItem(item);

	menu->SetPosition(75 + battleDimensions.x, GameManager::GetInstance().GetResolution().y - menu->GetDimensions().y - 50);

	return menu;
}
Exemplo n.º 7
0
/**
*  @brief
*    Adds a standard item with a text
*/
MenuItem *Menu::AddItem(const String &sText)
{
	// Create item
	MenuItem *pItem = new MenuItem(*m_pGui);
	pItem->SetText(sText);

	// Add item
	AddItem(pItem);

	// Return item
	return pItem;
}
Exemplo n.º 8
0
MenuItem* Menu::AddItem(const std::string& name, const std::string& icon_name, const std::string& accelerator)
{
    MenuItem* item = new MenuItem(this);
    item->SetPadding(Padding(2, 4, 4, 4));
    item->SetText(name);
    item->SetImage(icon_name);
    item->SetAccelerator(accelerator);

    _OnAddItem(item);

    return item;
}
Exemplo n.º 9
0
MenuItem* Menu::AddItem( const Gwen::UnicodeString& strName, const UnicodeString& strIconName, Gwen::Event::Handler* pHandler, Gwen::Event::Handler::Function fn )
{
	MenuItem* pItem = new MenuItem( this );
		pItem->SetText( strName );
		pItem->SetImage( strIconName );

		if ( fn && pHandler )
		{
			pItem->onMenuItemSelected.Add( pHandler, fn );
		}
		
		OnAddItem( pItem );

	return pItem;
}