Exemplo n.º 1
0
void BScene::showPauseMenu()
{
    //pause game and input
    Director::getInstance()->pause();
    playerLayer->stopMovement();
    keyHandler->disableByReceiver(playerLayer);
    
    Size windowSize = Director::getInstance()->getWinSize();
    
    overlay = new OverLayer();
    
    //create menu
    Menu* pMenu = Menu::create();
    
    //create menu items
    const Point origin = Director::getInstance()->getVisibleOrigin();
    
    MenuItemLabel* title;
    MenuItemLabel* exitGame;
    MenuItemLabel* levelSelect;
    MenuItemLabel* resume;
    
    //set up Main menu item
    resume = MenuItemLabel::create(LabelTTF::create("Resume", "Arial", 20),
                                   BScene::resumeCB);
    resume->setPosition(0,0);
    pMenu->addChild(resume);
    
    //set up Snake Mode item
    levelSelect = MenuItemLabel::create(LabelTTF::create("Level Select", "Arial", 20),
                                        BScene::levelSelectCB);
    levelSelect->setPosition(0, resume->getPosition().y + resume->getContentSize().height+10);
    pMenu->addChild(levelSelect);
    
    //set up Standard Mode item
    exitGame = MenuItemLabel::create(LabelTTF::create("Exit Game", "Arial", 20),
                                     BScene::exitGameCB);
    exitGame->setPosition(0, levelSelect->getPosition().y + levelSelect->getContentSize().height+10);
    pMenu->addChild(exitGame);
    
    //set up Title item
    title = MenuItemLabel::create(LabelTTF::create("Pause Menu", "Arial", 30));
    title->setPosition(0, exitGame->getPosition().y + exitGame->getContentSize().height+20);
    pMenu->addChild(title);
    
    //center the menu
    float heightofitems = exitGame->getBoundingBox().getMaxY() - resume->getBoundingBox().getMinY();
    pMenu->setPosition(origin.x + windowSize.width/2,
                       origin.y + windowSize.height/2 - heightofitems/2);
    
    overlay->initWithColorMenu( Color4B(0,0,0,150), pMenu);
    addChild(overlay,4);
    layerFocus = 1;
    
    overlay->release();
}
Exemplo n.º 2
0
void ShowHeroScene::CreateMenu()
{
	auto strings = FileUtils::getInstance()->getValueMapFromFile("fonts/menu.xml"); 
	std::string strBeginGame  = strings["BeginGame"].asString(); 
	std::string strCreateGame = strings["CreateGame"].asString(); 
	std::string strJoinGame = strings["JoinGame"].asString(); 
	std::string strExitGame = strings["ExitGame"].asString();  

	if (/*GameLogic::GetInstance()->IsSingleGame()*/GameLogic::GetInstance()->GetGameType() == SINGLE_GAME_TYPE)
	{
		MenuItemLabel* beginGameItem = MenuItemLabel::create(LabelTTF::create(strBeginGame, "Arial", 40), 
			[&](Ref* sender)
		{
			BeginGame();
		}
		);
		beginGameItem->setPosition(Point(500,100));
		auto menu = Menu::create(beginGameItem,NULL);
		menu->setPosition(Point(0, 0));
		addChild(menu);
	}
	else
	{
		if (/*GameLogic::GetInstance()->IsCreator()*/GameLogic::GetInstance()->GetGameType() == CREATE_GAME_TYPE)
		{
			MenuItemLabel* createGameItem = MenuItemLabel::create(LabelTTF::create(strCreateGame, "Arial", 40), 
				[&](Ref* sender)
			{
				CreateGame();
			}
			);
			createGameItem->setPosition(Point(500,100));
			auto menu = Menu::create(createGameItem,NULL);
			menu->setPosition(Point(0, 0));
			addChild(menu);
		}
		else
		{
			MenuItemLabel* joinGameItem = MenuItemLabel::create(LabelTTF::create(strJoinGame, "Arial", 40), 
				[&](Ref* sender)
			{
				JoinGame();
			}
			);
			joinGameItem->setPosition(Point(500,100));
			auto menu = Menu::create(joinGameItem,NULL);
			menu->setPosition(Point(0, 0));
			addChild(menu);
		}
	}
}
Exemplo n.º 3
0
BLevelMenu::BLevelMenu(std::function<void(Object*)> cb, LD levels[], int ldCount)
: beginPos(Point::ZERO), callback(cb), levelCount(ldCount)
{
    levelData = levels;
    std::cout<<levels[0].level_name<<std::endl;
    Size visSize = Director::getInstance()->getVisibleSize();
    Point visOrigin = Director::getInstance()->getVisibleOrigin();
    visRect = Rect(visOrigin.x, visOrigin.y, visSize.width, visSize.height);
    
    // add menu items for levels
    itemMenu = Menu::create();
    for (int i = 0; i < levelCount; ++i)
    {
        LabelTTF* label = LabelTTF::create( levelData[i].level_name.c_str(), "Arial", 24);
        MenuItemLabel* menuItem = MenuItemLabel::create(label, cb);
        
        itemMenu->addChild(menuItem, i + 10000);
        menuItem->setPosition( Point( visRect.getMidX(), (visRect.getMaxY() - (i + 1) * LINE_SPACE) ));
    }
    
    itemMenu->setContentSize(Size(visRect.size.width, (levelCount + 1) * (LINE_SPACE)));
    itemMenu->setPosition(s_tCurPos);
    addChild(itemMenu);
    
    setTouchEnabled(true);
    
}
Exemplo n.º 4
0
void TestArmatureNesting2::onEnter()
{
    ArmatureTestLayer::onEnter();

    auto listener = EventListenerTouchAllAtOnce::create();
    listener->onTouchesEnded = CC_CALLBACK_2(TestArmatureNesting2::onTouchesEnded, this);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);

    touchedMenu = false;

    auto label = Label::createWithTTF("Change Mount", "fonts/arial.ttf", 20);
    MenuItemLabel* pMenuItem = CCMenuItemLabel::create(label, CC_CALLBACK_1(TestArmatureNesting2::changeMountCallback, this));

    Menu* pMenu =Menu::create(pMenuItem, nullptr);

    pMenu->setPosition( Vec2() );
    pMenuItem->setPosition(VisibleRect::right().x - 67, VisibleRect::bottom().y + 50);

    addChild(pMenu, 2);

    //Create a hero
    hero = Hero::create("hero");
    hero->setLayer(this);
    hero->playWithIndex(0);
    hero->setPosition(VisibleRect::left().x + 20, VisibleRect::left().y);
    addChild(hero);

    //Create 3 mount
    horse = createMount("horse", VisibleRect::center());

    horse2 = createMount("horse", Vec2(120, 200));
    horse2->setOpacity(200);

    bear = createMount("bear", Vec2(300,70));
}
Exemplo n.º 5
0
TestController::TestController()
: _beginPos(PointZero)
{
    // add close menu
    MenuItemImage *pCloseItem = MenuItemImage::create(s_pPathClose, s_pPathClose, CC_CALLBACK_1(TestController::closeCallback, this) );
    Menu* pMenu =Menu::create(pCloseItem, NULL);

    pMenu->setPosition( PointZero );
    pCloseItem->setPosition(ccp( VisibleRect::right().x - 30, VisibleRect::top().y - 30));

    // add menu items for tests
    _itemMenu = Menu::create();
    for (int i = 0; i < g_testCount; ++i)
    {
// #if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
//         LabelBMFont* label = LabelBMFont::create(g_aTestNames[i].c_str(),  "fonts/arial16.fnt");
// #else
        LabelTTF* label = LabelTTF::create( g_aTestNames[i].test_name, "Arial", 24);
// #endif        
        MenuItemLabel* pMenuItem = MenuItemLabel::create(label, CC_CALLBACK_1(TestController::menuCallback, this));

        _itemMenu->addChild(pMenuItem, i + 10000);
        pMenuItem->setPosition( ccp( VisibleRect::center().x, (VisibleRect::top().y - (i + 1) * LINE_SPACE) ));
    }

    _itemMenu->setContentSize(CCSizeMake(VisibleRect::getVisibleRect().size.width, (g_testCount + 1) * (LINE_SPACE)));
    _itemMenu->setPosition(s_tCurPos);
    addChild(_itemMenu);

    setTouchEnabled(true);

    addChild(pMenu, 1);

}
Exemplo n.º 6
0
void HelloWorld::showRestartMenu()
{
    Size winSize = Director::getInstance()->getWinSize();

    const char *message;
    if (_won)
    {
        message = "You win!";
    }
    else
    {
        message = "You lose!";
    }

    LabelBMFont *label = LabelBMFont::create(message, "Arial.fnt");
    label->setScale(0.1f);
    label->setPosition(winSize.width / 2, winSize.height * 0.6f);
    this->addChild(label);

    LabelBMFont *restartLabel = LabelBMFont::create("Restart", "Arial.fnt");
    MenuItemLabel *restartItem = MenuItemLabel::create(restartLabel, [](Object *sender){
        Director::getInstance()->replaceScene(TransitionZoomFlipX::create(0.5f, HelloWorld::createScene()));
    });
    restartItem->setScale(0.1f);
    restartItem->setPosition(winSize.width / 2, winSize.height * 0.4f);

    Menu *menu = Menu::createWithItem(restartItem);
    menu->setPosition(Point::ZERO);
    this->addChild(menu);

    restartItem->runAction(ScaleTo::create(0.5f, 1.0f));
    label->runAction(ScaleTo::create(0.5f, 1.0f));
}
Exemplo n.º 7
0
void HelloWorld::aboutGameCallback(Object* pSender) 
{ 
    Size size = Director::sharedDirector()->getWinSize(); 
 
    //显示关于的内容 
    LabelTTF* label = LabelTTF::create("Made by LJW", "Arial", 30); 
    label->setPosition(Point(size.width / 2, size.height / 2)); 
    Scene* s = Scene::create(); 
    Layer* layer = Layer::create(); 
    layer->addChild(label, 1); 
 
    //返回按钮 
    LabelTTF* pBackLabel = LabelTTF::create("Back", "Arial", 30);
    MenuItemLabel* pBackItem = MenuItemLabel::create(pBackLabel, this, menu_selector(HelloWorld::backGameCallback)); 
    Menu* pBackMenu = Menu::create(pBackItem, NULL); 
    pBackItem->setPosition(Point(size.width  - 50, 50)); 
    pBackMenu->setPosition(CCPointZero); 
    layer->addChild(pBackMenu, 1); 
 
    s->addChild(layer); 
 
    Director::sharedDirector()->replaceScene(s); 
    //s->release(); 
    //layer->release(); 
 
} 
// on "init" you need to initialize your instance
bool MLogin::init()
{
    //////////////////////////////
    // 1. super init first
    if (!Layer::init())
    {
        return false;
    }

    Point visibleOrigin = Director::getInstance()->getVisibleOrigin();
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Size editBoxSize = Size(visibleSize.width - 20, 20);
    m_pEditBoxName = cocos2d::ui::EditBox::create(editBoxSize, cocos2d::ui::Scale9Sprite::create("green_edit.png"));
    m_pEditBoxName->setPosition(Vec2(visibleOrigin.x + visibleSize.width / 2, visibleOrigin.y + visibleSize.height * 3 / 4));
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    m_pEditBoxName->setFont("Paint Boy", 15);
#else
    m_pEditBoxName->setFont("Arial", 15);
#endif
    m_pEditBoxName->setFontColor(Color3B::BLACK);
    m_pEditBoxName->setPlaceHolder("Name:");
    m_pEditBoxName->setPlaceholderFontColor(Color3B::WHITE);
    m_pEditBoxName->setMaxLength(8);
    m_pEditBoxName->setReturnType(cocos2d::ui::EditBox::KeyboardReturnType::DONE);
    m_pEditBoxName->setDelegate(this);
    this->addChild(m_pEditBoxName, 1);

    m_pEditBoxChannel = cocos2d::ui::EditBox::create(editBoxSize, cocos2d::ui::Scale9Sprite::create("green_edit.png"));
    m_pEditBoxChannel->setPosition(Vec2(visibleOrigin.x + visibleSize.width / 2, visibleOrigin.y + visibleSize.height / 2));
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    m_pEditBoxChannel->setFont("Paint Boy", 15);
#else
    m_pEditBoxChannel->setFont("Arial", 15);
#endif
    m_pEditBoxChannel->setFontColor(Color3B::BLACK);
    m_pEditBoxChannel->setPlaceHolder("Channel:");
    m_pEditBoxChannel->setPlaceholderFontColor(Color3B::WHITE);
    m_pEditBoxChannel->setMaxLength(8);
    m_pEditBoxChannel->setReturnType(cocos2d::ui::EditBox::KeyboardReturnType::DONE);
    m_pEditBoxChannel->setDelegate(this);
    this->addChild(m_pEditBoxChannel, 2);

    Label *label = Label::createWithSystemFont("Login", "Arial", 20);

    void (*onloginCB)(Ref *ref) = &MLogin::onLogin;

    MenuItemLabel *pMenuItem = MenuItemLabel::create(label, onloginCB);// const ccMenuCallback &callback
    Menu *pMenu = Menu::create(pMenuItem, NULL);
    pMenu->setPosition(Vec2(0,0));
    pMenuItem->setPosition(Vec2(visibleOrigin.x + visibleSize.width / 2, visibleOrigin.y + visibleSize.height / 4));
    this->addChild(pMenu, 1);

    Label *pLabel = Label::createWithSystemFont("pomelo-cocos2dchat", "Arial", 10);
    Size size = Director::getInstance()->getWinSize();
    pLabel->setPosition(Vec2(size.width / 2, size.height - 30));
    this->addChild(pLabel, 1);

    return true;
}
Exemplo n.º 9
0
CocosDenshionTest::CocosDenshionTest()
: _itmeMenu(NULL),
_beginPos(PointZero),
_soundId(0)
{
    std::string testItems[] = {
        "play background music",
        "stop background music",
        "pause background music",
        "resume background music",
        "rewind background music",
        "is background music playing",
        "play effect",
        "play effect repeatly",
        "stop effect",
        "unload effect",
        "add background music volume",
        "sub background music volume",
        "add effects volume",
        "sub effects volume",
        "pause effect",
        "resume effect",
        "pause all effects",
        "resume all effects",
        "stop all effects"
    };

    // add menu items for tests
    _itmeMenu = Menu::create();

    _testCount = sizeof(testItems) / sizeof(testItems[0]);

    for (int i = 0; i < _testCount; ++i)
    {
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
//        LabelBMFont* label = LabelBMFont::create(testItems[i].c_str(),  "fonts/arial16.fnt");
//#else
        LabelTTF* label = LabelTTF::create(testItems[i].c_str(), "Arial", 24);
//#endif        
        MenuItemLabel* pMenuItem = MenuItemLabel::create(label, CC_CALLBACK_1(CocosDenshionTest::menuCallback, this));
        
        _itmeMenu->addChild(pMenuItem, i + 10000);
        pMenuItem->setPosition( ccp( VisibleRect::center().x, (VisibleRect::top().y - (i + 1) * LINE_SPACE) ));
    }

    _itmeMenu->setContentSize(CCSizeMake(VisibleRect::getVisibleRect().size.width, (_testCount + 1) * LINE_SPACE));
    _itmeMenu->setPosition(PointZero);
    addChild(_itmeMenu);

    setTouchEnabled(true);

    // preload background music and effect
    SimpleAudioEngine::sharedEngine()->preloadBackgroundMusic( MUSIC_FILE );
    SimpleAudioEngine::sharedEngine()->preloadEffect( EFFECT_FILE );
    
    // set default volume
    SimpleAudioEngine::sharedEngine()->setEffectsVolume(0.5);
    SimpleAudioEngine::sharedEngine()->setBackgroundMusicVolume(0.5);
}
// on "init" you need to initialize your instance
bool ItemLayer::init() {
    //////////////////////////////
    // 1. super init first
    if ( !CCLayer::init() ) {
        return false;
    }

    this->setKeypadEnabled(true);

    Size size = CCDirector::getInstance()->getWinSize();

    auto title = LabelTTF::create("Item", "Arial", 24);
    title->setPosition( Point(size.width / 2, size.height - 50));
    this->addChild(title, 1);

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    MenuItemImage *pCloseItem = MenuItemImage::create(
                                        "b1.png",
                                        "b2.png",
                                        CC_CALLBACK_1(ItemLayer::menuBackCallback,this) );
    pCloseItem->setPosition( Point(pCloseItem->getContentSize().width / 2 , 50) );

    // create menu, it's an autorelease object
    auto pMenu = Menu::create(pCloseItem, NULL);
    pMenu->setPosition( Point::ZERO );
    this->addChild(pMenu, 1);
    
    // add next menu
    MenuItemImage *pNextItem = MenuItemImage::create(
                                                          "f1.png",
                                                          "f2.png",
                                                          CC_CALLBACK_1(ItemLayer::menuNextCallback,this) );
    pNextItem->setPosition( Point(size.width - pNextItem->getContentSize().width / 2, 50) );
    
    // create menu, it's an autorelease object
    Menu* pNextMenu = Menu::create(pNextItem, NULL);
    pNextMenu->setPosition(Point::ZERO);
    this->addChild(pNextMenu, 1);

    float step = 35;
    float yPos = 0;
    for (int i = 0; i < sizeof(s_EventMenuItem)/sizeof(s_EventMenuItem[0]); i++) {
        char buf[64];
		sprintf(buf, s_EventMenuItem[i].id.c_str(), itemid, counts[i]);
        
        auto label = LabelTTF::create(buf, "Arial", 30);
        MenuItemLabel* pMenuItem = MenuItemLabel::create(label,  CC_CALLBACK_1(ItemLayer::eventMenuCallback,this));
        pMenu->addChild(pMenuItem, 0, s_EventMenuItem[i].tag);
        yPos = size.height - step*i - 100;
        pMenuItem->setPosition( Point(size.width / 2, yPos));
    }

    return true;
}
Exemplo n.º 11
0
bool MenuLayer::init(){
    if (!Layer::init())
    {
        return false;
    }

    GameUtile::Pause();

    m_visibleSize = Director::getInstance()->getVisibleSize();
    //Ìí¼Ómenu°´Å¥
    Label* labelSave = Label::create("Save", "Comic Sans MS", 30);
    MenuItemLabel* menuSave = MenuItemLabel::create(labelSave, CC_CALLBACK_0(MenuLayer::saveGame, this));
    menuSave->setPosition(Vec2(m_visibleSize.width * 0.5, m_visibleSize.height * 0.7));

    Label* labelRead = Label::create("Read", "Comic Sans MS", 30);
    MenuItemLabel* menuRead = MenuItemLabel::create(labelRead, CC_CALLBACK_0(MenuLayer::readGame, this));
    menuRead->setPosition(Vec2(m_visibleSize.width * 0.5, m_visibleSize.height * 0.6));

    Label* labelMusic = Label::create("Muisc", "Comic Sans MS", 30);
    global->uiLayer->addChild(labelMusic, 110);

    Label* labelON = Label::create("ON", "Comic Sans MS", 30);
    Label* labelOFF = Label::create("OFF", "Comic Sans MS", 30);
    MenuItemLabel* menuMusic0 = MenuItemLabel::create(labelON, CC_CALLBACK_0(MenuLayer::musicON, this));
    MenuItemLabel* menuMusic1 = MenuItemLabel::create(labelOFF, CC_CALLBACK_0(MenuLayer::musicOFF, this));
    menuMusic0->setPosition(Vec2(m_visibleSize.width * 0.5, m_visibleSize.height * 0.5));
    menuMusic1->setPosition(Vec2(m_visibleSize.width * 0.6, m_visibleSize.height * 0.5));

    Label* labelReturn = Label::create("Return", "Comic Sans MS", 30);
    MenuItemLabel* menuReturn = MenuItemLabel::create(labelReturn, CC_CALLBACK_0(MenuLayer::returnGame, this));
    menuReturn->setPosition(Vec2(m_visibleSize.width * 0.5, m_visibleSize.height * 0.4));

    Label* labelExit = Label::create("Exit Game", "Comic Sans MS", 30);
    MenuItemLabel* menuExit = MenuItemLabel::create(labelExit, CC_CALLBACK_0(MenuLayer::exitGame, this));
    menuExit->setPosition(Vec2(m_visibleSize.width * 0.5, m_visibleSize.height * 0.3));

    Menu* menu0 = Menu::create(menuSave, menuRead, menuMusic0, menuMusic1, menuReturn, menuExit, NULL);
    menu0->setPosition(Vec2::ZERO);
    global->uiLayer->addChild(menu0, 110);
    menu0->setTag(0);



    return true;
}
// on "init" you need to initialize your instance
bool TestAnalytics::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }

    _pluginAnalytics = NULL;
    loadPlugins();

    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();
    Point posBR = Point(origin.x + visibleSize.width, origin.y);

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    MenuItemFont *pBackItem = MenuItemFont::create("Back", CC_CALLBACK_1(TestAnalytics::menuBackCallback, this));
    Size backSize = pBackItem->getContentSize();
    pBackItem->setPosition(posBR + Point(- backSize.width / 2, backSize.height / 2));

    // create menu, it's an autorelease object
    Menu* pMenu = Menu::create(pBackItem, NULL);
    pMenu->setPosition( Point::ZERO );
    this->addChild(pMenu, 1);

    float yPos = 0;
    for (int i = 0; i < sizeof(s_EventMenuItem)/sizeof(s_EventMenuItem[0]); i++) {
        LabelTTF* label = LabelTTF::create(s_EventMenuItem[i].id.c_str(), "Arial", 24);
        MenuItemLabel* pMenuItem = MenuItemLabel::create(label, CC_CALLBACK_1(TestAnalytics::eventMenuCallback, this));
        pMenu->addChild(pMenuItem, 0, s_EventMenuItem[i].tag);
        yPos = visibleSize.height - 35*i - 100;
        pMenuItem->setPosition( Point(visibleSize.width / 2, yPos));
    }

    std::string strName = _pluginAnalytics->getPluginName();
    std::string strVer = _pluginAnalytics->getSDKVersion();
    char ret[256] = { 0 };
    sprintf(ret, "Plugin : %s, Ver : %s", strName.c_str(), strVer.c_str());
    LabelTTF* pLabel = LabelTTF::create(ret, "Arial", 18, Point(visibleSize.width, 0), Label::HAlignment::CENTER);
    pLabel->setPosition(Point(visibleSize.width / 2, yPos - 80));
    addChild(pLabel);

    return true;
}
Exemplo n.º 13
0
bool GameMenu::init(void)
{
    Size sizeWin = Director::getInstance()->getWinSize();

    Menu* pItemMenu = Menu::create();

    //TTFConfig ttfConfig(CF_F("fonts_en").c_str(), 48);
    TTFConfig ttfConfig2(CF_F("fonts_cn").c_str(), CF_FT("font_menu"));

    auto label = Label::createWithTTF(ttfConfig2, CF_S("label_normal_start"));
    MenuItemLabel* pMenuItem = MenuItemLabel::create(label, CC_CALLBACK_1(GameMenu::menuNormalGameCallback, this));

    auto labelInput = Label::createWithTTF(ttfConfig2, CF_S("label_login"));
    MenuItemLabel* pMenuInput = MenuItemLabel::create(labelInput, CC_CALLBACK_1(GameMenu::menuUserLoginCallback, this));

    auto labelLan = Label::createWithTTF(ttfConfig2, CF_S("label_net_start"));
    MenuItemLabel* pMenuItemLanTest = MenuItemLabel::create(labelLan, CC_CALLBACK_1(GameMenu::menuNetGameCallback, this));

    pItemMenu->addChild(pMenuItem);
	pItemMenu->addChild(pMenuInput);
	pItemMenu->addChild(pMenuItemLanTest);
	pMenuItem->setPosition(0, sizeWin.height * CF_P("pos_main_start"));
    pMenuInput->setPosition(0, sizeWin.height * CF_P("pos_main_login"));
	pMenuItemLanTest->setPosition(0, sizeWin.height * CF_P("pos_main_netstart"));

    pItemMenu->setPositionY(0);
    this->addChild(pItemMenu);

    MenuItemImage *pCloseItem = MenuItemImage::create(CF_F("image_closeNormal"), CF_F("image_closeSelect"),
        CC_CALLBACK_1(GameMenu::menuCloseCallback, this));
    Menu* pCloseMenu = Menu::create(pCloseItem, NULL);
    pCloseMenu->setPositionY(sizeWin.height * CF_P("pos_main_close"));
    this->addChild(pCloseMenu);

	return true;
}
Exemplo n.º 14
0
void CocostudioParserJsonScene::onEnter()
{
    CCScene::onEnter();
    
    auto label = Label::createWithTTF("Back", "fonts/arial.ttf", 20);
    //#endif
    MenuItemLabel* pMenuItem = MenuItemLabel::create(label, CC_CALLBACK_1(CocostudioParserJsonScene::BackCallback, this));
    
    Menu* pMenu = Menu::create(pMenuItem, nullptr);
    
    pMenu->setPosition( Vec2::ZERO );
    pMenuItem->setPosition(VisibleRect::right().x - 50, VisibleRect::bottom().y + 25);
    
    addChild(pMenu, 1);
}
Exemplo n.º 15
0
void TestScene::onEnter()
{
    Scene::onEnter();

    //add the menu item for back to main menu
//#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
//    LabelBMFont* label = LabelBMFont::create("MainMenu",  "fonts/arial16.fnt");
//#else
    LabelTTF* label = LabelTTF::create("MainMenu", "Arial", 20);
//#endif
    MenuItemLabel* pMenuItem = MenuItemLabel::create(label, [](Object *sender) {
        /*
            ******    GCC Compiler issue on Android and Linux (CLANG compiler is ok)   ******
        We couldn't use 'Scene::create' directly since gcc will trigger
        an error called "error: 'this' was not captured for this lambda function".
        This is because 'Scene' is the super class of TestScene, if we invoke 'Scene::create'
        directly in this lambda expression, gcc compiler found 'Scene::create' and it think
        that was the member function of 'TestScene' 's super class, but this lambda function doesn't
        capture anything like 'this', so it has no access to invoke 'Scene::create'.
         
        Solution (1): Passing 'this' to this lambda function.
        Solution (2): Don't use 'Scene::create' and don't pass 'this' to this lambda function,
                      instead, we just need to new the 'Scene' and initialize the Scene.
         
        Semantically, I think in this lambda function, we shouldn't capture any varibles
                      outside the scope. So I choose the (2) solution. Commented by James Chen.
        */

//        Scene *pScene = Scene::create();
        Scene *pScene = new Scene();
        if (pScene && pScene->init())
        {
            Layer* pLayer = new TestController();
            pScene->addChild(pLayer);
            pLayer->release();
            Director::sharedDirector()->replaceScene(pScene);
            pScene->release();
        }
	});

    Menu* pMenu =Menu::create(pMenuItem, NULL);

    pMenu->setPosition( PointZero );
    pMenuItem->setPosition( ccp( VisibleRect::right().x - 50, VisibleRect::bottom().y + 25) );

    addChild(pMenu, 1);
}
void HelloWorld::showStartGameLayer()
{

    // Get the dimensions of the window for calculation purposes
    Size winSize = Director::getInstance()->getWinSize();

    startGameLayer = StartGameLayer::create();
    addChild(startGameLayer);

    LabelTTF *buttonTitle = LabelTTF::create("Start Game", "Marker Felt", 30);
    buttonTitle->setColor(Color3B::BLACK);

    MenuItemLabel *startGameButton = MenuItemLabel::create(buttonTitle, CC_CALLBACK_1(HelloWorld::connectToAppWarp, this));
    startGameButton->setPosition(Point(winSize.width/2,winSize.height/2));
    Menu *pMenu = Menu::create(startGameButton,NULL);
    pMenu->setPosition(Point::ZERO);
    startGameLayer->addChild(pMenu, 1);
}
void CustomParticleWidgetScene::onEnter()
{
    CCScene::onEnter();
    
    Layer* pLayer = new CustomParticleWidgetLayer();
    addChild(pLayer);
    pLayer->release();
    
    auto label = Label::createWithTTF("Back", "fonts/arial.ttf", 20);
    //#endif
    MenuItemLabel* pMenuItem = MenuItemLabel::create(label, CC_CALLBACK_1(CustomParticleWidgetScene::BackCallback, this));
    
    Menu* pMenu = Menu::create(pMenuItem, nullptr);
    
    pMenu->setPosition( Vec2::ZERO );
    pMenuItem->setPosition( Vec2( VisibleRect::right().x - 50, VisibleRect::bottom().y + 25) );
    
    addChild(pMenu, 1);
}
Exemplo n.º 18
0
bool CoordinateScene::init()
{
    if(!Layer::init()){
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    
    CCLayerColor *bg = CCLayerColor::create(ccc4(10, 10, 100, 255), visibleSize.width, visibleSize.height);
    bg->setPosition(Vec2(0,0));
    this->addChild(bg);
    
    Label *label = Label::create("go back", "Arial", 32);
    MenuItemLabel *backLable = MenuItemLabel::create(label, CC_CALLBACK_1(CoordinateScene::goback, this));
    backLable->setPosition(Vec2(100, 500));
    auto backMenu = Menu::createWithItem(backLable);
    backMenu->setPosition(Vec2::ZERO);
    this->addChild(backMenu);
    
    return true;
}
Exemplo n.º 19
0
void ShowHeroScene::CreateGameRoundMenu(vector<GameRoundInfo>& gameRounfInfo)
{
	

	for (int i = 0 ; i < gameRounfInfo.size(); ++i)
	{
		std::string strInfo = "GameIndex:";
		strInfo += Util::ConvertToStr(gameRounfInfo[i].m_nGameIndex);
		strInfo += "   PeerID:";
		strInfo+= Util::ConvertToStr(gameRounfInfo[i].m_nCreateHeroID);
		MenuItemLabel* joinGameItem = MenuItemLabel::create(LabelTTF::create(strInfo, "Arial", 40), 
			[&](Ref* sender)
		{
			//JoinGame();
		}
		);
		joinGameItem->setPosition(Point(500,150+5*i));
		auto menu = Menu::create(joinGameItem,NULL);
		menu->setPosition(Point(0, 0));
		addChild(menu);
	}
	
}
Exemplo n.º 20
0
bool MenuScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    m_menu = Menu::create();
    m_menu->setPosition(Point::ZERO);
    this->addChild(m_menu);
    
    for (size_t i = 0; i < g_fractals_size; ++i)
    {
        LabelTTF * label = LabelTTF::create(g_fractals[i].fractal_name, "fonts/Marker Felt.ttf", 24);
        MenuItemLabel * menuItem = MenuItemLabel::create(label, CC_CALLBACK_1(MenuScene::menuCallback, this));
        menuItem->setPosition(Point(VisibleRect::center().x, (VisibleRect::top().y - (i + 1) * LINE_SPACE)));
        
        m_menu->addChild(menuItem, i);
    }
    
   
    EventListenerTouchOneByOne * touchListener = EventListenerTouchOneByOne::create();
    touchListener->setSwallowTouches(true);
    touchListener->onTouchBegan = CC_CALLBACK_2(MenuScene::onTouchBegan, this);
    touchListener->onTouchMoved = CC_CALLBACK_2(MenuScene::onTouchMoved, this);
    this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(touchListener, this);
    
    
    EventListenerMouse * mouseListener = EventListenerMouse::create();
    mouseListener->onMouseScroll = CC_CALLBACK_1(MenuScene::onMouseScroll, this);
    this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(mouseListener, this);
    
    
    return true;
}
Exemplo n.º 21
0
// on "init" you need to initialize your instance
bool TestAds::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }

    _listener = new MyAdsListener();
    _admob = dynamic_cast<ProtocolAds*>(PluginManager::getInstance()->loadPlugin("AdsAdmob"));
    _flurryAds = dynamic_cast<ProtocolAds*>(PluginManager::getInstance()->loadPlugin("AdsFlurry"));
    TAdsDeveloperInfo devInfo;
    
#if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
    devInfo["AdmobID"] = ADMOB_ID_IOS;
    devInfo["FlurryAppKey"] = FLURRY_KEY_IOS;
#elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
    devInfo["AdmobID"] = ADMOB_ID_ANDROID;
    devInfo["FlurryAppKey"] = FLURRY_KEY_ANDROID;
#endif
    
    _admob->configDeveloperInfo(devInfo);
    _admob->setAdsListener(_listener);
    _admob->setDebugMode(true);

    _flurryAds->configDeveloperInfo(devInfo);
    _flurryAds->setAdsListener(_listener);
    _flurryAds->setDebugMode(true);

    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();
    Point posMid = Point(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
    Point posBR = Point(origin.x + visibleSize.width, origin.y);

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    MenuItemFont *pBackItem = MenuItemFont::create("Back", CC_CALLBACK_1(TestAds::menuBackCallback, this));
    Size backSize = pBackItem->getContentSize();
    pBackItem->setPosition(posBR + Point(- backSize.width / 2, backSize.height / 2));

    // create menu, it's an autorelease object
    Menu* pMenu = Menu::create(pBackItem, NULL);
    pMenu->setPosition( Point::ZERO );

	LabelTTF* label1 = LabelTTF::create("ShowAds", "Arial", 24);
	MenuItemLabel* pItemShow = MenuItemLabel::create(label1, CC_CALLBACK_1(TestAds::testShow, this));
	pItemShow->setAnchorPoint(Point(0.5f, 0));
	pMenu->addChild(pItemShow, 0);
	pItemShow->setPosition(posMid + Point(-100, -120));

	LabelTTF* label2 = LabelTTF::create("HideAds", "Arial", 24);
	MenuItemLabel* pItemHide = MenuItemLabel::create(label2, CC_CALLBACK_1(TestAds::testHide, this));
	pItemHide->setAnchorPoint(Point(0.5f, 0));
	pMenu->addChild(pItemHide, 0);
	pItemHide->setPosition(posMid + Point(100, -120));

	// create optional menu
	// cases item
	_caseItem = MenuItemToggle::createWithCallback(CC_CALLBACK_1(TestAds::caseChanged, this),
												MenuItemFont::create( s_aTestCases[0].c_str() ),
												NULL );
	int caseLen = sizeof(s_aTestCases) / sizeof(std::string);
	for (int i = 1; i < caseLen; ++i)
	{
		_caseItem->getSubItems()->addObject( MenuItemFont::create( s_aTestCases[i].c_str() ) );
	}
	_caseItem->setPosition(posMid + Point(-200, 120));
	pMenu->addChild(_caseItem);

	// poses item
	_posItem = MenuItemToggle::createWithCallback(CC_CALLBACK_1(TestAds::posChanged, this),
												MenuItemFont::create( s_aTestPoses[0].c_str() ),
												NULL );
	int posLen = sizeof(s_aTestPoses) / sizeof(std::string);
	for (int i = 1; i < posLen; ++i)
	{
		_posItem->getSubItems()->addObject( MenuItemFont::create( s_aTestPoses[i].c_str() ) );
	}
	_posItem->setPosition(posMid + Point(200, 120));
	pMenu->addChild(_posItem);

	// init options
	_ads = _admob;
	_pos = ProtocolAds::kPosCenter;

    // init the AdsInfo
    adInfo["AdmobType"] = "1";
    adInfo["AdmobSizeEnum"] = "1";
    adInfo["FlurryAdsID"] = "BANNER_MAIN_VC";
    adInfo["FlurryAdsSize"] = "2";

    this->addChild(pMenu, 1);

    return true;
}
Exemplo n.º 22
0
void GameLayer::addScore()
{
    // label2048
    Label *_2048 = Label::createWithTTF("2048", "fonts/ClearSans-Bold.ttf", _visibleSize.width/5.9);
    _2048->setColor(Color3B(121,110,100) );
    _2048->setAnchorPoint(Vec2( 0, 0.5 ));
    _2048->setPosition(Vec2( 0, _visibleSize.height-_2048->getContentSize().height/2) );
    this->addChild(_2048);
    
    // best score
    DrawNode *bestscoreback = DrawNode::create();
    bestscoreback->drawSolidRect( Vec2(-_visibleSize.width/6 ,-g_tileSize/3), Vec2(_visibleSize.width/6 ,g_tileSize/3), Color4F(Color3B(190,173,158)) );
    bestscoreback->setPosition( Vec2(_visibleSize.width - _visibleSize.width/6-10 , _2048->getPositionY()-10 ) );
    this->addChild(bestscoreback);
    Label *best = Label::createWithTTF("BEST", "fonts/ClearSans-Bold.ttf", _visibleSize.width/25);
    best->setColor(Color3B(240,228,216));
    best->setPositionY(g_tileSize/6.5 );
    bestscoreback->addChild(best);
    
    sprintf(buff, "%d", Score::getInstance()->getTopScore());
    bestscore = Label::createWithTTF(buff, "fonts/ClearSans-Bold.ttf", _visibleSize.width/15);
    bestscore->setPositionY( -g_tileSize/7.5);
    bestscoreback->addChild(bestscore);
    
    //score
    DrawNode *scoreback = DrawNode::create();
    scoreback->drawSolidRect( Vec2(-_visibleSize.width/6 ,-g_tileSize/3), Vec2(_visibleSize.width/6 ,g_tileSize/3), Color4F(Color3B(190,173,158)) );
    scoreback->setPosition( Vec2(_visibleSize.width - _visibleSize.width/6-10 , _2048->getPositionY() - g_tileSize/1 ) );
    this->addChild(scoreback);
    
    Label *sco = Label::createWithTTF("SCORE", "fonts/ClearSans-Bold.ttf", _visibleSize.width/25);
    sco->setColor(Color3B(240,228,216));
    sco->setPositionY(g_tileSize/6.5 );
    scoreback->addChild(sco);
    
    sprintf(buff, "%d", 0);
    score = Label::createWithTTF(buff, "fonts/ClearSans-Bold.ttf", _visibleSize.width/15);
    score->setPositionY( -g_tileSize/7.5);
    scoreback->addChild(score);
    
    // new game
    DrawNode *newGame = DrawNode::create();
    newGame->drawSolidRect( Vec2(-_visibleSize.width/6 ,-g_tileSize/4), Vec2(_visibleSize.width/6 ,g_tileSize/4), Color4F(Color3B(147,122,98)) );
    newGame->setPosition( Vec2(_visibleSize.width/5.5 , _2048->getPositionY() - g_tileSize/1 ) );
    this->addChild(newGame);
    
    Label *ngame = Label::createWithTTF("New Game", "fonts/ClearSans-Bold.ttf",  _visibleSize.width/17);
    ngame->setColor(Color3B(250,246,241));
    //newGame->addChild(ngame);
    
    // ai
    DrawNode *aiback = DrawNode::create();
    aiback->drawSolidRect( Vec2(-_visibleSize.width/15 ,-g_tileSize/4), Vec2(_visibleSize.width/15 ,g_tileSize/4), Color4F(Color3B(147,122,98)) );
    aiback->setPosition( Vec2(_visibleSize.width/2.3 , _2048->getPositionY() - g_tileSize/1 ) );
    this->addChild(aiback);
    
    Label *ai = Label::createWithTTF("AI", "fonts/ClearSans-Bold.ttf",  _visibleSize.width/17);
    ai->setColor(Color3B(250,246,241));
    //aiback->addChild(ai);
    
    MenuItemLabel *newgamelabel = MenuItemLabel::create(ngame, CC_CALLBACK_1(GameLayer::startNewGame, this));
    newgamelabel->setPosition(newGame->getPosition());
    
    ailable = MenuItemLabel::create(ai, CC_CALLBACK_1(GameLayer::startAi, this));
    ailable->setPosition(aiback->getPosition());
    
    Menu *menu = Menu::create(newgamelabel,ailable, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu);
}
Exemplo n.º 23
0
void Dialog::updateLayout()
{
    Size content_size = this->getContentSize();

    Menu* menu = Menu::create();
    menu->setPosition(15.0f, 10.0f);
    menu->setContentSize(Size(240.0f, 27.0f));

    float button_size = (240.0f - 1.0f * (m_list_button.size() - 1)) / m_list_button.size();
    int i = 0;

    for(auto it = m_list_button.begin(); it != m_list_button.end(); it++, i++) {
        if(it != m_list_button.begin()) {
            DrawObject* draw_line = DrawObject::create();
            draw_line->setPosition(button_size + 1.0f * (i - 1), 1.0f);
            draw_line->setContentSize(Size(1.0f, 25.0f));
            draw_line->setOnDraw([=] () {
                DrawPrimitives::setDrawColor4B(127, 127, 127, 255);
                DrawPrimitives::drawLine(Point(0.0f, 0.0f), Point(0.0f, draw_line->getContentSize().height));
            });
            draw_line->setAnchorPoint(Point(0.0f, 0.0f));

            menu->addChild(draw_line);
        }

        LabelTTF* label = LabelTTF::create(it->first, FourCard::DEFAULT_FONT, 20.0f, Size(button_size, 27.0f), TextHAlignment::CENTER, TextVAlignment::CENTER);
        label->setColor(Color3B(127, 127, 127));
        label->setAnchorPoint(Point(0.0f, 0.0f));

        MenuItemLabel* menuItem = MenuItemLabel::create(label, [=] (Object* pSender) {
            it->second();
        });
        menuItem->setAnchorPoint(Point(0.0f, 0.0f));
        menuItem->setPosition(button_size * i + 1.0f * i, 0.0f);

        menu->addChild(menuItem);
    }

    m_dialog->addChild(menu);

    DrawObject* draw_line_message = DrawObject::create();
    draw_line_message->setPosition(15.0f, 47.0f);
    draw_line_message->setContentSize(Size(240.0f, 1.0f));
    draw_line_message->setOnDraw([=] () {
        DrawPrimitives::setDrawColor4B(127, 127, 127, 255);
        DrawPrimitives::drawLine(Point(0.0f, 0.0f), Point(draw_line_message->getContentSize().width, 0.0f));
    });
    draw_line_message->setAnchorPoint(Point(0.0f, 0.0f));

    m_dialog->addChild(draw_line_message);

    if(m_layer != nullptr) {
        m_layer->setPosition(15.0f + (240.0f - m_layer->getContentSize().width) / 2, 48.0f);
        m_dialog->addChild(m_layer);
    }

    LabelTTF* label_message = LabelTTF::create(m_message, FourCard::DEFAULT_FONT, 15.0f, Size(240.0f, 0.0f), TextHAlignment::CENTER);
    label_message->setPosition(15.0f, 63.0f + ((m_layer != nullptr) ? m_layer->getContentSize().height : 0));
    label_message->setColor(Color3B(60, 60, 60));
    label_message->setAnchorPoint(Point(0.0f, 0.0f));

    m_dialog->addChild(label_message);

    DrawObject* draw_line_title = DrawObject::create();
    draw_line_title->setPosition(15.0f, 59.0f + ((m_layer != nullptr) ? m_layer->getContentSize().height : 0) + label_message->getContentSize().height + 15.0f);
    draw_line_title->setContentSize(Size(240.0f, 1.0f));
    draw_line_title->setOnDraw([=] () {
        DrawPrimitives::setDrawColor4B(127, 127, 127, 255);
        DrawPrimitives::drawLine(Point(0.0f, 0.0f), Point(draw_line_title->getContentSize().width, 0.0f));
    });
    draw_line_title->setAnchorPoint(Point(0.0f, 0.0f));

    m_dialog->addChild(draw_line_title);

    LabelTTF* label_title = LabelTTF::create(m_title, FourCard::DEFAULT_FONT, 20.0f, Size(240.0f, 27.0f), TextHAlignment::LEFT, TextVAlignment::CENTER);
    label_title->setPosition(15.0f, 74.0f + ((m_layer != nullptr) ? m_layer->getContentSize().height : 0) + label_message->getContentSize().height + 1.0f + 10.0f);
    label_title->setColor(Color3B(60, 60, 60));
    label_title->setAnchorPoint(Point(0.0f, 0.0f));

    m_dialog->addChild(label_title);

    m_dialog->setContentSize(Size(270.0f, 124.0f + ((m_layer != nullptr) ? m_layer->getContentSize().height : 0) + label_message->getContentSize().height));
    m_dialog->setPosition((content_size.width - m_dialog->getContentSize().width) / 2, (content_size.height - m_dialog->getContentSize().height) / 2);

    Scale9Sprite* sprite_background = Scale9Sprite::create(Rect(10, 10, 1, 1), "sprites/dialog/background.png");
    sprite_background->setContentSize(m_dialog->getContentSize());
    sprite_background->setAnchorPoint(Point(0.0f, 0.0f));

    m_dialog->addChild(sprite_background, -1);
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }

    Size visibleSize = Director::getInstance()->getVisibleSize();

    // TiledMapEditorで生成したマップを表示する
    _map = TMXTiledMap::create("TMX/stage1.tmx");
    _mapLayer = _map->getLayer("layer1");

    // マップのサイズ
    Size mapSize = Size(_map->getTileSize().width  * _map->getMapSize().width,
                        _map->getTileSize().height * _map->getMapSize().height);

    // スクロールビュー
    ScrollView *scrollView = ScrollView::create(mapSize*3);
    scrollView->setAnchorPoint(Vec2::ANCHOR_MIDDLE);
    scrollView->setPosition(Vec2(100, 100));
    scrollView->setMaxScale(5.0f);
    scrollView->setBounceable(false);
    scrollView->setContentSize(mapSize*3);
    this->addChild(scrollView);

    // 中のレイヤー
    Layer *innerLayer = Layer::create();
    scrollView->addChild(innerLayer);

    // スクロールビューの背景
    Sprite *sprite = Sprite::create();
    sprite->setTextureRect(Rect(0, 0, scrollView->getContentSize().width, scrollView->getContentSize().height));
    sprite->setColor(Color3B(230,230,230));
    sprite->setAnchorPoint(Vec2::ANCHOR_BOTTOM_LEFT);
    innerLayer->addChild(sprite);

    // マップを表示
    _map->setScale(3);
    innerLayer->addChild(_map);

    // キャラクターを表示
    _character = Sprite::create("TMX/character.png");
    _character->setAnchorPoint(Vec2(0.5f, 0.25f));
    _charaPos = Vec2(0, 0);
    _character->setPosition(_mapLayer->getPositionAt(_charaPos) + _map->getTileSize()/2);
    _map->addChild(_character);

    // サイコロボタン
    _isMoving = false;
    MenuItemLabel *dice = MenuItemLabel::create(Label::createWithSystemFont("サイコロ", "arial", 30.0f),
                          CC_CALLBACK_1(HelloWorld::dice, this));
    dice->setPosition(Vec2(600, 0));
    this->addChild(Menu::create(dice, NULL));

    // サイコロの目
    Label *pips = Label::createWithSystemFont("-", "arial", 30.0f);
    pips->setPosition(Vec2(1200, 300));
    pips->setTag(10);
    this->addChild(pips);

    return true;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();
    
    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.
    
    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create(
                                           "CloseNormal.png",
                                           "CloseSelected.png",
                                           CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    
    closeItem->setPosition( Point(closeItem->getContentSize().width / 2 , 50) );

    
    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu, 1);
    
    /////////////////////////////
    // 3. add your codes below...
    
    // add a label shows "Hello World"
    // create and initialize a label
    
    auto label = LabelTTF::create("Hello World", "Arial", 24);
    
    // position the label on the center of the screen
    label->setPosition(Point(origin.x + visibleSize.width/2,
                             origin.y + visibleSize.height - label->getContentSize().height));
    
    // add the label as a child to this layer
    this->addChild(label, 1);
    
    // add "HelloWorld" splash screen"
    auto sprite = Sprite::create("HelloWorld.png");
    
    // position the sprite on the center of the screen
    sprite->setPosition(Point(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));
    
    // add the sprite as a child to this layer
    this->addChild(sprite, 0);
    
    float step = 35;
    float yPos = 0;
    for (int i = 0; i < sizeof(s_EventMenuItem)/sizeof(s_EventMenuItem[0]); i++) {
        char buf[64];
        sprintf(buf, s_EventMenuItem[i].id.c_str(), ++_indexes[i]);
        
        auto label = LabelTTF::create(buf, "Arial", 24);
        MenuItemLabel* pMenuItem = MenuItemLabel::create(label, CC_CALLBACK_1(HelloWorld::menuEventCallback, this));
        menu->addChild(pMenuItem, 0, s_EventMenuItem[i].tag);
        yPos = visibleSize.height - step*i - 100;
        pMenuItem->setPosition( Point(visibleSize.width / 2, yPos));
    }
    
    // add next menu
    MenuItemImage *pNextItem = MenuItemImage::create("f1.png","f1.png",CC_CALLBACK_1(HelloWorld::menuNextCallback,this));
    pNextItem->setPosition( Point(visibleSize.width - pNextItem->getContentSize().width / 2, 50) );
    
    // create menu, it's an autorelease object
    Menu* pNextMenu = Menu::create(pNextItem, NULL);
    pNextMenu->setPosition( Point::ZERO );
    this->addChild(pNextMenu, 1);

    
    return true;

}
Exemplo n.º 26
0
// on "init" you need to initialize your instance
bool Game::init() {
    if ( !LayerColor::init()) {//initWithColor(Color4B(255, 0, 0, 255)) ) {
        return false;
    }
    
    // add background music
    CocosDenshion::SimpleAudioEngine::getInstance()->playBackgroundMusic("action.mp3", true);
    
    // enable touch events
    setTouchEnabled(true);
    
    // get screen size
    Size screenSize = Director::getInstance()->getVisibleSize();

    // add menu button
    MenuItemLabel* menuItem = MainMenu::createButton("End Game", CC_CALLBACK_1(Game::menuCallback, this));
	menuItem->setPosition(Point(screenSize.width - menuItem->getContentSize().width/2 - Letter::PADDING,
                                menuItem->getContentSize().height/2 + Letter::PADDING));
    // create menu, it's an autorelease object
    auto menu = Menu::create(menuItem, NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu, 1);
    
    // display score on the screen
    scoreLabel = LabelTTF::create("Score: 0", "Arial", 35);
    scoreLabel->setColor(Color3B(255, 255, 255));
    scoreLabel->setPosition(Point(Letter::PADDING + scoreLabel->getContentSize().width/2, screenSize.height-scoreLabel->getContentSize().height/2 - Letter::PADDING));
    this->addChild(scoreLabel, 1);
    
    // display moves on the screen
    movesLabel = LabelTTF::create("Moves: 20", "Arial", 35);
    movesLabel->setColor(Color3B(255, 255, 255));
    movesLabel->setPosition(Point(screenSize.width - movesLabel->getContentSize().width/2 - Letter::PADDING, screenSize.height - movesLabel->getContentSize().height/2 - Letter::PADDING));
    this->addChild(movesLabel, 1);
    
    // set number of moves
    moves = STARTING_MOVES;
    
    // create board
    Board board = Board(this);
    // whether a letter has been selected
    bool letterSelected = false;
    
    auto listener = EventListenerTouch::create(Touch::DispatchMode::ONE_BY_ONE);
    listener->setSwallowTouches(false);
    listener->onTouchBegan = [=](Touch* touch, Event* event) mutable {
        //log("touch began");
        Point location = touch->getLocation();//->getLocationInView();
        // TODO: Detect touches on labels
        for (int i = 0; i < Board::BOARD_SIZE; i++) {
            vector<Letter> row = board.letters[i];
            for (int j = 0; j < Board::BOARD_SIZE; j++) {
                Letter l = row[j];
                if (location.getDistance(l.posn) < 30) {
                    //log("touched %c", l.letter);
                    
                    l.label->setColor(cocos2d::Color3B(0, 255, 0));
                    
                    //cocos2d::log("letter selected %s, %c", letterSelected ? "true" : "false", board.selected.letter);
                    if (!letterSelected) {
                        // first letter selected
                        board.selected = l;
                        letterSelected = true;
                        //cocos2d::log("set selected to %c, %s", board.selected.letter, letterSelected ? "true" : "false");
                    } else if (board.selected != l) {
                        // second selected letter is not the same as first
                        board.letterSwap(l);
                        letterSelected = false;
                        UpdateScore();
                        UpdateMoves();
                    } else {
                        // same letter was selected
                        //cocos2d::log("you selected the same letter %c", board.selected.letter);
                        // set letterSelected to false
                        letterSelected = false;
                        // reset selected color
                        board.selected.label->setColor(cocos2d::Color3B(255, 255, 255));
                        // set selected letter to empty Letter
                        board.selected = Letter();
                    }
                    
                    return true;
                }
            }
        }
        return false;
    };
    
    // unused listeners
    //listener->onTouchMoved = [](Touch* touch, Event* event) { log("touch moved"); };
    //listener->onTouchEnded = [](Touch* touch, Event* event) { log("touch ended"); };
    //listener->onTouchCancelled = [](Touch* touch, Event* event) { log("touch canceled"); };
    
    // The priority of the touch listener is based on the draw order of sprite
    //EventDispatcher::getInstance()->addEventListenerWithSceneGraphPriority(listener, sprite);
    // Or the priority of the touch listener is a fixed value
    EventDispatcher::getInstance()->addEventListenerWithFixedPriority(listener, 100);
    
    return true;
}
Exemplo n.º 27
0
SocketIOTestLayer::SocketIOTestLayer(void)
	: _sioClient(NULL)
	, _sioEndpoint(NULL)
{
	//set the clients to NULL until we are ready to connect

	Size winSize = Director::getInstance()->getWinSize();
    
    const int MARGIN = 40;
    const int SPACE = 35;
    
    LabelTTF *label = LabelTTF::create("SocketIO Extension Test", "Arial", 28);
    label->setPosition(Point(winSize.width / 2, winSize.height - MARGIN));
    addChild(label, 0);
    	
    Menu *menuRequest = Menu::create();
    menuRequest->setPosition(Point::ZERO);
    addChild(menuRequest);
    
    // Test to create basic client in the default namespace
    LabelTTF *labelSIOClient = LabelTTF::create("Open SocketIO Client", "Arial", 22);
    MenuItemLabel *itemSIOClient = MenuItemLabel::create(labelSIOClient, CC_CALLBACK_1(SocketIOTestLayer::onMenuSIOClientClicked, this));
	itemSIOClient->setPosition(Point(VisibleRect::left().x + labelSIOClient->getContentSize().width / 2 + 5, winSize.height - MARGIN - SPACE));
    menuRequest->addChild(itemSIOClient);

	// Test to create a client at the endpoint '/testpoint'
    LabelTTF *labelSIOEndpoint = LabelTTF::create("Open SocketIO Endpoint", "Arial", 22);
    MenuItemLabel *itemSIOEndpoint = MenuItemLabel::create(labelSIOEndpoint, CC_CALLBACK_1(SocketIOTestLayer::onMenuSIOEndpointClicked, this));
	itemSIOEndpoint->setPosition(Point(VisibleRect::right().x - labelSIOEndpoint->getContentSize().width / 2 - 5, winSize.height - MARGIN - SPACE));
    menuRequest->addChild(itemSIOEndpoint);

	// Test sending message to default namespace
    LabelTTF *labelTestMessage = LabelTTF::create("Send Test Message", "Arial", 22);
    MenuItemLabel *itemTestMessage = MenuItemLabel::create(labelTestMessage, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestMessageClicked, this));
    itemTestMessage->setPosition(Point(VisibleRect::left().x + labelTestMessage->getContentSize().width / 2 + 5, winSize.height - MARGIN - 2 * SPACE));
    menuRequest->addChild(itemTestMessage);

	// Test sending message to the endpoint '/testpoint'
    LabelTTF *labelTestMessageEndpoint = LabelTTF::create("Test Endpoint Message", "Arial", 22);
    MenuItemLabel *itemTestMessageEndpoint = MenuItemLabel::create(labelTestMessageEndpoint, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestMessageEndpointClicked, this));
    itemTestMessageEndpoint->setPosition(Point(VisibleRect::right().x - labelTestMessageEndpoint->getContentSize().width / 2 - 5, winSize.height - MARGIN - 2 * SPACE));
    menuRequest->addChild(itemTestMessageEndpoint);

	// Test sending event 'echotest' to default namespace
    LabelTTF *labelTestEvent = LabelTTF::create("Send Test Event", "Arial", 22);
    MenuItemLabel *itemTestEvent = MenuItemLabel::create(labelTestEvent, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestEventClicked, this));
    itemTestEvent->setPosition(Point(VisibleRect::left().x + labelTestEvent->getContentSize().width / 2 + 5, winSize.height - MARGIN - 3 * SPACE));
    menuRequest->addChild(itemTestEvent);

	// Test sending event 'echotest' to the endpoint '/testpoint'
    LabelTTF *labelTestEventEndpoint = LabelTTF::create("Test Endpoint Event", "Arial", 22);
    MenuItemLabel *itemTestEventEndpoint = MenuItemLabel::create(labelTestEventEndpoint, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestEventEndpointClicked, this));
    itemTestEventEndpoint->setPosition(Point(VisibleRect::right().x - labelTestEventEndpoint->getContentSize().width / 2 - 5, winSize.height - MARGIN - 3 * SPACE));
    menuRequest->addChild(itemTestEventEndpoint);

	// Test disconnecting basic client
    LabelTTF *labelTestClientDisconnect = LabelTTF::create("Disconnect Socket", "Arial", 22);
    MenuItemLabel *itemClientDisconnect = MenuItemLabel::create(labelTestClientDisconnect, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestClientDisconnectClicked, this));
    itemClientDisconnect->setPosition(Point(VisibleRect::left().x + labelTestClientDisconnect->getContentSize().width / 2 + 5, winSize.height - MARGIN - 4 * SPACE));
    menuRequest->addChild(itemClientDisconnect);

	// Test disconnecting the endpoint '/testpoint'
    LabelTTF *labelTestEndpointDisconnect = LabelTTF::create("Disconnect Endpoint", "Arial", 22);
    MenuItemLabel *itemTestEndpointDisconnect = MenuItemLabel::create(labelTestEndpointDisconnect, CC_CALLBACK_1(SocketIOTestLayer::onMenuTestEndpointDisconnectClicked, this));
    itemTestEndpointDisconnect->setPosition(Point(VisibleRect::right().x - labelTestEndpointDisconnect->getContentSize().width / 2 - 5, winSize.height - MARGIN - 4 * SPACE));
    menuRequest->addChild(itemTestEndpointDisconnect);
    
	// Sahred Status Label
    _sioClientStatus = LabelTTF::create("Not connected...", "Arial", 14, Size(320, 100), Label::HAlignment::LEFT);
    _sioClientStatus->setAnchorPoint(Point(0, 0));
    _sioClientStatus->setPosition(Point(VisibleRect::left().x, VisibleRect::rightBottom().y));
    this->addChild(_sioClientStatus);

	// Back Menu
    MenuItemFont *itemBack = MenuItemFont::create("Back", CC_CALLBACK_1(SocketIOTestLayer::toExtensionsMainLayer, this));
    itemBack->setPosition(Point(VisibleRect::rightBottom().x - 50, VisibleRect::rightBottom().y + 25));
    Menu *menuBack = Menu::create(itemBack, NULL);
    menuBack->setPosition(Point::ZERO);
    addChild(menuBack);

}
Exemplo n.º 28
0
// on "init" you need to initialize your instance
bool TestSocial::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }

    MySocialManager::getInstance()->loadPlugins();

    Size visibleSize = Director::getInstance()->getVisibleSize();
    Point origin = Director::getInstance()->getVisibleOrigin();
    Point posMid = Point(origin.x + visibleSize.width / 2, origin.y + visibleSize.height / 2);
    Point posBR = Point(origin.x + visibleSize.width, origin.y);

    MenuItemFont *pBackItem = MenuItemFont::create("Back", CC_CALLBACK_1(TestSocial::menuBackCallback, this));
    Size backSize = pBackItem->getContentSize();
    pBackItem->setPosition(posBR + Point(- backSize.width / 2, backSize.height / 2));

    // create menu, it's an autorelease object
    Menu* pMenu = Menu::create(pBackItem, NULL);
    pMenu->setPosition( Point::ZERO );

    LabelTTF* label1 = LabelTTF::create("Submit Score", "Arial", 28);
    MenuItemLabel* pItemSubmit = MenuItemLabel::create(label1, CC_CALLBACK_1(TestSocial::testSubmit, this));
    pItemSubmit->setAnchorPoint(Point(0.5f, 0));
    pMenu->addChild(pItemSubmit, 0);
    pItemSubmit->setPosition(posMid + Point(-140, -60));

    LabelTTF* label2 = LabelTTF::create("Unlock Achievement", "Arial", 28);
    MenuItemLabel* pItemUnlock = MenuItemLabel::create(label2, CC_CALLBACK_1(TestSocial::testUnlock, this));
    pItemUnlock->setAnchorPoint(Point(0.5f, 0));
    pMenu->addChild(pItemUnlock, 0);
    pItemUnlock->setPosition(posMid + Point(140, -60));

    LabelTTF* label3 = LabelTTF::create("Show Leaderboard", "Arial", 28);
    MenuItemLabel* pItemLeader = MenuItemLabel::create(label3, CC_CALLBACK_1(TestSocial::testLeaderboard, this));
    pItemLeader->setAnchorPoint(Point(0.5f, 0));
    pMenu->addChild(pItemLeader, 0);
    pItemLeader->setPosition(posMid + Point(-140, -120));

    LabelTTF* label4 = LabelTTF::create("Show Achievement", "Arial", 28);
    MenuItemLabel* pItemAchi = MenuItemLabel::create(label4, CC_CALLBACK_1(TestSocial::testAchievement, this));
    pItemAchi->setAnchorPoint(Point(0.5f, 0));
    pMenu->addChild(pItemAchi, 0);
    pItemAchi->setPosition(posMid + Point(140, -120));

    // create optional menu
    // cases item
    _caseItem = MenuItemToggle::createWithCallback(NULL,
                                                MenuItemFont::create( s_aTestCases[0].c_str() ),
                                                NULL );
    int caseLen = sizeof(s_aTestCases) / sizeof(std::string);
    for (int i = 1; i < caseLen; ++i)
    {
        _caseItem->getSubItems().pushBack( MenuItemFont::create( s_aTestCases[i].c_str() ) );
    }
    _caseItem->setPosition(posMid + Point(0, 120));
    pMenu->addChild(_caseItem);

    this->addChild(pMenu, 1);

    return true;
}
Exemplo n.º 29
0
void StartScene::toSetting(){
	auto director = Director::getInstance();
	RenderTexture* renderTexture = RenderTexture::create(visibleSize.width, visibleSize.height);
	renderTexture->begin();
	this->getParent()->visit();
	renderTexture->end();

	auto scene = pausePopup::createScene(renderTexture, "images/popupBg1.png");
	auto layer = pausePopup::create(renderTexture, "images/popupBg1.png");
	scene->addChild(layer, 1);

	layer->contentText = Label::createWithTTF("游戏设置", "fonts/msyhbd.ttc", 20);
	layer->contentText->setPosition(layer->menuSprite->getContentSize().width / 2, layer->menuSprite->getContentSize().height / 5 * 4);
	layer->menuSprite->addChild(layer->contentText);

	auto musicSetting = Label::createWithTTF("音量设置", "fonts/msyhbd.ttc", 15);
	musicSetting->setPosition(layer->menuSprite->getContentSize().width / 3, layer->menuSprite->getContentSize().height / 5 * 3);
	layer->menuSprite->addChild(musicSetting);

	slider = ControlSlider::create("images/slider/slider1.png","images/slider/slider0.png","images/slider/slider2.png");
	slider->setPosition(layer->menuSprite->getContentSize().width / 3*2, layer->menuSprite->getContentSize().height / 5 * 3);
	slider->setMinimumValue(0.0f);
	slider->setMaximumValue(100.0f);

	auto initValue = 50.0f;
	if (database->getBoolForKey("isExit")) initValue = database->getFloatForKey("music");

	slider->setValue(initValue);
	slider->addTargetWithActionForControlEvents(this, cccontrol_selector(StartScene::musicSlider), Control::EventType::VALUE_CHANGED);
	layer->menuSprite->addChild(slider);

	auto resetLabel = Label::createWithTTF("重置游戏", "fonts/msyhbd.ttc", 15);
	MenuItemLabel* resetItem = MenuItemLabel::create(resetLabel, CC_CALLBACK_0(StartScene::resetGame,this));
	resetItem->setPosition(0, 0);
	auto resetMenu = Menu::create(resetItem,NULL);
	resetMenu->setPosition(layer->menuSprite->getContentSize().width / 3, layer->menuSprite->getContentSize().height / 5 * 2);
	layer->menuSprite->addChild(resetMenu);
	
	auto backLabel = Label::createWithTTF("返回游戏", "fonts/msyhbd.ttc", 15);
	backLabel->setColor(Color3B::BLACK);
	auto backItem = MenuItemLabel::create(backLabel, CC_CALLBACK_0(pausePopup::backToGame, layer));
	backItem->setPosition(backItem->getContentSize().width * 3 / 2, 0);

	layer->menu = Menu::create(backItem, NULL);

	layer->menu->setPosition(layer->menuSprite->getContentSize().width / 2, layer->menuSprite->getContentSize().height / 12);
	layer->menuSprite->addChild(layer->menu, 10);


	//auto popupScene = Popup::createScene(renderTexture,"images/popupBg.png");
	//auto popup = Popup::create("images/popupBg.png");
	//this->addChild(popup, 10);
	//Action* popupAction = Sequence::create(ScaleTo::create(0.0f, 0.0f),
	//								ScaleTo::create(0.06f, 1.05f),
	//								ScaleTo::create(0.08f, 0.95f),
	//								ScaleTo::create(0.08f, 1.0f), NULL);
	//popup->runAction(popupAction);
	//Director::getInstance()->pause();
	director->pushScene(scene);
	//Director::getInstance()->replaceScene(popupScene);
}
Exemplo n.º 30
0
bool MapEditer::init()
{
	if (!Layer::init())
		return false;

	m_layer = Layer::create();
	this->addChild(m_layer, 1);

	Sprite* background = Sprite::create(FileStuff::BACKGROUND_BOTTOM);
	float scale = (Director::getInstance()->getVisibleSize().width) / (background->getContentSize().width);
	background->setAnchorPoint(Point::ZERO);
	background->setScale(scale);
	this->addChild(background);

	Sling* sling = Sling::create();
	this->addChild(sling);

	EventListenerMouse* mouseListener = EventListenerMouse::create();
	mouseListener->onMouseDown = CC_CALLBACK_1(MapEditer::onMouseDown, this);
	mouseListener->onMouseScroll = CC_CALLBACK_1(MapEditer::OnMouseScroll, this);
	m_clicked_sprite = nullptr;

	_eventDispatcher->addEventListenerWithSceneGraphPriority(mouseListener, this);

	EventListenerKeyboard* keyboardListener = EventListenerKeyboard::create();
	keyboardListener->onKeyPressed = CC_CALLBACK_1(MapEditer::OnKeyPressed, this);
	_eventDispatcher->addEventListenerWithSceneGraphPriority(keyboardListener, this);
	m_pressedKey = static_cast<EventKeyboard::KeyCode>(-1);

	MenuItemLabel* saveButton = MenuItemLabel::create(Label::create("Save", FileStuff::FONT_ARIAL, 20));
	saveButton->setPosition(170, 10);
	saveButton->setName("saveButton");
	this->addChild(saveButton);

	MenuItemLabel* playButton = MenuItemLabel::create(Label::create("Play", FileStuff::FONT_ARIAL, 20));
	playButton->setPosition(220, 10);
	playButton->setName("playButton");
	this->addChild(playButton);

	MenuItemLabel* backButton = MenuItemLabel::create(Label::create("Back", FileStuff::FONT_ARIAL, 20));
	backButton->setPosition(270, 10);
	backButton->setName("backButton");
	this->addChild(backButton);

	MenuItemLabel* warning = MenuItemLabel::create(Label::create("If complete making level\nCHANGE FILE NAME", FileStuff::FONT_ARIAL, 15));
	warning->setPosition(200, 40);
	warning->setName("warning");
	this->addChild(warning);

	vector<TargetInfo> infoList;
	string fileName = FileStuff::EDITING_FILENAME;
	
	//load from file
	if (!cppson::loadFile(infoList, fileName))
	{
		CCLOG("Target Load Fail.");
		return true;
	}
	else
	{
		for (TargetInfo targetInfo : infoList)
		{
			Sprite* sprite = nullptr;
			Point point;
			switch (targetInfo.m_name.get())
			{
			case TargetInfo::BUBBLE:
				sprite = Sprite::create(FileStuff::BUBBLE);
				break;

			case TargetInfo::ENEMY:
				sprite = Sprite::create(FileStuff::ENEMY);
				break;

			case TargetInfo::MIRROR:
				sprite = Sprite::create(FileStuff::MIRROR);
				break;

			case TargetInfo::VIRTICAL_MIRROR:
				sprite = Sprite::create(FileStuff::VIRTICAL_MIRROR);
				break;

			case TargetInfo::STAR:
				sprite = Sprite::create(FileStuff::BRICK);
				break;
			default:
				sprite = Sprite::create(FileStuff::ENEMY); //default sprite
			}

			sprite->setTag(targetInfo.m_name.get());
			point = Point(targetInfo.m_position.get().x.get(), targetInfo.m_position.get().y.get());
			sprite->setPosition(point);
			sprite->setRotation(targetInfo.m_rotation.get());
			sprite->setScaleX(targetInfo.m_scale.get().x.get());
			sprite->setScaleY(targetInfo.m_scale.get().y.get());
			
			if (sprite)
			{
				m_layer->addChild(sprite);
			}
		}
	}

	return true;
}