Exemplo n.º 1
0
void PSP_Shutdown()
{
	pspFileSystem.UnmountAll();

	TextureCache_Clear(true);
	shaderManager.ClearCache(true);

	CoreTiming::ClearPendingEvents();
	CoreTiming::UnregisterAllEvents();

	if (coreParameter.enableSound)
	{
		host->ShutdownSound();
	}
	__KernelShutdown();
	HLEShutdown();
	Memory::Shutdown() ;
	currentCPU = 0;
}
Exemplo n.º 2
0
bool PSP_Init(const CoreParameter &coreParam, std::string *error_string)
{
	coreParameter = coreParam;
	currentCPU = &mipsr4k;
	numCPUs = 1;
	Memory::Init();
	mipsr4k.Reset();
	mipsr4k.pc = 0;

	if (coreParameter.enableSound)
	{
		host->InitSound(new PSPMixer());
	}

	// Init all the HLE modules
	HLEInit();

	// TODO: Check Game INI here for settings, patches and cheats, and modify coreParameter accordingly

	if (!LoadFile(coreParameter.fileToStart.c_str(), error_string))
	{
		pspFileSystem.UnmountAll();
		CoreTiming::ClearPendingEvents();
		CoreTiming::UnregisterAllEvents();
		__KernelShutdown();
		HLEShutdown();
		host->ShutdownSound();
		Memory::Shutdown();
		coreParameter.fileToStart = "";
		return false;
	}

	shaderManager.DirtyShader();
	shaderManager.DirtyUniform(DIRTY_ALL);

	// Setup JIT here.
	if (coreParameter.startPaused)
		coreState = CORE_STEPPING;
	else
		coreState = CORE_RUNNING;
	return true;
}