Exemplo n.º 1
0
TEST_F(APZHitTestingTester, Bug1148350) {
  CreateBug1148350LayerTree();
  ScopedLayerTreeRegistration registration(manager, 0, root, mcc);
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);

  MockFunction<void(std::string checkPointName)> check;
  {
    InSequence s;
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1);
    EXPECT_CALL(check, Call("Tapped without transform"));
    EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1);
    EXPECT_CALL(check, Call("Tapped with interleaved transform"));
  }

  Tap(manager, ScreenIntPoint(100, 100), TimeDuration::FromMilliseconds(100));
  mcc->RunThroughDelayedTasks();
  check.Call("Tapped without transform");

  uint64_t blockId;
  TouchDown(manager, ScreenIntPoint(100, 100), mcc->Time(), &blockId);
  if (gfxPrefs::TouchActionEnabled()) {
    SetDefaultAllowedTouchBehavior(manager, blockId);
  }
  mcc->AdvanceByMillis(100);

  layers[0]->SetVisibleRegion(LayerIntRegion(LayerIntRect(0,50,200,150)));
  layers[0]->SetBaseTransform(Matrix4x4::Translation(0, 50, 0));
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);

  TouchUp(manager, ScreenIntPoint(100, 100), mcc->Time());
  mcc->RunThroughDelayedTasks();
  check.Call("Tapped with interleaved transform");
}
Exemplo n.º 2
0
  void DoLongPressTest(uint32_t aBehavior) {
    MakeApzcUnzoomable();

    uint64_t blockId = 0;

    nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
      // SetAllowedTouchBehavior() must be called after sending touch-start.
      nsTArray<uint32_t> allowedTouchBehaviors;
      allowedTouchBehaviors.AppendElement(aBehavior);
      apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
    }
    // Have content "respond" to the touchstart
    apzc->ContentReceivedInputBlock(blockId, false);

    MockFunction<void(std::string checkPointName)> check;

    {
      InSequence s;

      EXPECT_CALL(check, Call("preHandleLongTap"));
      blockId++;
      EXPECT_CALL(*mcc, HandleLongTap(CSSPoint(10, 10), 0, apzc->GetGuid(), blockId)).Times(1);
      EXPECT_CALL(check, Call("postHandleLongTap"));

      EXPECT_CALL(check, Call("preHandleSingleTap"));
      EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(10, 10), 0, apzc->GetGuid())).Times(1);
      EXPECT_CALL(check, Call("postHandleSingleTap"));
    }

    // Manually invoke the longpress while the touch is currently down.
    check.Call("preHandleLongTap");
    mcc->RunThroughDelayedTasks();
    check.Call("postHandleLongTap");

    // Dispatching the longpress event starts a new touch block, which
    // needs a new content response and also has a pending timeout task
    // in the queue. Deal with those here. We do the content response first
    // with preventDefault=false, and then we run the timeout task which
    // "loses the race" and does nothing.
    apzc->ContentReceivedInputBlock(blockId, false);
    mcc->AdvanceByMillis(1000);

    // Finally, simulate lifting the finger. Since the long-press wasn't
    // prevent-defaulted, we should get a long-tap-up event.
    check.Call("preHandleSingleTap");
    status = TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time());
    mcc->RunThroughDelayedTasks();
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);
    check.Call("postHandleSingleTap");

    apzc->AssertStateIsReset();
  }
Exemplo n.º 3
0
TEST_F(APZCGestureDetectorTester, MediumPress) {
  MakeApzcUnzoomable();

  MockFunction<void(std::string checkPointName)> check;
  {
    InSequence s;
    // This verifies that the single tap notification is sent after the
    // touchup is fully processed. The ordering here is important.
    EXPECT_CALL(check, Call("pre-tap"));
    EXPECT_CALL(check, Call("post-tap"));
    EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(10, 10), 0, apzc->GetGuid())).Times(1);
  }

  check.Call("pre-tap");
  TapAndCheckStatus(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(400));
  check.Call("post-tap");

  apzc->AssertStateIsReset();
}
Exemplo n.º 4
0
TEST_F(APZEventRegionsTester, HitRegionImmediateResponse) {
  CreateEventRegionsLayerTree1();

  TestAsyncPanZoomController* root = ApzcOf(layers[0]);
  TestAsyncPanZoomController* left = ApzcOf(layers[1]);
  TestAsyncPanZoomController* bottom = ApzcOf(layers[2]);

  MockFunction<void(std::string checkPointName)> check;
  {
    InSequence s;
    EXPECT_CALL(*mcc, HandleSingleTap(_, _, left->GetGuid())).Times(1);
    EXPECT_CALL(check, Call("Tapped on left"));
    EXPECT_CALL(*mcc, HandleSingleTap(_, _, bottom->GetGuid())).Times(1);
    EXPECT_CALL(check, Call("Tapped on bottom"));
    EXPECT_CALL(*mcc, HandleSingleTap(_, _, root->GetGuid())).Times(1);
    EXPECT_CALL(check, Call("Tapped on root"));
    EXPECT_CALL(check, Call("Tap pending on d-t-c region"));
    EXPECT_CALL(*mcc, HandleSingleTap(_, _, bottom->GetGuid())).Times(1);
    EXPECT_CALL(check, Call("Tapped on bottom again"));
    EXPECT_CALL(*mcc, HandleSingleTap(_, _, left->GetGuid())).Times(1);
    EXPECT_CALL(check, Call("Tapped on left this time"));
  }

  TimeDuration tapDuration = TimeDuration::FromMilliseconds(100);

  // Tap in the exposed hit regions of each of the layers once and ensure
  // the clicks are dispatched right away
  Tap(manager, 10, 10, mcc, tapDuration);
  mcc->RunThroughDelayedTasks();    // this runs the tap event
  check.Call("Tapped on left");
  Tap(manager, 110, 110, mcc, tapDuration);
  mcc->RunThroughDelayedTasks();    // this runs the tap event
  check.Call("Tapped on bottom");
  Tap(manager, 110, 10, mcc, tapDuration);
  mcc->RunThroughDelayedTasks();    // this runs the tap event
  check.Call("Tapped on root");

  // Now tap on the dispatch-to-content region where the layers overlap
  Tap(manager, 10, 110, mcc, tapDuration);
  mcc->RunThroughDelayedTasks();    // this runs the main-thread timeout
  check.Call("Tap pending on d-t-c region");
  mcc->RunThroughDelayedTasks();    // this runs the tap event
  check.Call("Tapped on bottom again");

  // Now let's do that again, but simulate a main-thread response
  uint64_t inputBlockId = 0;
  Tap(manager, 10, 110, mcc, tapDuration, nullptr, &inputBlockId);
  nsTArray<ScrollableLayerGuid> targets;
  targets.AppendElement(left->GetGuid());
  manager->SetTargetAPZC(inputBlockId, targets);
  while (mcc->RunThroughDelayedTasks());    // this runs the tap event
  check.Call("Tapped on left this time");
}
Exemplo n.º 5
0
TEST_F(APZCBasicTester, PanningTransformNotifications) {
  SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true);

  // Scroll down by 25 px. Ensure we only get one set of
  // state change notifications.
  //
  // Then, scroll back up by 20px, this time flinging after.
  // The fling should cover the remaining 5 px of room to scroll, then
  // go into overscroll, and finally snap-back to recover from overscroll.
  // Again, ensure we only get one set of state change notifications for
  // this entire procedure.

  MockFunction<void(std::string checkPointName)> check;
  {
    InSequence s;
    EXPECT_CALL(check, Call("Simple pan"));
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eStartTouch,_)).Times(1);
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eTransformBegin,_)).Times(1);
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eStartPanning,_)).Times(1);
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eEndTouch,_)).Times(1);
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eTransformEnd,_)).Times(1);
    EXPECT_CALL(check, Call("Complex pan"));
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eStartTouch,_)).Times(1);
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eTransformBegin,_)).Times(1);
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eStartPanning,_)).Times(1);
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eEndTouch,_)).Times(1);
    EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eTransformEnd,_)).Times(1);
    EXPECT_CALL(check, Call("Done"));
  }

  check.Call("Simple pan");
  ApzcPanNoFling(apzc, 50, 25);
  check.Call("Complex pan");
  Pan(apzc, 25, 45);
  apzc->AdvanceAnimationsUntilEnd();
  check.Call("Done");
}
Exemplo n.º 6
0
TEST_F(APZHitTestingTester, TestRepaintFlushOnNewInputBlock) {
  SCOPED_GFX_PREF(TouchActionEnabled, bool, false);

  // The main purpose of this test is to verify that touch-start events (or anything
  // that starts a new input block) don't ever get untransformed. This should always
  // hold because the APZ code should flush repaints when we start a new input block
  // and the transform to gecko space should be empty.

  CreateSimpleScrollingLayer();
  ScopedLayerTreeRegistration registration(manager, 0, root, mcc);
  manager->UpdateHitTestingTree(nullptr, root, false, 0, 0);
  TestAsyncPanZoomController* apzcroot = ApzcOf(root);

  // At this point, the following holds (all coordinates in screen pixels):
  // layers[0] has content from (0,0)-(500,500), clipped by composition bounds (0,0)-(200,200)

  MockFunction<void(std::string checkPointName)> check;

  {
    InSequence s;

    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1));
    EXPECT_CALL(check, Call("post-first-touch-start"));
    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1));
    EXPECT_CALL(check, Call("post-second-fling"));
    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1));
    EXPECT_CALL(check, Call("post-second-touch-start"));
  }

  // This first pan will move the APZC by 50 pixels, and dispatch a paint request.
  ApzcPanNoFling(apzcroot, 100, 50);

  // Verify that a touch start doesn't get untransformed
  ScreenIntPoint touchPoint(50, 50);
  MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time());
  mti.mTouches.AppendElement(SingleTouchData(0, touchPoint, ScreenSize(0, 0), 0, 0));

  EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr));
  EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint);
  check.Call("post-first-touch-start");

  // Send a touchend to clear state
  mti.mType = MultiTouchInput::MULTITOUCH_END;
  manager->ReceiveInputEvent(mti, nullptr, nullptr);

  mcc->AdvanceByMillis(1000);

  // Now do two pans. The first of these will dispatch a repaint request, as above.
  // The second will get stuck in the paint throttler because the first one doesn't
  // get marked as "completed", so this will result in a non-empty LD transform.
  // (Note that any outstanding repaint requests from the first half of this test
  // don't impact this half because we advance the time by 1 second, which will trigger
  // the max-wait-exceeded codepath in the paint throttler).
  ApzcPanNoFling(apzcroot, 100, 50);
  check.Call("post-second-fling");
  ApzcPanNoFling(apzcroot, 100, 50);

  // Ensure that a touch start again doesn't get untransformed by flushing
  // a repaint
  mti.mType = MultiTouchInput::MULTITOUCH_START;
  EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr));
  EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint);
  check.Call("post-second-touch-start");

  mti.mType = MultiTouchInput::MULTITOUCH_END;
  EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr));
  EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint);
}
Exemplo n.º 7
0
  void DoLongPressPreventDefaultTest(uint32_t aBehavior) {
    MakeApzcUnzoomable();

    EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0);

    int touchX = 10,
        touchStartY = 10,
        touchEndY = 50;

    uint64_t blockId = 0;
    nsEventStatus status = TouchDown(apzc, ScreenIntPoint(touchX, touchStartY), mcc->Time(), &blockId);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) {
      // SetAllowedTouchBehavior() must be called after sending touch-start.
      nsTArray<uint32_t> allowedTouchBehaviors;
      allowedTouchBehaviors.AppendElement(aBehavior);
      apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors);
    }
    // Have content "respond" to the touchstart
    apzc->ContentReceivedInputBlock(blockId, false);

    MockFunction<void(std::string checkPointName)> check;

    {
      InSequence s;

      EXPECT_CALL(check, Call("preHandleLongTap"));
      blockId++;
      EXPECT_CALL(*mcc, HandleLongTap(CSSPoint(touchX, touchStartY), 0, apzc->GetGuid(), blockId)).Times(1);
      EXPECT_CALL(check, Call("postHandleLongTap"));
    }

    // Manually invoke the longpress while the touch is currently down.
    check.Call("preHandleLongTap");
    mcc->RunThroughDelayedTasks();
    check.Call("postHandleLongTap");

    // There should be a TimeoutContentResponse task in the queue still,
    // waiting for the response from the longtap event dispatched above.
    // Send the signal that content has handled the long-tap, and then run
    // the timeout task (it will be a no-op because the content "wins" the
    // race. This takes the place of the "contextmenu" event.
    apzc->ContentReceivedInputBlock(blockId, true);
    mcc->AdvanceByMillis(1000);

    MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time());
    mti.mTouches.AppendElement(SingleTouchData(0, ParentLayerPoint(touchX, touchEndY), ScreenSize(0, 0), 0, 0));
    status = apzc->ReceiveInputEvent(mti, nullptr);
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    EXPECT_CALL(*mcc, HandleSingleTap(CSSPoint(touchX, touchEndY), 0, apzc->GetGuid())).Times(0);
    status = TouchUp(apzc, ScreenIntPoint(touchX, touchEndY), mcc->Time());
    EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status);

    ParentLayerPoint pointOut;
    AsyncTransform viewTransformOut;
    apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut);

    EXPECT_EQ(ParentLayerPoint(), pointOut);
    EXPECT_EQ(AsyncTransform(), viewTransformOut);

    apzc->AssertStateIsReset();
  }